fair enough. but when a single character has 2.1 billion credit limit, it takes a long time to make up that kind of cash. The best trade route I've found so far has a max of about 25-26mil per run. Are there faster ways to make money?
Good bye my friends. Good luck in space. Fly safe.
(07-17-2016, 06:11 PM)Sorrontis Wrote: fair enough. but when a single character has 2.1 billion credit limit, it takes a long time to make up that kind of cash. The best trade route I've found so far has a max of about 25-26mil per run. Are there faster ways to make money?
I bloody hope not. The cash inflation in Disco is already silly, we don't need more. If anything about money generation needs to be changed it's missions abysmal risk-reward.
(07-17-2016, 06:11 PM)Sorrontis Wrote: fair enough. but when a single character has 2.1 billion credit limit, it takes a long time to make up that kind of cash. The best trade route I've found so far has a max of about 25-26mil per run. Are there faster ways to make money?
I bloody hope not. The cash inflation in Disco is already silly, we don't need more. If anything about money generation needs to be changed it's missions abysmal risk-reward.
implying my 90mil in half an hour trade run doesn't exist
(07-17-2016, 06:11 PM)Sorrontis Wrote: fair enough. but when a single character has 2.1 billion credit limit, it takes a long time to make up that kind of cash. The best trade route I've found so far has a max of about 25-26mil per run. Are there faster ways to make money?
I bloody hope not. The cash inflation in Disco is already silly, we don't need more. If anything about money generation needs to be changed it's missions abysmal risk-reward.
implying my 90mil in half an hour trade run doesn't exist
And how much more money could you make if you had an even bigger cargo hold? Exactly. Trading is already silly-powerful thanks to scaling off cargo bay combined with capital-size traders. It doesn't need more.
(07-17-2016, 06:11 PM)Sorrontis Wrote: fair enough. but when a single character has 2.1 billion credit limit, it takes a long time to make up that kind of cash. The best trade route I've found so far has a max of about 25-26mil per run. Are there faster ways to make money?
I bloody hope not. The cash inflation in Disco is already silly, we don't need more. If anything about money generation needs to be changed it's missions abysmal risk-reward.
implying my 90mil in half an hour trade run doesn't exist
And how much more money could you make if you had an even bigger cargo hold? Exactly. Trading is already silly-powerful thanks to scaling off cargo bay combined with capital-size traders. It doesn't need more.
well if I bumped the Bison up to a 5ker I could make over 100?
If you have a second or third person, you'd probably be able to make a lot of money running BMMs to Leeds. Transport cargo holds coupled with a Freighter for an orbit-to-surface shuttle.