• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 97 98 99 100 101 … 546 Next »
Area Denial via POB's - Want this gone?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Do you want Area Denial POB's removed?
You do not have permission to vote in this poll.
Yes, please remove them
38.46%
20 38.46%
No, leave them alone
61.54%
32 61.54%
Total 52 vote(s) 100%
* You voted for this item. [Show Results]

Pages (4): « Previous 1 2 3 4 Next »
Area Denial via POB's - Want this gone?
Offline Emile
12-28-2014, 05:00 PM,
#11
Banned
Posts: 112
Threads: 6
Joined: Jan 2014

I write this with NO intentions to QQ about anything, rather to place some pointers about current situations. I am sure it will come, but lets hope we all can put this into a plain perspective. Before pointing fingers to others and leave yourself out.


(12-28-2014, 02:08 PM)Jack_Henderson Wrote: Yes, forbid area denial/blocking bases.

Remember the old Goldern Coin & King's Cross and what it did to Sair raids into Bretonia?
Remember Puerto and what it did to Gamma raids?
Remember Falster at the O7 gate? (IMG| had it moved, to re-open the piracy spot to rekindly activity in the region)

They wrecked actvity.
In their lesser form (area denial) they are still wrecking activity.
It is true, some did wreck activity in a way. But if you can fly (non afk or f2, f3 only and alt tab) then you could pass these stations from both sides. I remember one still in gamma what is active there. It was also forcing people to RP on the forum for docking rights. That is how i started here to register on the forum.

About the IMG station, it was not so bad placed with the turrets to pirate in there. But to my knowledge it was moved for another reason too. Some Rheinlanders did complain to RM that you let RHA dock openly on your station.
http://i.imgur.com/GYqzoSz.jpg. Now its not on the other side anymore, you have nothing to worry about it. Because it will not directly affect Rheinland borders.

More to state about it, is the mere fact you have the defence turrets in Omega 3 near a npc station which has op weapons to fire on you. IT makes a huge piracy block for all who is hostile to IMG. This station SHOULD be removed in my eyes. or remove the weapon platforms as a whole.

(12-28-2014, 02:08 PM)Jack_Henderson Wrote: Especially POBs in mining fields. Pretty much everybody has them, and makes piracy/interaction pretty much impossible. Try Nagano, try Omega 7 (Kruger), try Dublin (BMM), try Texas (Junkers)... t ry some of the dozens of other POBs that guarantee 100 % safety, no risk, no roleplay, no interaction. Get into scanner range => dock.

These bases just do one thing. They promote safe grinding until one has everything and silently leaves the game, refreshing his 10 billion bank ships twice every 5 months.
I just checked the tau 23 system. After checking the area i found that:
1. Fort Siloso PoB is 5k from tau 23 JH in tau 39. And it instantly opens fire on you when you enter the tau 39 system. Because your weapon platforms are +- 3k from the jumphole.
2. Closest mining field in tau 23 to that jumphole is +- 11k. It makes it only more safe for IMG then for the station in Nagano etc. because when a POB gets hit you can not dock. (shields) and IMG here has more then enough NPC stations to escape. Like you said.
(12-28-2014, 02:08 PM)Jack_Henderson Wrote: t ry some of the dozens of other POBs that guarantee 100 % safety, no risk, no roleplay, no interaction. Get into scanner range => dock.
So you have the biggest advantage already in your IMG faction. Why do you want even more? If you say that piracy is not able in Nagano and other mentioned pob's. It is then just a mere lack of interest or motivation of yourself to even try. I have done lately a lot of piracy, even under fire of weapon platforms. I am sure i am not the best pvp player here. Surely not the worst neither, but it is very possible to do! Even ALONE! What makes it hard however are the cau armors on the transports.

