• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 138 139 140 141 142 … 546 Next »
Feature request: /stuck Keybind

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3 Next »
Feature request: /stuck Keybind
Offline Trogdor
10-22-2013, 09:31 PM, (This post was last modified: 10-22-2013, 09:32 PM by Trogdor.)
#11
Member
Posts: 1,236
Threads: 64
Joined: Feb 2009

(10-22-2013, 12:33 PM)Coin Wrote: could be used in combat

"incoming missile"
mash key
everything-went-better-than-expected-face

Nah, can't use it while you're moving. That means no engine kill, and you can't use it while you're turning either, unless you're just barely turning. So you're a pretty easy target.

Tho it would be fine if a 1-2sec cooldown were put on it - You can't type /stuck faster than that anyway.

And/or just make a rule against spamming it in combat. It puts a big green STAND CLEAR TOWING [NAME] in the chat every time you use it, so it would be pretty easy to file a sanction report.

@Haste - U wot m8? I can't imagine trying to get through Omega 41 at impulse speed. It would take hours @_@

[Image: i4h0ll.gif]
[Image: zonerzonerzoner.gif]
Reply  
Offline Trail
10-23-2013, 01:55 PM,
#12
Member
Posts: 347
Threads: 21
Joined: Dec 2011

(10-22-2013, 12:22 PM)Haste Wrote: Fly slowly.

If I can fly a Marduk through asteroid fields without getting stuck, you can move one of those puny Nephilims through just fine, too.

Cruising through one while spamming /stuck isn't exactly a pretty sight either.

^ this

[Image: xbabs0.jpg]
Reply  
Offline Thexare
10-24-2013, 10:09 AM,
#13
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

(10-22-2013, 12:22 PM)Haste Wrote: Fly slowly.

If I can fly a Marduk through asteroid fields without getting stuck, you can move one of those puny Nephilims through just fine, too.

Cruising through one while spamming /stuck isn't exactly a pretty sight either.

Flying slowly doesn't help when you spawn stuck in something and can't type it fast enough.

When doing an equipment transfer for a Nephilim in Conn, he got so stuck on undocking that I had to ram him several times to knock him at the right angle. Just typing /stuck wasn't working because the station geometry was forcing him back to where he started before he could type it again.
Reply  
Offline Trogdor
10-24-2013, 11:26 AM,
#14
Member
Posts: 1,236
Threads: 64
Joined: Feb 2009

It may also save you from having to F1 in space, if you find yourself locked in infinite docking hell when trying to moor with a station or go through a jumpgate/hole.

[Image: i4h0ll.gif]
[Image: zonerzonerzoner.gif]
Reply  
Offline Druen78
10-24-2013, 10:37 PM,
#15
Member
Posts: 330
Threads: 17
Joined: Sep 2010

I approve the idea.
Reply  
DragonRider
10-24-2013, 10:50 PM,
#16
Unregistered
 

No.
Reply  
Offline MrWeeks
10-24-2013, 11:03 PM,
#17
Member
Posts: 65
Threads: 5
Joined: Jul 2013

(10-24-2013, 10:50 PM)DragonRider Wrote: No.

I concur.
Reply  
Offline Trogdor
10-25-2013, 01:11 AM,
#18
Member
Posts: 1,236
Threads: 64
Joined: Feb 2009

(10-22-2013, 11:48 AM)RichardNW Wrote: Could be problematic... Keybind spam? Besides, Aren't capships not supposed to go into 'roid fields Tongue

Capships aren't supposed to FIGHT in roid fields. It's a way for smaller craft to escape from caps.

But quite often, the only way to get from one system to another is to go through a field - the jumphole is in the field, the entire system is one giant asteroid and/or mine field, the base you need to get to is in a clearing within a field, etc.

[Image: i4h0ll.gif]
[Image: zonerzonerzoner.gif]
Reply  
Offline MrWeeks
10-25-2013, 10:30 AM,
#19
Member
Posts: 65
Threads: 5
Joined: Jul 2013

(10-25-2013, 01:11 AM)Trogdor Wrote:
(10-22-2013, 11:48 AM)RichardNW Wrote: Could be problematic... Keybind spam? Besides, Aren't capships not supposed to go into 'roid fields Tongue

Capships aren't supposed to FIGHT in roid fields. It's a way for smaller craft to escape from caps.

But quite often, the only way to get from one system to another is to go through a field - the jumphole is in the field, the entire system is one giant asteroid and/or mine field, the base you need to get to is in a clearing within a field, etc.

True, and that I can understand. But that is why capships have a disadvantage with their size. Also, I think that there should be more navigation beacons in clearings for systems that are full of asteroids. Would allows capships to go through them.
Reply  
Offline Barbarossa
10-25-2013, 10:44 AM,
#20
Member
Posts: 462
Threads: 32
Joined: Feb 2011

Good idea. And there's no way this could be used in combat since you have to stand still to make it work, /stuck command won't work on the move.

Here you can enter a short message which will be automatically appended to the bottom of your posts.
Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode