(10-25-2013, 07:27 PM)Highland Laddie Wrote: Make the pirates do their bloody jobs and find their own targets of opportunity.
With great profit comes great risk, and that's why you HIRE escorts like Repair Ships and big guns. And that's why it pays to much, BECAUSE every scavenger will come looking for some credits... It ain't supposed to be easy, it's supposed to cause major interaction with the possibility of major profit.
BEEP! (Console) New Trade Mission available:
"Good X to location Z. Time frame: XXX. Payment: +XX % normal profit"
That would be awesome!
If these were randomized, and there was about 1 such mission per 2 hours, the economy would feel so much more dynamic, even though it cannot be by game restrictions.
Quote:Here's an example of how this all could pan out.
TraderJim lands on the Gallic Brigand base in Ile-de-France.
He picks up a 75 million credit mission to bring Ancient Alien Artifacts to a freelance Researcher in Koeln.
The Mission Cargo goes into his hold (taking up 3400 cargo), and is worth 20 million upon selling in Koeln (total $ = 95Milz)
All special forms of transportation are suspended for this period of time (Cloaking/Jumping).
TraderJim undocks and a Sirius wide announcement flashes across all current players in game.
"TraderJim has accepted a 75 Million Credit Trading Mission from Ile-de-France to Koeln, his hold is worth 20 Million Credits." (this can then be looked up by anyone who later logs on by typing "/activemissions")
TraderJim get's several PMs from various pirates and lawfuls alike with the general "I'm going to get you bugger!" ect.
TraderJim get's a PM from a known Freelancer group who offers to assist him with a Gunboat and a Bomber for a share of the profit.
TraderJim invites the two Freelancers into his group.
After fighting off several pirates and escaping one crazy cop in a cruiser, TraderJim and his two Freelancers make the landing in Koeln.
TraderJim get's the 20 million from his cargo +25 million from the mission, the two freelancers get 25 million each for being in the group once the mission is completed (auto distributed evenly across group members).
I wouldn't mind this idea except that using the Ship Location in the Chat History it would be easy for anybody to find TraderJim. If this were to be implemented then I would expect that the Ship Location to be disabled, so you know his start and finish locations but not his actual location. This would then become a proper 'cat and mouse' game and possible a lot more fun for everybody involved.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person