(05-18-2015, 08:04 PM)FynnMcScrap Wrote: Just...
dont be dissapointed and leave the server if it takes a jear or two to get a working PoB update , ok ?
so much negativity here.
However if you're interested in helping out, the flhook repository is free to all on the staport's forge. Contribute to the code mate !
*sighs* I would if I could code. Or at least I would try to find the time.
prob is : im not half the geek I would like to be, and have no time to even start learning it
Well... beginners guide, suggested literature ect ?
I did not grow up with the stuff, I learnd all by doing it along the way :-)
@Alley : sorry for seeming so bitter.
I respect Dev work, im just still dissapointed and disillusioned about Server atm
Edit as an afterthought :
Id love to help but Im mainly good at words, not with codes and stuff.
And I still try to give good advice to anybody I meet.
But with my ... 16 - 17 months here at Disco :
Im new enough and lone wolf enough not to rub noses with the right people, and have been long enough here to realise that TIME AND EFFORT is a magic word here.
Never give up suggesting ideas and stuff, but if you really want it to be implemented you have to DO something for it.
This is not wonderland or a free2play , pay2win MMORPG where some paied DEVs work behind the scenes.
Every change suggested must be implemented by players in their free time,
and for somebody not in a staff role it is VERY hard to see any change till all flamez of hell break loose in the next discussion.
So dont be surprised if there is a hype about something... and then silence.
If you want something to be done : poke the right people, or do it yourself.
All those modules that produce base supplies that base itself uses would probably be kinda unbalanced as they would effectively eliminate a need to supply it on some level. So I dunno about those.
But what we as devs did discuss was making all kinds of manufacturing platforms and recipes available for bases. These would involve smelting mined ore or building new equipment for sale. All of that is in plans, but we need to do some necessary code improvements first to make that easily accomplished.
Quote:But what we as devs did discuss was making all kinds of manufacturing platforms and recipes available for bases. These would involve smelting mined ore or building new equipment for sale. All of that is in plans, but we need to do some necessary code improvements first to make that easily accomplished.
Would love this! Would also make the economy more flexible, while also giving PoBs more to do. And I agree...better that bases don't build things they actually need for supply, other than say something like a Biodome eliminating the need for Food or Oxygen, or maybe both (but not water).
Why there is only 1 type of base there? I'm just thinking. There are alot of bases for lot's of perpose, why not make bases look a bit different? Few types perhaps.
About those new updates, i really think that that is god idea. But H-fuel production, that's too much i think.
Btw why not add to base shipyard so someone could construct ships also?
(05-19-2015, 12:23 AM)Blodo Wrote: All those modules that produce base supplies that base itself uses would probably be kinda unbalanced as they would effectively eliminate a need to supply it on some level. So I dunno about those.
Then, maybe, we should balance it by adding more crafting resources? For example, XenoFilters may be crafted from Nanomembrane Filters and Alien Organisms. Organisms can be mined, and Nanofilters can be crafted from new commodity, Nanomembranes, which is in turn crafted from a mineable commodity, maybe Carbon or something. So, the final idea is: POBs can be made self-sustainable, but that must require a hell of a work (much, much more work compared to what it require to supply base now), and the Asteroid Miners can't solve this problem alone - you can't scatter the miners for all, maybe 20+, mineable commodities required for base supplying "from scratch". However, this will add more work for the devs - because they will have to add many mineable industrial commodities (such as forementioned Carbon, Iron Ore, and so on), find good (in terms of balance) places to mine them, and so on.
After all, the idea is to give POB owners more opportunities: to leave base on external supply (like now), to make a hybrid supply system to make maintenance easier (by, for example, building Biodomes, which produce FOW but require Xeno Filters), or to make a full self-supply system, which will require a lot of work and a lot of mining.