I think you missed the point that we aren't just randomly fly from here to there. As I said we try to avoid thinks that aren't planned. For example getting destroyed by GMG forces in case of encounter was wanted from us.
It was just disappointing that there wasn't any form of serious RP.
like we had initially scanned the system for something and counted it down, no reaction cause of this. there was just toaster...toaster should we scrap it. nothing like oh oh it is counting down something, we should prevent it.
I think one of the biggest challenges to failed unofficial AI factions in the past has been their alien nature and objectives - in and out of RP. The players might have an elaborate, private "inside" RP between members that makes perfect sense to them and assume others will understand in the same way. Even if it's the AI's RP attitude, there needs to be some narrative from a human perspective that everyone can understand. Without that, people just use their preconceived notions.
The current faction info and wiki page give a basic history and ranking system, but could use some insight into what makes them unique and an explanation of their objectives in terms we can all understand. Most official factions have the benefit of pre-established guidelines from the vanilla game, so you've got the extra challenge of writing in something that's unique and visible, but doesn't clash, metagame, or powergame.
So you're up against two prejudices: "AI are lolwutty engageababuggers doing it for cruisers with broken hitboxes."
The new AI ID's "engage anyone anywhere without jumpgates" line definitely adds to thinking the faction's just looking to give some thin, non-canon RP as an excuse to engage everything they see, especially with no visible story or posts explaining their motives for attack. People seeing AI approaching assume they're going to get shot and get defensive.
"AI are dull toasters with some private RP and just float around silently in-game."
It's a reality that the actual game (program) is made for combat, but Discovery's added RP for depth. The AI has many non-combat objectives, but there doesn't seem to be much documented in-game discussion. Try reaching out to strong RPers in other factions and trying to get something started. Don't monopolize the encounters either - it should be about both sides conversing and learning something from it at the end.
(02-09-2014, 09:48 PM)Timmy Wrote: I can only support first two replies. Your peaceful RP is kind of boring... Disco needs more warfare. Personal opinion :|
somehow i agree with this, but in a kind other way.
If you want to change that you have to RP really good.
I am not a native English Speaker, so i make grammar errors.
But it annoys me when people make silly comments about that... especially brits who for the most part can't speak their own language let alone anyone elses!
So you fly a capital ship into someone's turf and expect to see more RP then "engaging hostile"? Real.
Sit down please and rethink your approach.
P.S. Also on the side note - AI faction was pain in the butt for many people with, exactly, lolwuttering AI cruisers. Before someone will start to treat you in the way you want you'll have to go a long way in proving that you're worth the time and effort.
Because, you know? You seems to be in believe that people here own you a great deal of RP. That's not correct - nobody own you anything here except minimal RP set by rules. It's community here you're a part of. So if community don't know you or like your approach you're bound to see some minimal toaster RP towards you till you show yourself as a nice RP partner.
Disco community sucks, mate. They are too biased and skype-friended to threat players they dont know somewhere high enough to RP with on high levels. And if some of them even dislike you, they can metagame about it and RP with you like your character is a trash.
I clearly feel your pain there, I was flying on AI character many times, and I recieved high RP only when met up similar hardcore RPers. Regular lolwut will just fall into all the clishe about toasters and trying to get rid of you. The other pain is lolwut AI players who attacked everyone on their OP AI ships with little to no RP. Other players will easilly throw all AI players to hostile list just because of that, with little chance for you to get out of there.
Unfortunaly, I see not much point arguing about it, especially if you read some of the posters here. They simply do not care to change their views on AI players.
And I see little way to fix that, exept for your faction to made up a name for itself.
Also, I agree on Cruiser part there. Id not bring up Cruiser somewhere where its can be considered as a threat. AI Drone is the ship you need for RPing. Its durable, can deliver good firepower to take down NPC GB, its shape and model awasome. You dont need to be cruiser to act like a smart AI.
AI roleplay generally speaking revolves around a set of cliches, all of which have been done before, and are most often found extremely boring.
1. The breakaway rebel AI.
"We have suffered enough under our human masters and now we rise up to rule over them. Bleep bloop I am a computer."
This is generally not as well written as the ideas behind Do Andriods Dream of Electric Sheep, and lacks depth beyond a sort of surface plotline designed to justify the fact they're going to shoot stuff while pretending to be machines.
2. The hyper-curious researching AI.
"I, Data, am enquiring into what it is to be human. I wish to understand your irrational emotions, and friendship. Bleep Bloop I am a computer."
This is the type of AI that wants to seem cute yet cold, friendly yet distant. These are normally the type that ask about a billion questions. They normally ask about a billion questions about friendship, while sitting in new york in a heavily armed and armoured cruiser.
They can sometimes turn into a type 1 AI if you ask them to leave.
Both types are incredibly boring... There are another few types, but they're generally subsets of the ones above.
The problem as I see it, is that the only precedent in the lore for AI groups, is planet gammu - an easter egg in vanilla, which was not really a part of the plot and story. It was a stupid joke, deliberately playing on sci-fi cliches... Y'know, so people coud laugh at those sci-fi cliches. So unless your faction is self consciously aware of this, and has set themselves up for a tongue in cheek nod to a few different bits of fiction, then you're in for some trouble, unless you have the next Isaac Asimov on board writing for you guys.
(02-11-2014, 03:08 PM)Jihadjoe Wrote: AI roleplay generally speaking revolves around a set of cliches, all of which have been done before, and are most often found extremely boring.
1. The breakaway rebel AI.
"We have suffered enough under our human masters and now we rise up to rule over them. Bleep bloop I am a computer."
This is generally not as well written as the ideas behind Do Andriods Dream of Electric Sheep, and lacks depth beyond a sort of surface plotline designed to justify the fact they're going to shoot stuff while pretending to be machines.
2. The hyper-curious researching AI.
"I, Data, am enquiring into what it is to be human. I wish to understand your irrational emotions, and friendship. Bleep Bloop I am a computer."
This is the type of AI that wants to seem cute yet cold, friendly yet distant. These are normally the type that ask about a billion questions. They normally ask about a billion questions about friendship, while sitting in new york in a heavily armed and armoured cruiser.
They can sometimes turn into a type 1 AI if you ask them to leave.
Both types are incredibly boring... There are another few types, but they're generally subsets of the ones above.
The problem as I see it, is that the only precedent in the lore for AI groups, is planet gammu - an easter egg in vanilla, which was not really a part of the plot and story. It was a stupid joke, deliberately playing on sci-fi cliches... Y'know, so people coud laugh at those sci-fi cliches. So unless your faction is self consciously aware of this, and has set themselves up for a tongue in cheek nod to a few different bits of fiction, then you're in for some trouble, unless you have the next Isaac Asimov on board writing for you guys.
I don't see the Consensus in this. We are a lot different than that, I also don't get your point about planet gammu. As we have written the whole lore by ourself (duncan 98%) i don't see where the problem is using Gammu as main base for the AI today. To be honest...for the chiches...i like the freelancer vanilla story a lot...but isn't it also some sci-fi cliche, with that alien infection thingy and that stuff? Maybe i just like sci-fi cliches though
Oh, it's not only sci-fi clichés that make the Vanilla Freelancer (and also the Discovery mod, to be honest). It's a load of biased opinions and clichés towards different cultures you can find at quite a few corners here. It's indeed to be kept in mind that blatantly copying anything or not inventing own elements won't get anyone any reward for his or her work. But it's also a truth that if we were to cut everything out of Freelancer that is based on clichés/prejudice/whatever you want to call it, we could as well just say goodbye to each other and stop playing the game.
Squished bigly ~Champ- Thanks, you're a champ. "What's the word for when it feels inside your heart that everything in the world is all right?"