(12-02-2013, 03:39 AM)Echo 7-7 Wrote: From a purely hypothetical point of view, it's an interesting idea, but keep in mind that certain planets have been deemed too expensive or too difficult to mine efficiently. Also, there would need to be some cost or drawback for automatic generation of free commodities. The first option would be some kind of "mining module" for the base to facilitate this. There's also the logistical issues of a base filling itself with "mined" resources and having no room left for upkeep supplies.
Maybe you could turn the mining on or off with a command?
(12-02-2013, 03:39 AM)Echo 7-7 Wrote: From a purely hypothetical point of view, it's an interesting idea, but keep in mind that certain planets have been deemed too expensive or too difficult to mine efficiently.
Well, that is a point. But i would assume, even if the planet is to hard to mine efficiently the description would say it.Which would make some of the owners of said official clans turn away. I would also think the planets that are to hard to mine on or even, impossible to mine on would not give any thing from the land but gasses or, things that don't require too much effort. Then again, not all the planets in the game need to give any thing.
(12-02-2013, 03:39 AM)Echo 7-7 Wrote: Also, there would need to be some cost or drawback for automatic generation of free commodities. The first option would be some kind of "mining module" for the base to facilitate this. There's also the logistical issues of a base filling itself with "mined" resources and having no room left for upkeep supplies.
Course there has to be a drawback, or it wouldn't be realistic. The idea of a mining module could work, where it adds on slots for mining devices, (Drills, "suction devices", Tools, etc... ) which would subtract funds per transport to the station, based on what is being mined, the type of tool/machine being used to mine it. (there could also be a new "commodity" called Workers, and they could be "Stored" into the device itself. (which would be used to operate the machines, and or, tools, or etc..))
And, for it not to, fill too much, there could be another extension to the station (or possibly a new station to be placed(again, placed in vicinity of the station and planet)), in which mined materials would be sent to. (Could be those storage containers you see in space (The big ones)).
Any type of "Mining Module" for a base would/should take up a lot of space, at least 4-6 slots. That should part of the perk/drawback of owning such a module and gaining such ability to generate resources.
Adding Exterior Slots as an alternative to Defense Turrets would be a nice feature. Maybe give each Storage Bin like 10k extra storage each, if they get destroyed...the material stores in them goes into space (and could get stolen), and they then regenerate like a normal Defense Platform would, and could then be re-filled.
Of course...I see a lot of potential for abuse with that. Folks sitting outside of a base lol-milking the Storage Bins for all their worth for 2 hours straight. Hmm...
(12-02-2013, 08:57 PM)Highland Laddie Wrote: Any type of "Mining Module" for a base would/should take up a lot of space, at least 4-6 slots. That should part of the perk/drawback of owning such a module and gaining such ability to generate resources.
Adding Exterior Slots as an alternative to Defense Turrets would be a nice feature. Maybe give each Storage Bin like 10k extra storage each, if they get destroyed...the material stores in them goes into space (and could get stolen), and they then regenerate like a normal Defense Platform would, and could then be re-filled.
Of course...I see a lot of potential for abuse with that. Folks sitting outside of a base lol-milking the Storage Bins for all their worth for 2 hours straight. Hmm...
Well, its an idea for owners (or, whoever the owner seems best fit) of Official factions. Meaning they wouldn't let this just sit in open hands to being attacked. I would assume they would hire some military, get a lot of defence weapons. but, i don't see milking possible, if the faction does protect their station. Plus, I would assume, before they place it down and do such a thing they would get this all situated,(location, Defence, Items, Transport, etc..) and would probably keep its knowledge in its own section of the forums (so that in RP, it wouldn't be possible to know where it is. But then you have Metagamers, and etc..)
Another thing is, the amount of resources mined wouldn't be a lot at one time, so, that it wouldn't be fast (cause its not in real life so, RP).
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And it would be limited to one base per planet that mines. But you can have another station near it. Like:
One base for mining. (near planet)
One base for building. (near mining station)
But these mined items would be different, requiring conversion if used to build things. (Or they can simply transport them and sell them, or, they could use the materials to make commodities(which would be used to Build things such as docking bays, jump drives.)), if they have required materials to do conversion, and, to make commodities.
Well, the mining rate would HAVE to be less than in-game mining, so as to not give any disincentive to folks using miners. I think it's a neat idea...one that could probalby go in a different thread where we had a lot of people listing cool ideas for PoBs (but I forgot where that one is..and I'm too lazy to find it right now).
(12-02-2013, 09:19 PM)Highland Laddie Wrote: Well, the mining rate would HAVE to be less than in-game mining, so as to not give any disincentive to folks using miners.
Well, yes and no.
For example,
If I set up a station, I have to pay for the core upgrades, the things to run it, the modules to mine it, the workers to work it, and the tools to do it. In overall costs its much more than an average miner would pay for the items. But it is a continuous mining. So i was thinking, instead of having a storage module to rely on(yet at first would have to have it), There would be the option to set up a base on the planet and "install" a docking ring. Which the resources would go directly to the planet. and add up. But are not "Unlimited" like on normal NPC planets. The docking ring would also have a life on it. (health) which could be destroyed.
Yet, im trying to think, because true mining in space is better, the planet mining has to pay out in the end, or it would be pointless.