User was banned for: duvelske
Time left: (Permanent)
Reply  
Offline Jack_Henderson
12-28-2014, 07:23 PM, (This post was last modified: 12-28-2014, 07:30 PM by Jack_Henderson.)
#12
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

I knew that mentioning Omega 7 would cause a ruckus from a few selected players. Wink Hey, here it is!
Omega 7 became impossible to pirate in as a Corsair bc of
> Battleship + Freistadt NPC cluster
> Kruger POB
That's facts.
Fly a Corsair in O7, see what you get. Nothing.
I'll not comment on the rest of the weird stuff Emile writes, except one thing:
Once Tau 39 is not a Guard System any more (in the new version in which T39 will merge with Tau 44), I'll have Siloso moved to a suitable place. Furthermore, Siloso does not qualify as a kill-activity-by-sitting-in-mining-field base, as the distance to the base is roughly the same as to Java. Compare that to Kruger base in O7. Find differences? Congratulations! Keep them. Wink
I wanted to avoid this, and that is why I mentioned a lot of bases and kept it calm.
But hey... here we go! Big Grin
PS: Emile, personal piece of advice: If you have no clue (e.g. about the background of base movement requests), better not raise your voice on the topic. Makes you look really clueless to all of those who know.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Reply  
Offline t0l
12-28-2014, 07:34 PM,
#13
Space Operator
Posts: 1,827
Threads: 134
Joined: Feb 2013

(12-28-2014, 07:23 PM)Jack_Henderson Wrote: ruckus
[Image: simon-cowell-reaction-demi-lovato.gif]

[Image: PFjFVMW.png]
Reply  
Offline HuggieSunrise
12-28-2014, 08:57 PM,
#14
Member
Posts: 1,559
Threads: 125
Joined: Jul 2008

(12-28-2014, 12:44 PM)St.Denis Wrote:
Quote:And to reiterate my points in the previous thread.. The siege that happened in hudson basically led to a complete breakdown of rp. This is probably the MOST damning evidence the whole system should be bunked and turned off. Cause apparently it only inspires the dumbest behavior inspite of and flying in the face of all the rules we uphold here.

Its rediculus.

So now we lay the blame on inanimate objects and not at the feet of the people who play the Game?

There wouldn't be much left in the Game if we deleted everything that was used, by people, for ooRP things or that were involved in a complete breakdown of RP. Kusari Caps and Rogue Caps were used in Colorado, including some other ships, in a supposed breakdown of RP. Let's delete them as well.

That would be ridiculous.

OH your saying getting rid of bases is overboard. Well I cant agree. Outside of the subject in THIS thread there are a host of other issues these bases cause and anyone playing before 2011 WOULD NOTICE.
Reply  
Offline St.Denis
12-28-2014, 10:21 PM,
#15
Member
Posts: 100,599
Threads: 1,347
Joined: Dec 2011

Quote:OH your saying getting rid of bases is overboard. Well I cant agree. Outside of the subject in THIS thread there are a host of other issues these bases cause and anyone playing before 2011 WOULD NOTICE.

Bases don't cause the issues. It is the way SOME people use them that causes the issues. A POB sat in a System, not near a JH/JG without any Weapon Platforms is just another inanimate object. What issues does it cause?

The majority of the POBs in this Game cause little or no harm to other Players. I have even had to tell people where one of my Bases is, even though it is at the end of a Trade Lane in plain sight, because they have not seen it. POBs without WPs just become part of the scenery.

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
Reply  
Offline Jack_Henderson
12-28-2014, 10:58 PM, (This post was last modified: 12-28-2014, 11:05 PM by Jack_Henderson.)
#16
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

@Emile:

O3: Falster is on top of an IMG NPC base. Everybody you chase there, can dock easily on an IMG NPC base. I had Falster placed there on purpose, because a POB sitting on top of an NPC base does not change gameplay. It was a safe spot there before. In O3, the O7 gate is wide open as a piracy spot now. And the lane to FP1 is not the place to pirate anyway... it's short, and has dockable bases on both sides (Zoner, IMG) where most IDs can dock.

O7: So, do you admit that Kruger POB makes every interaction with Kruger| pointless and non-existent? Smile Could be understood that way. And POBs that make piracy impossible are the topic of this thread (= area denial).


