There are times, though, where this would be appropriate; say for example there's a big fight and I say over system comms, "Signing-in and moving to assist friendly forces in sector 5E". That saves me having to type stuff up as I'm wading into the furball. It's borderline so far as the rules are concerned, but at the same time it's reasonable notice to the opposing party. In competitive battles people don't really mess around, they just get on with shooting what needs to be shot at. As soon as somebody has a lock on me, I might be under fire, regardless of whether or not I've said a single word in system or local chat.
No, you misunderstood me (or rather I wrote it too vaguely.)
You are in direct contact with the trader, you have him CDed.
Instead of asking for cargo.
Instead of asking for money.
You tell him, your guns pointed at his fat little face. That if he enters the system again, you will kill him.
Then you let him go.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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(11-11-2013, 01:35 PM)sindroms Wrote: No, you misunderstood me (or rather I wrote it too vaguely.)
You are in direct contact with the trader, you have him CDed.
Instead of asking for cargo.
Instead of asking for money.
You tell him, your guns pointed at his fat little face. That if he enters the system again, you will kill him.
Then you let him go.
Ah, I think I got the situation wrong as well in my imagination.
I would assume that this demand is valid for the gaming session and end when you log your pirate off.
(11-11-2013, 01:35 PM)sindroms Wrote: No, you misunderstood me (or rather I wrote it too vaguely.)
You are in direct contact with the trader, you have him CDed.
Instead of asking for cargo.
Instead of asking for money.
You tell him, your guns pointed at his fat little face. That if he enters the system again, you will kill him.
Then you let him go.
And what's there wrong then? Nothing in my opinion.
(11-11-2013, 10:17 AM)sindroms Wrote: The example I want to give forth is an encounter I had three years ago on my Rogue character. I was experimenting with demands at the time, making traders fly into Virginia to see if they made it out alive, and this fell under the "Roleplay demand" part of the rule. I told the character to follow, then told him to dock with the jumphole in California.
Three years ago? I got caught with the same trick last time "Caps can't shoot transports" rule got removed again, and honestly, even despite I was the victim there, I kinda liked it. Gave me a challenge, I had to think about what could possibly be on the other side and how am I supposed to survive. I managed to stay alive, and I would rather fell for something similarly creative ten times than one "2milordai".
(11-11-2013, 10:31 AM)Jack_Henderson Wrote: Common sense should be enough.
Common sense is that if something can be exploited, then it will be exploited. And common sense is not even as common as one might expect.
On an other note, the only roleplay environment I could imagine such situation happens is when the participants are rivaling pirates. Otherwise it is rather vigiliantism than piracy, you wouldn't tell a trader not to return or you shoot him down as a pirate, you'd rather get rich on his expense. In case of rivalry, I find it a plausible scenario and as it seems, it's technically within the scope of rules. In other scenarios, I wouldn't really consider this a valid RP demand, unless you prove me wrong with other specific scenarios where it can be acceptable.
(11-11-2013, 01:35 PM)sindroms Wrote: No, you misunderstood me (or rather I wrote it too vaguely.)
You are in direct contact with the trader, you have him CDed.
Instead of asking for cargo.
Instead of asking for money.
You tell him, your guns pointed at his fat little face. That if he enters the system again, you will kill him.
Then you let him go.
As soon as you let him go and he's out of the system, it goes without saying that your current demand has expired. Next time you see him it's a whole new interaction. Simply blowing him up without making a fresh demand will no doubt land you into a lot of trouble. I for one wouldn't try it, that's for sure.
(11-11-2013, 01:35 PM)sindroms Wrote: No, you misunderstood me (or rather I wrote it too vaguely.)
You are in direct contact with the trader, you have him CDed.
Instead of asking for cargo.
Instead of asking for money.
You tell him, your guns pointed at his fat little face. That if he enters the system again, you will kill him.
Then you let him go.
As soon as you let him go and he's out of the system, it goes without saying that your current demand has expired. Next time you see him it's a whole new interaction. Simply blowing him up without making a fresh demand will no doubt land you into a lot of trouble. I for one wouldn't try it, that's for sure.
But that's the thing. What you just said is not written anywhere and has never been. It was a valid RP demand and needless to say, if you had issued such a thing to a non-trader ship, for example a Navy VHF, then nobody would even think twice about it.
--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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(11-11-2013, 01:35 PM)sindroms Wrote: No, you misunderstood me (or rather I wrote it too vaguely.)
You are in direct contact with the trader, you have him CDed.
Instead of asking for cargo.
Instead of asking for money.
You tell him, your guns pointed at his fat little face. That if he enters the system again, you will kill him.
Then you let him go.
As soon as you let him go and he's out of the system, it goes without saying that your current demand has expired. Next time you see him it's a whole new interaction. Simply blowing him up without making a fresh demand will no doubt land you into a lot of trouble. I for one wouldn't try it, that's for sure.
But that's the thing. What you just said is not written anywhere and has never been. It was a valid RP demand and needless to say, if you had issued such a thing to a non-trader ship, for example a Navy VHF, then nobody would even think twice about it.
You already warned him.
In no way is a demand limited to whenever the trader leaves the system.
I have gotten chased for like x systems before by both pirates and lawfuls.
I do not believe there is such a thing as an interaction ending just because you left system.
feel free to, ah, correct me, if I'm wrong.
I think the "demand" expires at least after both players end their gaming session. Otherwise, as previously stated...you could just do "stay out of system X" demands on everybody and think it should last forever and be legit. It's not. It's stupid, whether it's spelled out or not.
Plus, if you're a pirate....you're not going to tell a trader not to enter the system again...because that's robbing yourself of opportunities to pirate!
(11-11-2013, 03:22 PM)Highland Laddie Wrote: I think the "demand" expires at least after both players end their gaming session. Otherwise, as previously stated...you could just do "stay out of system X" demands on everybody and think it should last forever and be legit. It's not. It's stupid, whether it's spelled out or not.
Plus, if you're a pirate....you're not going to tell a trader not to enter the system again...because that's robbing yourself of opportunities to pirate!
Don't think everyone is the same as you, you uncouth lolwut.
:3
edit: that, and what difference does it make? The trader won't come back for the rest of his session if he gets pirated anyway