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Zoner City Ship

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Zoner City Ship
Offline Crassus
12-13-2008, 12:55 AM,
#11
Member
Posts: 184
Threads: 8
Joined: Apr 2008


I like it, especially the front, definitely worth finishing off.

[Image: sig6gs.jpg]
  Reply  
Offline Xing
12-13-2008, 12:56 AM,
#12
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

Front indeed is really nicely done, but back needs rework. Try add up a few hangars... why not some sort of landing pad "moor area" over the engine block?

Also, think about various decorative elements such as antennaes, obseration tower, sensors, etc.

[Image: audrey03a.png]
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Offline Dennis Jameson
12-13-2008, 01:09 AM,
#13
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Posts: 1,392
Threads: 21
Joined: May 2008

Hmm... Interesting, but it doesn't exactly scream "It's a CITY! And it's a SHIP! A city-ship!".

Try a less streamlined design, something with a bit more bulk... biodomes, dishes and such.

Vi Veri Veniversum Vivus Vici

10/6
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Offline Nevearo
12-13-2008, 01:10 AM,
#14
Member
Posts: 82
Threads: 6
Joined: Nov 2008

' Wrote:I like it.

Just no one is going to rp a city ship... like if there were so many civilians on it to make up a city what crazy man would bring it into battle? lol

The Legion of Armageddon's first attempt at a RP revolved around a city ship converted from a Osiris Battlecruiser. There is RP available for City ships.
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Offline alpha3
12-13-2008, 01:26 AM,
#15
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Posts: 523
Threads: 9
Joined: Jun 2006

Battlestar III...Nooooo!!! :P
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Offline Tic
12-13-2008, 02:59 AM, (This post was last modified: 12-13-2008, 03:00 AM by Tic.)
#16
Member
Posts: 1,211
Threads: 109
Joined: Nov 2007

Here ya go. Added antenas and 2 large docking bays for transport.

Dunno what to do about engines yet. Might remove the rockets and double the middle 4 ones.

[Image: capture103pv3.jpg]
[Image: capture104jt2.jpg]
[Image: capture105ht5.jpg]
[Image: capture106yz5.jpg]
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Offline X-Lancer
12-13-2008, 04:50 AM,
#17
Member
Posts: 1,173
Threads: 147
Joined: Jan 2007

can we launch those huge rockets around the engine? those babys are going to deal some huge damage for sure..
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Offline Heartless
12-13-2008, 05:41 AM,
#18
Member
Posts: 1,529
Threads: 107
Joined: Nov 2007

those are engines too I think lol.

[Image: Cg7QQEd.png]
[Image: 14jn684.jpg]
SwissScorch --> Heartless
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Offline AdamantineFist
12-13-2008, 05:53 AM,
#19
Member
Posts: 2,177
Threads: 28
Joined: Feb 2008

' Wrote:those are engines too I think lol.
"Fire the engines!" :crazy:


...
...yeah. You really need to lose those rocket engines. They look weird. Apart from that, it's pretty good.

[Image: FistShroom.png][Image: OORPShroom.png][Image: bowexbar.jpg][Image: RheinlandShroom.png][Image: BretoniaShroom.png]
[Image: adacopieky9.png]
[Image: frcl.jpg]
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Offline Turkish
12-13-2008, 05:58 AM,
#20
Member
Posts: 2,617
Threads: 50
Joined: Aug 2007

Its looking better, but you need to work on your texture mapping. Unfortunately it looks like you're just applying and tiling without any actual mapping.

It leads for a less than appealing look :/

[Image: LibreIISuper_Small.png]

I have a fetish for all things Norse.
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