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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Offline 13CentKiller
07-24-2008, 07:45 AM,
#11
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' Wrote:Well, but the design reminds me on the Hacker gunship, so it would possibly fit there.
Just compare the designs:P
I'm not very familiar with hacker ships. And IMG need a bomber.:)

[Image: Il4lzb1.png]
"Three o'clock is always too late or too early for anything you want to do."


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Offline Turkish
07-24-2008, 05:16 PM,
#12
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It looks like the Taidan to be perfectly honest, and in its current state I think it needs work. There is no definition to it, just extrusions.

[Image: LibreIISuper_Small.png]

I have a fetish for all things Norse.
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Offline kingvaillant
07-24-2008, 05:44 PM,
#13
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Taidan, keep up the good work for this possible replacement model

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[Image: f_48123637838m_812390c.png]
The Amundsen Zone-21 Restrictions
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Offline Seth Karlo
07-24-2008, 07:49 PM,
#14
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Hey 13, I think I'm at the same stage as you with ship designing, as in I can design them, but hardpointing and texturing is troubling me...I managed to texture mine, just working on Hardpoints now...Add me on skype (Sedrander) and maybe we can work together, help each other?

Seth.

[Image: SethSig.png]
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Offline 13CentKiller
07-24-2008, 10:08 PM,
#15
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' Wrote:Hey 13, I think I'm at the same stage as you with ship designing, as in I can design them, but hardpointing and texturing is troubling me...I managed to texture mine, just working on Hardpoints now...Add me on skype (Sedrander) and maybe we can work together, help each other?

Seth.
Love to:)

I am not saying "where" I want it to go. But a rough idea as to where I want it. And I'm not making a model to replace the Taiidan bomber. I like that bomber. So yea.

Ill get you on Skype one day Seth, and we will look into it together. Right now, I need to find out a way of getting my GMax model into Maya 2008.:unsure:

[Image: Il4lzb1.png]
"Three o'clock is always too late or too early for anything you want to do."


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Offline Seth Karlo
07-24-2008, 10:13 PM,
#16
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I'm online now. And i've found that .3DS files are the most likely to be compatible with most programs.

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Offline 13CentKiller
07-24-2008, 10:35 PM, (This post was last modified: 07-24-2008, 10:35 PM by 13CentKiller.)
#17
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I am at work, so maybe in 8 or 9 hours? haha.

The think is, Gmax is completely different to 3DS or Maya. So I need to find a converter or exporter to make the GMax model compatible with Maya.

[Image: Il4lzb1.png]
"Three o'clock is always too late or too early for anything you want to do."


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Offline 13CentKiller
07-25-2008, 12:48 PM,
#18
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*bump*

What do you think about this one? I made it in like...30 minutes. Defiantly not done. But does it fit here?

http://i135.photobucket.com/albums/q131/13.../myship02-1.png

:cool:

[Image: Il4lzb1.png]
"Three o'clock is always too late or too early for anything you want to do."


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Offline Muleo
07-25-2008, 01:14 PM,
#19
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Posts: 862
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' Wrote:What do you think about this one? I made it in like...30 minutes. Defiantly not done. But does it fit here?
Looks like a Marsflyer bomber. As for an IMG bomber, Doom is working on one, so bad idea to be trying to make one yourself.
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Offline Seth Karlo
07-25-2008, 02:10 PM,
#20
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Hmm, the second one looks like a curvy box. Perhaps make it look less like a curvy box?:P

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