Quote:Maybe a small hint? Use cloaks to surprise people?

Furthermore, your advice on how to "counter" POBs are kind of weird. Do you really want to be hit by cloaky caps, so that miners cannot quickdock on POBs that sit right in the field? I mean... really? Is that what we all should do? Looks more like POBs that make interaction bad should be moved. (On a sidenote: as mining fields seem to move, the new version will change field-hugging POBs anyway - thus solving the problem).

Quote:Also did you know that before that station was in the field Hessian and Corsair Cruisers, GBs, bombers and what not conviniently F1-ed their ships there and logged in the minute Kruger does. Even a lot of them just switched after that conveniently to IMG| characters.

Prove it. Because I know that this is a lie. A rather cheap one at that to justify the necessity of the POB. And the accusations of F1ed ships... (irony on) oh yeah. Sure. Dozens. Tons. I have 4 accounts of ships, F1ed everywhere, just waiting for... you!?!(irony off)

Quote: Yet Kruger has people to counter the Red Hessians, not many but we have enough. But we can't do much against a horde of enemies. Kruger also doesn't have an endless list of allies ,both inrp and oorp, [...]

Are we playing the same game? The last Hessian raid I saw... ehm... months ago? The last organised Hessian piracy group... ehm... months also. The last successful piracy attempt in Omegas... ehm... weeks ago? The last noteworthy fight in O7 (that did not end in people hugging BS/Freistadt, or POB)... months ago?

You should have been there, 2 years ago. Back then, your words would have made sense (only for DHC, though, who had the O11 hole right in their face and active Hessians on server). At the moment, this is cheap-safe-grindlancer.

Anyway, I am ejecting.

What I said, and what is a fact is:

"POB in mining fields" are harmful to gameplay and should be relocated.

The rest is you, going into full defense and counter-attack mode for whatever reason.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Reply  
Offline Omi
12-29-2014, 12:06 AM,
#17
By Unpopular Demand
Posts: 1,716
Threads: 87
Joined: Aug 2007

So, Emile - when exactly are you going to shut up, walk away, and stop turning this thread into "grr I am Kruger| and we really hate IMG|!!!!!"

Not that Jack is helping by giving you the courtesy of replying, though.

This thread is meant to be about POBs in general, not for you two to whinge, whine, and otherwise moan at each other. I think the whole damn forum is aware of just how much Kruger and IMG hate each others guts; we don't need another ten page, passive-aggressive back-and-forth to punctuate it.

tl;dr make bases shoot only shoot at players in self-defense, regardless of IFF or reputation - problem solved

[Image: omicega.gif]
Reply  
Offline Havok
12-29-2014, 12:22 AM,
#18
Member
Posts: 1,736
Threads: 111
Joined: Oct 2011

This thread has been cleaned up. Keep to the OP and do not drift into Interfaction fights.
  Reply  
Offline Danny-boy
12-29-2014, 12:22 AM,
#19
Member
Posts: 293
Threads: 11
Joined: Jul 2014

(12-29-2014, 12:06 AM)Omicega Wrote:
tl;dr make bases shoot only shoot at players in self-defense, regardless of IFF or reputation - problem solved

The issue with this is that piracy is still killed, to pirate someone in the area (assuming they haven't noticed you from 14k away and insta-docked) you would need to fire a CD at the base, thereby turning the POB red and then suddenly you have to try and kill someone with 14 billion station turrets firing at you.
Reply  
Offline Omi
12-29-2014, 01:02 AM,
#20
By Unpopular Demand
Posts: 1,716
Threads: 87
Joined: Aug 2007

Hm. Fair point. I didn't actually think about CDs triggering the base. I suppose my suggestion would pretty much fix jump hole/gate blockers, but I think you're correct in saying that it wouldn't help with the whole issue of anti-piracy bases in mining fields at all.

[Image: omicega.gif]
Reply  
Pages (4): « Previous 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode