- Corsairs removed from unwanted list as requested.
- Bretonian Privateers added to the special group (as they are unique faction).
- Some info added.
- Zone of Interest changed a bit (to allow BGN to escort vessels).
As for first change about Corsairs... It will be interesting to watch Outcasts and Corsairs trying to not to fire at each other.
5k NFZ around one station, enforced by local "police", total neutrality except for Gallia, which is hostile... inb4 ZonerZonerZoner...
Also, what do Corsairs have to do with Coronado, what business do they have there? It's quite far from the outermost border of their ZoI.
They have ZOI in Bretonia. Manchester is farely close to Barrier Gate so it makes a decent place to park at.
5k NFZ around one station, enforced by local "police", total neutrality except for Gallia, which is hostile... inb4 ZonerZonerZoner...
Also, what do Corsairs have to do with Coronado, what business do they have there? It's quite far from the outermost border of their ZoI.
They have ZOI in Bretonia. Manchester is farely close to Barrier Gate so it makes a decent place to park at.
5-K NFZ around Barrier Gate existed from the time the station was around, as far as I remember. Gallics are excluded from the list by default, because they are not willing to bid the any other law but their own (what else would you expect from occupant).
As for the station, BGN is more a private militia to protect their own sovereign space, as Colonials tend to break the border depicted even in their own law code (they do not have sovereignity over Barrier Gate and 5-K zone around it).
Also, we don't think Freelancers like the fact that neutrality, unwritten, but still fulfilled by both traders and unlawfuls, is shaken by so-called "invaders" called Colonial Republic, which claimed one-sidedly all the area in Coronado without asking anyone (except IMG, who gave the finger, but Colonials took whole arm - this is our point of view after all).
(12-20-2014, 10:37 PM)Barrier Gate Navy Wrote: I. Background
...George Tinsley's men and newcomers to the Coronado, who seemingly do not like smugglers and pirates in the space claimed - one-sidedly - by them.
II. Directives
4. It is role of the BGN to secure both lawful and unlawful contracts and vessels - and not to allow piracy nor bounty hunting around the base?
This faction does not fit my idea of how Freelancers work, and how a bunch of them would make sure that their interests are not touched. I'd find it a lot more realistic if wealthy businessmen that use BGS have a discussion session with Colonials and figure out a little shady deal that gives both sides what they want.
An "militia" would nto hold up against what Colonials have.
A "navy" is just a weird term.
And there will be no confrontation anyway. Why?
> Smugglers are unkillable. And no one in his right mind does give a damn about intercepting them.
> Freelancer ID sucks at doing this kind of thing
> Pirate ID sucks even harder
> Colonials have no reason and no wish to enforce their law on BGS'
> and most importantly: Coro is dead and really really unattractive.
^ That and your diplomacy sucks... You guys are working on getting rolfstomped hard real soon... I would advice not going after the "enforcing rules" role and more on the "shady escort services in the coronado corridor" role, that would avoid unnecessary trouble.
Appearing out of the blue, acting like some kind of authority, trying to enforce the law, posing as the alpha male despite being the newest of all around where you are and then justifying all of your actions and said authority with claimed inRP presence of years, but only an actual iRL presence of days to back it up is the best way to follow the countless other random, nameless factions on the path of sudden appearance, shining for the duration of a few massive crapstorms and a similarly sudden disappearance, all this done within the period of one week. Ladies and gentlement, you can place your bets on either how long this faction will stand or how much trouble they will cause.
And then of course there will be the ones trying to defend them because "at least they create activity to a dead server", whom I kindly ask: Is this kind of activity really necessary?
(12-20-2014, 10:37 PM)Barrier Gate Navy Wrote: I. Background
Barrier Gate Navy, or BGN, is a small private military company that was created to secure business and defence around the Barrier Gate Station. Despite called themselves Navy, the BGN is nothing more than a bunch of Freelancers who share the very same goal - the defence of their shady haven and to prevent issues between both traders and unlawfuls around the station.
However, with arrival of the Colonials, the Barrier Gate Station became the thorn in the newcomer's eye, as the station itself was also a stop for various smugglers and pirates, who either bring the black market goods or look for safe place to stay while being harassed by the law authorities. This fact would become the main issue between George Tinsley's men and newcomers to the Coronado, who seemingly do not like smugglers and pirates in the space claimed - one-sidedly - by them.
Right. first of all, before claiming things in a comms post that is new, please add it here.
Its kinda oorp if you in a comms post mention you are from 819 AD when in fact what that that you wrote indicates is that you are all actually new.
2nd, not even a week old and you are claiming to remove other freelancers from the base?
Please work on these things... it doesnt fit to the RP that you mention in this write-up