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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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"Abandoned" Bases

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Poll: Good or bad
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Good idea
85.51%
177 85.51%
Bad idea
14.49%
30 14.49%
Total 207 vote(s) 100%
* You voted for this item. [Show Results]

Pages (9): « Previous 1 2 3 4 5 … 9 Next »
"Abandoned" Bases
Offline Cellulanus
05-08-2009, 05:48 AM,
#11
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

Why leave a robot behind, who knows? It did happen in SP so I'd assume they just forgot to pack him.


And like I said in the first one, odds are these things are simply to hard to take apart to really be worth it, probably better off stealing the supples of of a transport convoy for pirate factions, and corporate factions would probably be better off buying new material.
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Offline farmerman
05-08-2009, 06:04 AM,
#12
Off in space for a bit
Posts: 3,215
Threads: 162
Joined: Jul 2008

As I told you before, I really like this idea. Perhaps they would be run by a couple freelancers who've taken up residence? Not enough of any group for them to control it, but just enough to keep systems going. Only have batteries and nanobots for sale (they keep them by the crate everywhere perhaps?) and you can do the repairs yourself.

Just some place to lie low when you need it.

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
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Offline lw'nafh
05-08-2009, 06:31 AM,
#13
Member
Posts: 2,648
Threads: 115
Joined: Dec 2006

Not a bad idea actually... I like it.

вellυм ѕe ιpѕυм aleт
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Offline NerdRage
05-08-2009, 07:07 AM,
#14
Member
Posts: 520
Threads: 50
Joined: May 2008

i like this idea,

factions can tempoarily claim the bases for operations and a possible fallback point.

i'd like to see this happen:

xeno: after we attack the convoy, we'll regroup at (insert baename here)
::after a fight with several fleeings xenos fall back to see the base already under contol by the LH, damaged xenos are destroyed, LH leave and the base is later used by junker smugglers as a toilet-stop::

[Image: bert.jpg]
[Image: siggyj.gif]
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Offline Ironwatsas
05-08-2009, 08:37 AM,
#15
Member
Posts: 1,180
Threads: 118
Joined: May 2008

This is a good idea.

Thing about maintnance is, assuming the station is in a stable location, and dosen't have perminant residence, it'd last pretty much forever (if there's nobody breathing the air, the Life support could just stop cycling and it could go into standby until someone shows up, then everything restarts).

It would be a nice touch, and serve a number of purposes. Take for example small factions without an NPC affiliation or individuals could roleplay colonising said base, or it could temporarily become a haven for squatters or passers' by.

The problem being they might be looted by passers by, but assuming the station is remote enough or hidden well, we could say nobody has found it yet. And who knows, people can RP said looters.

I'd say go for it, it can't really hurt.

All that begins must end.
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Offline Jamez
05-08-2009, 09:10 AM,
#16
Member
Posts: 1,571
Threads: 80
Joined: Feb 2006

As long as the idea is implemented sensibly (as in, refer to the local area's/base owner's RP to see wether area is worth keeping the station operational or not) the idea is a good one, and should it be implemented, would add a slightly more grim aspect to Discovery immersion.

I don't think all abandoned stations should be Frelancer bases, although one or two would be good.

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
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Offline reavengitair
05-08-2009, 11:26 AM,
#17
Member
Posts: 3,399
Threads: 108
Joined: Dec 2008

Hmm.... We do need more neutral bases...
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Offline NerdRage
05-08-2009, 11:54 AM,
#18
Member
Posts: 520
Threads: 50
Joined: May 2008

i also agree they should be neutral, many people and pirates just shoot freelancers near their base and make them hostile.

imagine if the keepers used a neutral base for hiding their jellybutt ships from patrols in order to make an attack, or mon'star taking over a base to use for his own' deviations, oh, and imagine the fights over the bases and territorial squabbles, i think it's a really awesome idea.

plus they could be awesome for bank characters , for example a person had a xeno, a LH, a RFP and a gaian char, where would they put their banke where they can all access it?

[Image: bert.jpg]
[Image: siggyj.gif]
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Offline Weedalot
05-08-2009, 12:04 PM,
#19
Member
Posts: 2,364
Threads: 38
Joined: Oct 2008

i like it, could only add good things.

♠ Because we can ♠
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Offline Encheta
05-08-2009, 12:59 PM,
#20
Member
Posts: 209
Threads: 19
Joined: Oct 2008

I think this will help create a vigilante population too.. I mean, you can't really expect Zoners, and moreso the bounty hunters, to like vigilantes basing their operations from their bases, just as much as a group of pirates. I think the only reason vigilantes are allowed to dock on those factions bases is because otherwise there's no place for them to go. With abandoned bases, now there is.

[Image: 2h7jsztlb8.png]
- IMG Faction Recruitment - IMG GuildComm (Message Dump) - Edict 63 - Tau Pact - Treaty of Curacao - IMG/OSI Contract - Ships Register -
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