(05-07-2018, 11:32 AM)Megaera Wrote: The benefit would be to increase patronage on DiscoveryGC. What would you rather have? Disco dead or rejuvenated with new players?
Note that I said in a certain area in Pennsylvania - all in one place - which are not going to last. We could make it a task to see who can destroy their base the fastest? Cool fun!
New players are nice. But you take my text out of context.
"I am also thinking of doing a trial run of students from my College... there are 2800 of them so I should get 3-4 five-man teams"
If he all gives them the assignment of making a POB, it means there will be hundreds of PoBs in Penn.
I call that clutter.
[/quote] I don't teach 2800 students. I mentioned 3-4 five-man teams. I also mentioned a competition among schools, like a school in UK, another in USA and here in little NZ... got to be good for Discovery. For the sake of the longer term gain, a small exclusion zone is not too big a thing don't you agree?
I also said the naysayers would be the biggest issue. If there were hundreds of PoB's in Penn as a result of this... WOW!!! DiscoveryGC would have to increase its limit from 110 to cope. What a problem to have!
"In view of such harmony in the cosmos which I, with my limited human mind, am able to recognize, there are yet people who say there is no God. But what really makes me angry is that they quote me for the support of such views." Einstein
(05-07-2018, 11:14 AM)Laura C. Wrote: People should come to server because they want to play the game itself, not because they are attending a school project (and thus their motivation is revolving around the project itself and the game is just a tool for them).
Basically this. Discovery is a complex game, unlike most things you can find on Steam these days and students not with their mind set to work in the RP environment will have a hard time adapting and will probably leave anyway as soon as they're done with their project. It also doesn't help Freelancer is a windows-exclusive game.
Also I'm smh at the educational value of this, but I guess you know better.
(05-07-2018, 11:43 AM)Inquest2 Wrote: I also said the naysayers would be the biggest issue. If there were hundreds of PoB's in Penn as a result of this... WOW!!! DiscoveryGC would have to increase its limit from 110 to cope. What a problem to have!
You should make up your mind if you really want thoughts of members of the community, or you are interested only to hear people applauding to your idea and everyone with any concerns or other than "this is great idea" opinion will instantly get the bad label of "naysayer" and sarcastic remarks.
Simply said, don´t ask for opinions if you are not ready to receive both positive and negative ones.
(05-07-2018, 11:14 AM)Laura C. Wrote: Doing ooRPly based school contest in inRP multiplayer game environment is not good idea in my opinion. People should come to server because they want to play the game itself, not because they are attending a school project (and thus their motivation is revolving around the project itself and the game is just a tool for them).
Also I don´t see reason why anyone should get special treatment like "temp ruling to leave them alone" you mentioned. Why would people who did not even come to play the game itself (and thus many of them will not care and leave the game after the project is finished) deserve something other newbies which came to play the game do not get?
Your comment about people coming to the server? There is a nett loss year on year.
Um... did you actually read what I have written? It is to be RP'd in-forum and in-game. The "temp ruling" is only for the PoB's in Penn. Everything else stays the same. If some morons want to go baby seal clubbing, that would be dumb of them. Fair game to pirate them, to recruit them into your failing factions, to help them enjoy the game, and they will learn the joy of visiting Bastille on occasions no doubt.
You really have no idea about inquiry-based learning, do you? Nor about motivating students to succeed in a digital world. The projects have a learning component and the long-term gain of players would extend well beyond the learning period. Besides, once other students get knowledge of the game, there is no stopping THEM from playing if they want to, and they will.
DiscoveryGC's active player population will increase simply because of word of mouth. Imagine, 110 players in-game at UTC +12.
Don't be negative, reflect on the positive benefits.
"In view of such harmony in the cosmos which I, with my limited human mind, am able to recognize, there are yet people who say there is no God. But what really makes me angry is that they quote me for the support of such views." Einstein
(05-07-2018, 11:43 AM)Inquest2 Wrote: I also said the naysayers would be the biggest issue. If there were hundreds of PoB's in Penn as a result of this... WOW!!! DiscoveryGC would have to increase its limit from 110 to cope. What a problem to have!
You should make up your mind if you really want thoughts of members of the community, or you are interested only to hear people applauding to your idea and everyone with any concerns or other than "this is great idea" opinion will instantly get the bad label of "naysayer" and sarcastic remarks.
Simply said, don´t ask for opinions if you are not ready to receive both positive and negative ones.
Your quoted comment is just rules-lawyering. Constructive commentary, which can be both pro and con, is valid.
"In view of such harmony in the cosmos which I, with my limited human mind, am able to recognize, there are yet people who say there is no God. But what really makes me angry is that they quote me for the support of such views." Einstein
(05-07-2018, 11:43 AM)Inquest2 Wrote: I also said the naysayers would be the biggest issue. If there were hundreds of PoB's in Penn as a result of this... WOW!!! DiscoveryGC would have to increase its limit from 110 to cope. What a problem to have!
