(06-13-2015, 01:39 PM)Fragment Wrote: I'm looking forward into it. Btw could you make it a bit slimmer and longer? Because GMG shipline has to be sexy and stylish imo.
I think he meant making it less fat. Think about pocket corvo or something.
Or, making it a bit different than Condor, make it a bit vertical - just swap X and Y, making ship thin, long but a bit "taller". You know, we could make ship arcs pretty akin to those used in the Kamome.
Thank you for the provided screenshots. My tablet can't render p3din 3d objects(sucks2Bme..). It may sounds like asking too much, but could you also provide us a screenshot of size comparison between this model and another gunboat in disco? So we can decide whether it's being a bit fat or not. Thank you.
(06-13-2015, 02:29 PM)Fragment Wrote: Thank you for the provided screenshots. My tablet can't render p3din 3d objects(sucks2Bme..). It may sounds like asking too much, but could you also provide us a screenshot of size comparison between this model and another gunboat in disco? So we can decide whether it's being a bit fat or not. Thank you.
It could be anything, TBH, Scaling things up and down is balance team job, so final word after them anyways.
I'd make the whole thing generally thinner, like make the main body about the same width as the engine, pulling the armor casings on the sides and their pylons closer in.
After that I'd add a little bit of depth to it to make it look like less of a pancake from the front, and work on the bottom a little - right now the long flat piece of geometry connecting to the engine to the main hull just plain old doesn't look good.
(06-13-2015, 06:17 PM)Durandal Wrote: I'd make the whole thing generally thinner, like make the main body about the same width as the engine, pulling the armor casings on the sides and their pylons closer in.
After that I'd add a little bit of depth to it to make it look like less of a pancake from the front, and work on the bottom a little - right now the long flat piece of geometry connecting to the engine to the main hull just plain old doesn't look good.
My 0.2¢
Thank you, I generally luck such an input.
Currently I am working on a texture for it, I aim to make a low-poly base first, then apply texture and in the end pull from plain mesh details according to the texture.