• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 130 131 132 133 134 546 Next »
Lane Piracy

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (6): « Previous 1 2 3 4 5 6 Next »
Lane Piracy
Offline Haste
12-15-2013, 12:23 AM,
#11
Lead Developer
Posts: 3,557
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

And yeah. Because piracy has become more difficult, unlawfuls' activity is more or less "Go out and hunt lawfuls" now. Although I don't really mind that, I find hunting down a pirate as a cop much more fun than just running into a bunch of non-pirating pirates looking for a fight.

[Image: cdSeFev.png]
Reply  
Online Lythrilux
12-15-2013, 12:33 AM, (This post was last modified: 12-15-2013, 12:36 AM by Lythrilux.)
#12
Edgy Worlds
Posts: 10,344
Threads: 736
Joined: Jan 2013

In my opinion, a way to solve this is:
Nerf the general hull amount of transports -20,000 to 40,000 hull from each.
Double the profit of all commodities: high risk, high profit.
Reduce the damage output of transport turrets; people like, for example Jayce, should only be killing snubs in a transport because they know how to.
Nerf NPC patrols. They're still a big problem, especially the irritating gunboats. NPCs should be doing no damage, we need a more easy environment for pirates than we do now.
Nerf Jump Gate hull and shield damage to virtually zero. If there's a place that has a jump gate, most likely it means the trader could ask for a cruiser escort to help him get past the pirate cruiser blocking the gate.

EDIT: forgot some stuff.

[Image: Lythrilux.gif]
Reply  
Offline Omi
12-15-2013, 12:39 AM,
#13
By Unpopular Demand
Posts: 1,716
Threads: 87
Joined: Aug 2007

I haven't had overly much trouble pirating in and around Kyushu/Tau 23/Shikoku recently. Granted, some of it was in a (rather large) group, but even while solo I feel like it's semi-doable.

I can't speak for anywhere else, though, and it does feel a lot more difficult than it used to be.

[Image: omicega.gif]
Reply  
Offline Karst
12-15-2013, 12:42 AM,
#14
Chariot of Light
Posts: 2,984
Threads: 214
Joined: Sep 2009

Even some notorious traders agree that it's too easy to escape to the nearest base as a transport. The most obvious and in my opinion realistic way to fix this is to decrease transport thrust speeds (rather than armor or the power of their turrets), at least back to .86 levels.
Consider that the aforementioned 15k take only 100 seconds to thrust. Additionally, all other combat aspects suffer slightly at lower thrust speeds. It adds up to quite a difference.

I'm really not sure why they got that buff in the first place, to be honest. I don't think many people were arguing that transports had it too hard to reach the nearest base in .86, yet they got a speed buff and a turret buff (of sorts).

Small transports meanwhile are a different matter entirely. They outthrust gunboats and are generally unstoppable, but I'm okay with that (sun)
Edit: Incidentally, they're also easily the best ship class to pirate in.

[Image: jWv1kDa.png]
Reply  
Offline Thargoid
12-15-2013, 12:54 AM,
#15
Member
Posts: 713
Threads: 65
Joined: Aug 2013

I want to be able to pirate in my bomber again, I hate it now, the guns are buffed, Novas don't even damage sometimes when they hit, can't get into EMP range without my hull being eaten by ridiculously powerful TRANSPORT guns.

Gunboats are too slow, and no fun to pirate in, destroyers pretty much the same.

Traders won't pay 20 million on 5K of ore (worth 50), 2 minutes from the sell point, they won't pay because they know they can fly 20K to the nearest base and dock, after taking 10 Novas, a few SNACs etc.
Reply  
Offline Thargoid
12-15-2013, 12:55 AM,
#16
Member
Posts: 713
Threads: 65
Joined: Aug 2013

2 crappy little transports shouldn't be able to take out one bomber.
Reply  
Offline Hidamari
12-15-2013, 01:01 AM,
#17
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

Gate piracy is the way to go, I do this in my scimitar, I dont have a problem.

the only problem is getting the trader to pay, not happening.

traders simply do not pay pirates anymore.

[Image: RKaqSve.png]
Reply  
Online Lythrilux
12-15-2013, 01:10 AM,
#18
Edgy Worlds
Posts: 10,344
Threads: 736
Joined: Jan 2013

It's because so many of them keep going
"Hurr, you can kill me then I can respawn and keep trading".
It's really upsetting :/. Would be good if we can make it so that trade ships that die in a system are banned from being in there.

[Image: Lythrilux.gif]
Reply  
Offline Technogeist
12-15-2013, 01:10 AM,
#19
Member
Posts: 300
Threads: 11
Joined: Oct 2013

Uh, I use a Waran with a CD, SNAC and Nova, and I have no trouble completely wiping out traders when they need shooting. I don't see the problem. Expecially since a lot of them use no armour for cargo space. I just can't even see why people complain, I utterly wipe the floor with them with no problem, and I'm not super skilled or anything.
Reply  
Offline Thargoid
12-15-2013, 01:14 AM,
#20
Member
Posts: 713
Threads: 65
Joined: Aug 2013

Yesterday I asked for 20 million, on 70 million worth of ore, on the gate in system sell point (2 ships), they never paid.

A few days prior, I ask for 25 million on 50 million worth of ore, right at the sell point (literally 20k away on lane), never paid and told to me "//that is an absurd amount, I only pay 5 million".

I killed them all.

Oh and regarding the BS Scanner, yesterday I was gate pirating, and a player stopped mid lane at 20K (I know this because I have a spyglass), turned around and used JH.... :| annoying, but I like these scanners, works both ways, if you're pirating on a lane, you see the trader sooner, often at the station before they even enter the lane, and most traders don't use them, so I can see them, and they can't see me.

How did I get the money for this scanner? Mining ore... lol
Reply  
Pages (6): « Previous 1 2 3 4 5 6 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode