Nah, can't use it while you're moving. That means no engine kill, and you can't use it while you're turning either, unless you're just barely turning. So you're a pretty easy target.
Tho it would be fine if a 1-2sec cooldown were put on it - You can't type /stuck faster than that anyway.
And/or just make a rule against spamming it in combat. It puts a big green STAND CLEAR TOWING [NAME] in the chat every time you use it, so it would be pretty easy to file a sanction report.
@Haste - U wot m8? I can't imagine trying to get through Omega 41 at impulse speed. It would take hours @_@
If I can fly a Marduk through asteroid fields without getting stuck, you can move one of those puny Nephilims through just fine, too.
Cruising through one while spamming /stuck isn't exactly a pretty sight either.
Flying slowly doesn't help when you spawn stuck in something and can't type it fast enough.
When doing an equipment transfer for a Nephilim in Conn, he got so stuck on undocking that I had to ram him several times to knock him at the right angle. Just typing /stuck wasn't working because the station geometry was forcing him back to where he started before he could type it again.
It may also save you from having to F1 in space, if you find yourself locked in infinite docking hell when trying to moor with a station or go through a jumpgate/hole.
(10-22-2013, 11:48 AM)RichardNW Wrote: Could be problematic... Keybind spam? Besides, Aren't capships not supposed to go into 'roid fields
Capships aren't supposed to FIGHT in roid fields. It's a way for smaller craft to escape from caps.
But quite often, the only way to get from one system to another is to go through a field - the jumphole is in the field, the entire system is one giant asteroid and/or mine field, the base you need to get to is in a clearing within a field, etc.
(10-22-2013, 11:48 AM)RichardNW Wrote: Could be problematic... Keybind spam? Besides, Aren't capships not supposed to go into 'roid fields
Capships aren't supposed to FIGHT in roid fields. It's a way for smaller craft to escape from caps.
But quite often, the only way to get from one system to another is to go through a field - the jumphole is in the field, the entire system is one giant asteroid and/or mine field, the base you need to get to is in a clearing within a field, etc.
True, and that I can understand. But that is why capships have a disadvantage with their size. Also, I think that there should be more navigation beacons in clearings for systems that are full of asteroids. Would allows capships to go through them.