Quote:Not at all. Omega 41 is not corsair space. Neither is 5,7,11,3.
Sorry ? What ? ... I'd be checking your map very carefully if I were you. And looking out of your cockpit a
bit more often.
Omega 41 has a Corsair base, Omega 5 has a Corsair base, Omega 3 has Corsair NPCs, so does 5 and 11.
I think that about covers it ...
Hoodlum
Some say he is a proud member of: "The most paranoid group of people in the Community."
' Wrote:Sorry ? What ? ... I'd be checking your map very carefully if I were you. And looking out of your cockpit a
bit more often.
Omega 41 has a Corsair base, Omega 5 has a Corsair base, Omega 3 has Corsair NPCs, so does 5 and 11.
I think that about covers it ...
Hoodlum
What the?! Really they go out that far....Man I didn't even know that.
Freaking rabbits I tell you. Corsair reproduce and spread like em!
' Wrote:Sorry ? What ? ... I'd be checking your map very carefully if I were you. And looking out of your cockpit a
bit more often.
Omega 41 has a Corsair base, Omega 5 has a Corsair base, Omega 3 has Corsair NPCs, so does 5 and 11.
I think that about covers it ...
Hoodlum
I have checked. It lables them as border and edge worlds. They also have BH NPC's there. I have just as much right to be there as they do.
The easiest way to phrase it for you as an independant bounty hunter on picking who your enemies are is, quite honestly, to stick with the enemies list of the actual bounty hunter faction.
Allied (our principal clients are the lawful police factions of Sirius, although we may not always be contracted to work in their space) - RFP; KSP (no current contract, stay out of their space beyond Deshima); BPA; LPI
This reflects that bounty hunters ARE allied with all house police forces, even if we're not liked by them.
Friendly (our secondary clients and associates are primarily the lawful military and trade factions of Sirius as well as independent factions that are neither strictly lawful or unlawful)- TAZ; RM; BAF; CR; BMM; Synth Foods; RepEx; Gateway; LN; LSF; DW; SSO; IND; KOF
Neutral (Factions we have no reason to interact with yet or whose attitude is subject to negotiation, including all Kusari factions.)- KNF; AFA; Angels; JG; MM; TAZ; HG; Kishiro
Hostile (We are prepared to defend ourself but we do not initiate hostilities unless there is a contract open) - All unlawful factions and criminals - LR; XA; LH; HF; TBH; OPG; Benitez; Harvesters; holders of terrorists i.d.'s; SCRA; NLH; 101st; Phantoms; RoS; RHA; VF; MR
Point being by this - if you as a bounty hunter run into, say, a Corsair in New Berlin - there is, at this time, no valid contract on them there. So - unless they're pirating or THEY initiate hostilities - if you're in Rheinland space, you'd just say hi and wave at the nice Corsair.
Belligerent (We will attempt to destroy when a target of opportunity presents itself) - Bs; any Order I.D.'d ships; Das Wilde; Keepers; all bountied targets
These are the attack on sight guys - and that does fit in with the ID cards, too. However, you'll also notice the last - ALL bountied targets.
So keep your bounty boards handy - because that Corsair you just waved at in Stuttgart, when he hits Omega 3 OR Omega 5 - becomes a valid paycheck due to the standing BAF bounty. That Hessian fighter that you saw in Liberty becomes a paycheck when he hits Rheinland space - but if he's in Bering, then he's still NOT a paycheck.
Of course, bounty hunters are considered by the Corsairs - and all criminals anyway - to be their mortal enemies. So it's possible that THEY will attack YOU. Fine - they can do so, and you may freely defend yourself. However, I've had many a good RP encounter with a pirate ID'd character in an area where there was no bounty on him, and we've parted ways peacefully.
Point being - the bounty hunter ID does NOT give you a Double-0 license to kill anything, anywhere, anytime. (Otherwise there wouldn't be a Junker left in the galaxy - something about getting the BHG IFF that just irritates the crap out of them.) It does, however, give you a bigger ZOI than effectively any other ID in the game except the Admins. And with greater power comes greater responsibility - to RP properly as a hunter.
In regards to the comment about helping traders - if it's in house space, there is a standing bounty in ALL house spaces to take out pirates IN THE ACT of pirating. And, of course, you're free to contract as an escort with a merchant - in which case if you're attacked, you're simply earning your glorious paycheck. (And at the same time - don't escort a whale through Sigma 13 with two BH Battleships - that's just SO ... wrong...)
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
' Wrote:Thanks, that is very helpful; but I don't understand this part.
Why is that wrong? There are many pirates in Sig 13.
That's just it - you're out to make money and live to spend it. There are no bounties payable in Sigma 13 other than the one on Cardi smuggling - so you've no reason to actually GO there. That, and my point was that you wouldn't actually escort non-bounty hunter cargo ships with battleships.
--edit -- I did not know the above poster was making a response with such ... LARGE pictures. I think everyone knows (or should, if you read my signature, for crying out loud, that I primarily play a bounty hunter - and his actual question was an attempt to educate someone on 'our' ways.)
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.