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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Cargo space "enlarger"

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Cargo space "enlarger"
Offline ScornStar
07-27-2008, 09:33 PM, (This post was last modified: 07-27-2008, 09:36 PM by ScornStar.)
#11
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' Wrote:This sounds like a pretty good idea but i think that 1,5 is too much.
An adv. train has 5000 cargo and with that upgrade it would have 7500 cargo.
It will be abused. Should be maybe only 1,2 but you still lose 50% of your hull.
That's quite enough or not?
I like that idea

Sounds like the first bit O' math was good. I mean, if by "abused" you mean "used" then so what. It just means that, they are more vulnerable to pirates and more juicy.

I abuse/use every piece of equipment I buy. I use it all, all the time to full effect against and on every applicable scenario.

I also think other auxilery equipment might be cool, like shield boosters. Same as armor upgrade but enhances shileds. Takes the same slot though so you cannot have ships carrying "it ALL"

THat or allow auxillery items to take turret hard points.

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Offline Manni
07-27-2008, 09:51 PM,
#12
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But 1.5 would be too much, then everybody's complaining again about the rush of capwhores;)

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Offline Colonel Z.e.r.o.
07-27-2008, 10:15 PM,
#13
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' Wrote:They'll be more bounty hunters with capship flying around.

Just crack down on it the same way OC does. Either way this goes double with unlawful caps too. as long as they don't break the rules.

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Offline ryoken
07-27-2008, 10:25 PM,
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All i's got to say is. POWERTRADER! PORERTRADER!! POWERTRADER!!!

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Offline chovynz
07-27-2008, 10:44 PM,
#15
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Is it possible? I thought Cargo space was one of the things that is hardcoded into the ship model.

Then again armor looks like that as well.
Can we have a modellers viewpoint if this kind of equpiment is possible?

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Offline Colonel Z.e.r.o.
07-27-2008, 10:52 PM,
#16
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We should have more variations of transports with high cargo space (adv train equivalent or higher)

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Offline AdamantineFist
07-27-2008, 10:58 PM,
#17
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' Wrote:We should have more variations of transports with high cargo space (adv train equivalent or higher)
Definitely. Variation is always fun. Bit of a hijack, though. As to the cargo boosters... interesting. I like the concept is it's set to 1.2x, anything more being a bit of an overkill. Definite "no" on the shield boosters, though. Shields on capships are really important, and a shield booster would likely be overkill. On fighters... very annoying. It's just that the recharge on shields is rather important, and increasing shield strength/recharge is a rather large change.

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Offline Seth Karlo
07-27-2008, 11:23 PM,
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I

A good idea.

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Offline Spaceman8472
07-27-2008, 11:28 PM,
#19
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Its a good idea, not sure whether it would be possible though. The only thing I know to have multipliers is armor. Maybe something that takes negative cargo space, but that probaly wouldn't work.
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Offline Raekur
07-27-2008, 11:31 PM,
#20
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Just to sum it up again.

You propose gaining 1000 cargo on a advanced train and sacrificing 70000 armor correct?

This seems like accepting a major disadvantage while gaining a very minor advantage.

Maybe instead you may consider 5 different ones.
10% cargo increase and 10% armor decrease per level.

Max would be 50% / 50%.
So yes on and adv. train it would gain 2500 cargo but give up 70000 armor.
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