Numbers may be numbers but you are missing the point. The act of perception changes the reality. If someone feels a ship is more agile, it will be, in their hands, more agile. Intuition and "feeling" are not nonsense responses to the world - often it is down to the "feeling" being context-dependent. For example, it may be that a ship feels slower - it may be the same, but if everything else is faster, then it is, effectively, slower.
Of course, this is a philosophical point and not in any way related to Discovery.
Plus, it depends on the manner in which ships are tested. I'm pretty sure my nippy little sea serpent is agile in the grand scheme of things. But against a very experienced player it will fly like a paper plane made of depleted uranium. (Or some other simile suggesting weight and clumsiness).
' Wrote:Plus, it depends on the manner in which ships are tested. I'm pretty sure my nippy little sea serpent is agile in the grand scheme of things. But against a very experienced player it will fly like a paper plane made of depleted uranium. (Or some other simile suggesting weight and clumsiness).
This is really funny as you bring it up.
When was the last time you flew it?... Sea Serpend was upped above Hussar turning and agility. Yet if you flew it before and "feel" that the ship is slow, it will indeed be slow.
Igiss says: Martin, you give them a finger, they bite off your arm.
He didn't say that it felt slow or was slow... he said that it would feel slow in certain circumstances, and in those circumstances, it would be slow.
An example may be warranted...
In 4.84, let's say the Saber is faster than the Titan.
Now, hypothetically speaking, let's say the Saber is nerfed of speed, whilst the Titan is unaltered. This will have a double effect. The Saber will seem slower against the Titan... and the Titan will seem faster.
All but one of them will say it's the red one. Why? Because it looks that way, like it SHOULD be faster.
>.>
Placebo effect.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
' Wrote:This is really funny as you bring it up.
When was the last time you flew it?... Sea Serpend was upped above Hussar turning and agility. Yet if you flew it before and "feel" that the ship is slow, it will indeed be slow.
Aye the new Sea Serpent certainly is more agile. My point was that if I am a nub in PvP, which I am sure I am as I am old and lack the hand-eye co-ordination or indeed dedication of many of our more hallowed PvPers, and I encounter one of said PvP aces and they give me a whupping, then the ship will feel slow. And, because this is my perception of reality, it actually is slower.
If I am attacking someone who is less skilled, then my VHF may "feel" more agile.
Numbers only carry some of the information associated with the game and its mechanics.
Equally so, some ships may not have changed at all. But if a ship that you frequently encounter has been boosted in speed or agility a little then your ship will, correctly, feel slow, and, thanks to Einstein, actually be slow.
Bear in mind that my knowledge of relativity and quantum mechanics has been acquired in pubs.
Painting ships red is only asking for trouble - but now you mention it, the new blue projectiles from the BHG weapons feel colder. And slower. Or was it faster?
All things aside, an experienced pilot will make anyone feel their ship is slow, and a noob (who isn't missile spamming) will make anyone feel their ship is quick. Looking at the numbers, it seems, is the only way to know if a ship truly is more or less agile.