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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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AI Cruiser loadout

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AI Cruiser loadout
Offline Primus Avatar
05-03-2009, 08:11 PM,
#11
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i found several neutral factions on our diplomacy list

IMG
Hessians
Dragons


all thou we fought =CR=, they are apart from the official IMG, the hessians are maybe
a problem to the corsairs but they were never of any interest to us, we fought
the NovaPG but only cause they kept honoring their brotherly Alliance with the
Outcasts... which makes little sense to me and were of no interest to the harvesters.


So basically.... we did fight those factions and having a trophy from those battles
would be nice and while we aren't hostile to them it wouldn't be exactly braking the rules,
right?


GMG are also neutral and to some extent even friendly (provide us with cheap fuel)
but i didn't know they had cruiser turrets...

wassup
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Offline CCI45-px/Probe149
05-03-2009, 08:20 PM,
#12
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Posts: 1,233
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Joined: Dec 2007

Try Lane Hacker turrets if you can.... and if only for their name:D

In a brilliant tactical movement, i charged backwards.
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Offline Primus Avatar
05-03-2009, 08:24 PM,
#13
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' Wrote:Try Lane Hacker turrets if you can.... and if only for their name:D

off limits until the Special Request forum opens. (they are hostile)

wassup
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Offline Snapp
05-03-2009, 08:49 PM,
#14
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Posts: 218
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Joined: Jan 2008

We use:

2 Order Mk1
2 Zoner
2 Corsair
2 Cerberus
2 Battle Razors
1 Plasma Cannon

Or

4 Solaris
4 Order Mk1
2 Cerberus
1 Light Mortar
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Offline Primus Avatar
05-03-2009, 09:36 PM,
#15
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' Wrote:We use:

2 Order Mk1
2 Zoner
2 Corsair
2 Cerberus
2 Battle Razors
1 Plasma Cannon

Or

4 Solaris
4 Order Mk1
2 Cerberus
1 Light Mortar


great find! but now that i think about it.... last time i checked order turrets were off limits for
Harvesters.... ill need to recheck on that.

wassup
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Offline Geisha_Maiko
05-04-2009, 06:16 AM,
#16
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' Wrote:Basic turrets are always an option. I would also say Zoner, but as Harvesters harvest them when they find a Zoner for their harvesting Harvests (*coughs*) I think this option falls out.


Zoner turrets and guns are only allowable by harvester ships that were created before the Harvester-Zoner 'war'.

Any ship built after that, is not allowed to use them, according to Scorn and his talks with Admins.

Their might be an update to that, but it is too soon to say so.

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Offline Primus Avatar
05-04-2009, 05:46 PM,
#17
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that leaves me with IMG, hessians and GMG.

Good, 'cause I got 3 more spots to fill.

wassup
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Offline Shagohad
05-05-2009, 01:25 AM,
#18
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Joined: Jul 2007

What has your Harvester eaten?


If you remember destroying another player in an RP battle, pirate raid, self-defense, or whatever you should have free rights to choose a weapon from them. Must be RPed, though.


And you can only have those. Harvesters may be drones mentally, but their bodies are unique. I wouldn't expect to see the same load out on two different Harvesters. They're like a bunch of ants made from the bits-box at the game store.


Tell me what you've killed and I'll make suggestions.


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Offline Primus Avatar
05-05-2009, 10:48 AM,
#19
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i think i killed just about any faction vessel there is... except junker and corsair vessels....some people think we have no diplomacy at all and keep imagining that we're here to eat them all, so lots of factions & indies gang up on us.

wassup
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Offline Robert.Fitzgerald
05-05-2009, 11:00 AM,
#20
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I'm fairly sure not many people in sirius are happy with machines harvesting humans into bio lubricants and so on (or whatever). That's probably the reason why many factions are opposed to the Harvesters.

I would suggest to use basic turrets, I don't know whether it's necessarily better roleplay to use different types of turrets. Basic turrets are found all across sirius, so wouldn't it be likely you've harvested those lots?

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