I like or but I don't at the same time. As a base owner this is just a pain to store more things to defend.... Not to mention this does 1.5 damage ... This would... Eh.... No...
Yes please, open more ways to new people! Srsly even if it would get annoying dont throw out the possibilities. The more features for RP and in Game experience the better.
Another thing I could see as an abuse perspective is the ability to fly additional Marines in using 5k Transports, drop them within tractoring distance, and, viola, perpetual attacks.
(06-04-2015, 11:54 PM)Chance Wrote: Another thing I could see as an abuse perspective is the ability to fly additional Marines in using 5k Transports, drop them within tractoring distance, and, viola, perpetual attacks.
Well, somebody would still have to get and deliver said marines, which means vulnerability, also Marines floating in space can be easily destroyed.
Why not turn this into something like an official faction perk? Dunno. Just a thought. But it would have to be coded first and I'm sure the devs have more important things on their "todo" list.
I like this idea alot, makes alot more use for freighters for like the lawful factions as well as the unlawful factions, and this is one way of also like "Capturing" that PoB so say BAF made a PoB in Tau 31 but GRN captured it, it would then become a FoB for GRN. Something along the lines of that would be pretty cool with this proposal
Capturing PoBs is completely out of the question because the first thing the new owner would do is: desconstruct all modules, and kill it off with a few commands. That's because Disco (for many of its players) is about destroying something others built, and the harder it was to make, the better it feels to destroy it. In theory, nice. In practise: no.
But you will not be killing it off. You will be capturing it and the side that is capturing the base is UNABLE to change the modules, delete anything, change any sell prices or anything, all they can do is supply it and keep it alive or once captured it can then destroy it. That is down to them. So all the modules and stuff are locked in place to the original PoB Owner with the master password.
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(06-05-2015, 10:52 AM)Jack_Henderson Wrote: Capturing PoBs is completely out of the question because the first thing the new owner would do is: desconstruct all modules, and kill it off with a few commands. That's because Disco (for many of its players) is about destroying something others built, and the harder it was to make, the better it feels to destroy it. In theory, nice. In practise: no.
Absolutely. Capturing is completely off the books and not something I'd be willing to even consider within the scope of this idea. People here have proven time and time again that they just can't be trusted with that kind of thing.
As for complaints that the idea would make micromanaging bases more tedious? Not so. Garrisoning defence marines is entirely optional. You can do so in order to nullify any potential boarding damage for as long as you have troops, or you can opt not to and simply swallow boarding damage via your repair mats as you would for a conventional attack.
I've also specifically pointed out in the OP that a freighter unloading troops would inflict half the damage a regular siege battleship would, at most. I feel the freighter's reduced damage and massively increased vulnerability compensates nicely for their reduced pricetag. Remember, these ships must be stationary so they'll be sitting ducks if attackers arrive and aren't immediately destroyed.
Naturally, specially trained boarding marines (PoB version of the Marine commodity) could also be priced to around $15,000 per unit as well, to add a financial aspect to the attackers.
Oh and I forgot to put this in the OP, but yes, boarding would count as an attack. This would raise the shields and set the base hostile to the attackers. Considering you'd need an attack declaration for anything over Core 2, I'd hope cheese attacks wouldn't be so much of a problem. For Core 1, well, this would basically be designed to allow for factions who don't have battleships to actually deal with them.
(06-03-2015, 12:28 AM)Independent Miners Guild Wrote: Furthermore, there is no reason a Military base should defend better. I bet Liberty Rouges are fierce defenders and Mollys would at least be as badass as a BowEx security squadron and all of them would be comparable to a bored military security crew on a base.
I'm pretty sure a company of Royal Marines would receive better training and equipment than local Bowex or IMG militias. I'd really like to see House military factions receive some kind of bonus though, to represent their access to high levels of professional, military training. I'm thinking instead of a passive defence buff, maybe freighters with a military ID/IFF would receive a small damage buff? 10-20%? Or perhaps the ability to kill enemy troops 1:1 instead of 2:1?