(07-01-2015, 02:32 PM)Fluffyball Wrote: I think rules are quite dull regarding the shield (in some cases). From my point, disabling the shield (without the further actions) could be valiable last warning shot.
i agree because how can you tell if you drained it 50% or 75% depends on the shields and so on...
id prefer the kill-shield-warningshot-rule *grins*
The issue with draining shields being a fair warning shot is that the target is then open to a 1-hit kill if things go wrong. 50% shields left means that your target still has a fair chance (which promotes more fun for both parties).
(07-01-2015, 02:32 PM)Fluffyball Wrote: I think rules are quite dull regarding the shield (in some cases). From my point, disabling the shield (without the further actions) could be valiable last warning shot.
i agree because how can you tell if you drained it 50% or 75% depends on the shields and so on...
id prefer the kill-shield-warningshot-rule *grins*
The issue with draining shields being a fair warning shot is that the target is then open to a 1-hit kill if things go wrong. 50% shields left means that your target still has a fair chance (which promotes more fun for both parties).
you got a point on that one but when i shoot a guy who has a bit lag and i drain the shield to 70% instead of 50% i could get sanctioned
to me its a thin line between right and wrong
(07-01-2015, 02:32 PM)Fluffyball Wrote: I think rules are quite dull regarding the shield (in some cases). From my point, disabling the shield (without the further actions) could be valiable last warning shot.
i agree because how can you tell if you drained it 50% or 75% depends on the shields and so on...
id prefer the kill-shield-warningshot-rule *grins*
The issue with draining shields being a fair warning shot is that the target is then open to a 1-hit kill if things go wrong. 50% shields left means that your target still has a fair chance (which promotes more fun for both parties).
That's why I rethought the idea and commented that it wouldn't be fair in case of insta-bat recharge.
(07-01-2015, 11:02 PM)Evo Wrote: My warning shot on a bomber usually consists of a snac to show them I mean business if it's against a transport.
Exactly so. When its against something smaller i just fire 2 shots with all my guns
This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.
As for getting a PVP negative for getting hit with a warning shot.. Well, it's a highly insignificant thing in an engagement. If you're a transport vs. a bomber you're dead anyway unless the bomber is a fool. If you're in a snub.. #1 why are you standing still #2 you can shieldrun originally.
Regardless of all that, though, warning shots aren't "I SHOT WARNING SHOT NOW I SHOOT YOU AND WE FIGHT!" Warning shots are.. Well, warnings. As long as it doesn't damage hull, you'll probably get back to full or damn close to it when crap hits the fan if you don't comply or decide to fight.
To be honest, though, as long as there was significant RP beforehand, you really can't complain about warning shots at all. The situation OP described was most likely sanctionable but, believe it or not, one does not need to tell someone they're shooting them. Hence why it's a good idea to keep moving and stay vigilant.
Rulancering. When there is upcoming fight, expect to be shot at. If they give you warning, warn them back. If id get shot, i would use my /l1 and pew pew!!
It all should be within roleplay, ID of the player and the situation. Simply saying near 50 % shields is like asking for where sanction can be filled. Cmon, shoot back ! its more fun and pixels.
On a serious note, whenever I do warning shots, I miss the ship by small margin.
(07-02-2015, 04:31 AM)Deeceem Wrote: Without prior roleplay, carrying a Nomad ID, K'Hara ID, Wilde ID or Terrorist ID: up to 100% shield damage and 99% hull damage.
You are pretty wrong here. ID doesn't override the Rule 3.1, as there is no such a line that allows players to shoot without RP. No ID is allowed to attack without prior roleplay, as at least two lines are required.
(07-02-2015, 04:31 AM)Deeceem Wrote: Without prior roleplay, carrying a Nomad ID, K'Hara ID, Wilde ID or Terrorist ID: up to 100% shield damage and 99% hull damage.
You are pretty wrong here. ID doesn't override the Rule 3.1, as there is no such a line that allows players to shoot without RP. No ID is allowed to attack without prior roleplay, as at least two lines are required.
Quote:Can freely engage any ship - except other Nomad or Wild player ships, in the Omicrons, except for Omicron Alpha and Omicron Gamma.
Yep. The worst has happened, we’ve provided for another open engagement ID. That’s right, fire away, no roleplay is required, although it certainly is encouraged. The Order, and BHG Core also have corresponding lines in their IDs, so give those a look too when you have a moment. These three are designed to fit together in a way that will, hopefully, allow for a more full realization of just how dangerous the Omicrons can be. Order and Core, I hope you guys are up for some action, after which you’ll be in range to shoot each other. What’s not to like?
All except in Alpha and Gamma, though. Nomad ID bearing players must meet the roleplay requirements established by the rules in at least these two systems.
Freely engage means what it says. It was stated multiple times by the admins in the past, I just took the first thread I found. K'Hara and probably Wilde are the exception since they demand from their members to roleplay, but they could just open fire if they wanted/needed to.
Granted I forgot to mention IDs which have specific targets they can freely engage only (I don't know every ID from the top of my head).
Also, neither rule 1.3
Quote:1.3 Every player must have one ID equipped on their ship. Player should follow the restrictions and allowances listed in their ID and their roleplay and conduct must match the actions of their characters. In cases where these restrictions and allowances conflict with the server rules, the ID overrides the rules.
nor rule 3.1 itself say anything about the ID override not applying in any case.
Quote:3.1 An attack is any hostile action that drains shields to less than 50%. Saying "Engaging" is not sufficient and aggressors are not allowed to destroy a ship before allowing sufficient time to respond. If a player is attacked he has the right to defend himself regardless of who is attacking. Trading nanobots, shieldbatteries or other ammo and equipment during a fight is also considered taking an active role in the engagement.