You should make up your mind if you really want thoughts of members of the community, or you are interested only to hear people applauding to your idea and everyone with any concerns or other than "this is great idea" opinion will instantly get the bad label of "naysayer" and sarcastic remarks.
Simply said, don´t ask for opinions if you are not ready to receive both positive and negative ones.
If you re-read the comment you quoted of mine, see it not as sarcasm, but as enthusiasm then you would have a correct understanding of how I said it.
"In view of such harmony in the cosmos which I, with my limited human mind, am able to recognize, there are yet people who say there is no God. But what really makes me angry is that they quote me for the support of such views." Einstein
I feel like using the in-game environment itself is just an attempt to advertise the game itself to your students. There are definitely far better ways to educate your students without the use of an extremely complex game environment which has a very niche role and is very difficult to get settled in. Not everyone can appreciate this game, tying it to actual grades is extremely counter-productive since you are easily tying a very subjective interest in gaming and the very unique genre that discovery freelancer has into what could be someone's future. Not to mention that this would be an extremely time consuming project and if I had to hazard a guess it might not be the only assignment your students have and could negatively impact their grades elsewhere.
I can also safely say based on experience that you are unlikely to get any safety nets from the admins. You can also bet that people here would be lining up to take potshots at your PoBs and lock down pennsylvania, which would negatively trickle down to other newbies as well as your students.
(07-12-2018, 05:54 PM)Sciamach Wrote: Outcast slavery is actually far better for the victim than the corporate slavery and crime-less imprisonment of the Houses down in places like Liberty Rheinland and Bretonia
I for one find it to be a very interesting idea. Disco is full of opportunities to learn, whether digital tech skills with forum stuff or more general/human-related skills, what with RP and cooperation.
It probably wouldn't be easy to put in place for reasons specified above (Disco presenting a steep learning curve, RP constraints and whatnot) but with a teacher providing guidelines and do/don'ts, I can only see good things coming out of it.
Low numbers and having your kids work in teams as you mentioned is another good way to ensure it stays tight and disciplined.
(06-14-2019, 12:25 PM)Sombra Hookier Wrote: If everyone was a bit more like Lanakov, the entire world would be more positive. Including pregnancy tests.
(05-07-2018, 12:17 PM)Kyoi Wrote: I feel like using the in-game environment itself is just an attempt to advertise the game itself to your students. There are definitely far better ways to educate your students without the use of an extremely complex game environment which has a very niche role and is very difficult to get settled in. Not everyone can appreciate this game, tying it to actual grades is extremely counter-productive since you are easily tying a very subjective interest in gaming and the very unique genre that discovery freelancer has into what could be someone's future. Not to mention that this would be an extremely time consuming project and if I had to hazard a guess it might not be the only assignment your students have and could negatively impact their grades elsewhere.
I can also safely say based on experience that you are unlikely to get any safety nets from the admins. You can also bet that people here would be lining up to take potshots at your PoBs and lock down Pennsylvania, which would negatively trickle down to other newbies as well as your students.
Thanks for your views. Some points to mull over.
I don't know whether the Admin would look positively on such a venture or not. To me, I see the opportunity to engage the students in a purposeful dynamic environment that would appeal to them. At the same time, it does have the potential to benefit the game by adding new players in a big way.
For the record, the students I teach are really into their IT and working to gain industry certification as Adobe Associates in Photoshop and Dreamweaver, Microsoft Specialists in Word, Excel, etc. These are world-class Industry Certifications you train for in Universities etc. Some are 13-year-olds, most are older. The Innovation program I'm involved in pioneering is visited regularly by the likes of Microsoft, Adobe, Hewlett Packard HQ's to see if they can implement the programme elsewhere. They aren't silly these students
"In view of such harmony in the cosmos which I, with my limited human mind, am able to recognize, there are yet people who say there is no God. But what really makes me angry is that they quote me for the support of such views." Einstein
(05-07-2018, 12:36 PM)Lanakov Wrote: I for one find it to be a very interesting idea. Disco is full of opportunities to learn, whether digital tech skills with forum stuff or more general/human-related skills, what with RP and cooperation.
It probably wouldn't be easy to put in place for reasons specified above (Disco presenting a steep learning curve, RP constraints and whatnot) but with a teacher providing guidelines and do/don'ts, I can only see good things coming out of it.
Low numbers and having your kids work in teams as you mentioned is another good way to ensure it stays tight and disciplined.
Thanks. You are absolutely right.
Perhaps an induction to the game and the way it works would be a valid preamble. And read the rules!
"In view of such harmony in the cosmos which I, with my limited human mind, am able to recognize, there are yet people who say there is no God. But what really makes me angry is that they quote me for the support of such views." Einstein