Hello, gentlemen pilots. Let me, first of all, express my gratitude to all involved in the creation of this mod and the server of your favorite game. Secondly, I would like to express my opinion on some aspects of the balance on fighters. I will not talk about larger ships, as I do not use them, at least now. I have been playing on this server for two years now.
1. Regarding guns. When I started playing, guns were divided into classes: light, medium and heavy (bombers). Now they can be put on all classes of fighters, but why the bomber should receive a weight penalty when you put a heavy gun created for him. I understand when it is put on a light fighter. And vice versa - a penalty when you put a light gun on a bomber not originally designed for it. Better yet, bring back the old system of dividing guns by ship class. And, increasing the flight speed of shells above 750, keeping the current speed of ships is not correct.
2. Missiles: This is generally a threat to the conduct of battles both in PvP and in group battles. A fighter can't carry so many missiles in its hold. 10-20 at most, make them more killable, but reduce the number to an acceptable number. Plus, the marching engine blocker should detonate them like it does with mines.
3. Shields: Remove this additional effect and return it to the way it was before. Also, weapons do energy damage when shields are active. I think this is not correct. Energy damage should go away when the shield is destroyed or not active.
4. Mines. I liked the way it was before.
All the new updates put a cross on the “skill” of the pilot. And, in the end: the game seems old, but loads the computer like modern games with a realistic component. The wish is that you can choose with advanced graphics and more light version of textures, as in the original.
Thank you.
(01-05-2025, 01:13 AM)Goliath Wrote: The current iteration of snub PvP is so convoluted and full of useless features that it makes cap pvp feel like a breeze to understand in comparison (because it is at this point). Every now and then I'm asked if I can explain how snub pvp works, because I'm one of those gremlins that fly fairly well despite the massive pile of slop that snub pvp is now. A newbie that wants to get better or see if he can get into this stuff.
So what do I reply with? "I'm just as confused as you are."; "I don't fucking know" or "Just fly around and get a feel for it.". There's shields, strafe changes, mass, gun efficiency and DPS, missiles, mines, powercore regen etc. If I were a newbie all over again I'd just neck myself with a steel rope and let "Hurt" by Johnny Cash play in the background. Because it really hurts when my guns won't fire 'cause they eat up too much energy for what they're worth, my ship either moves like a brick and the other guy throws a swatter (which I'm forced by to disengage, take it in the face or focus on instead of the actual target), the shields are down so regen is even more fucked and the other guy runs with guns that also drain powercore.
If I wanted to play EVE or Elite: Dangerous I'd go play those games, not this. I like the ideas the balance team came with, but they are either too overtuned or too taxing on what is supposed to be easy to understand, hard to master combat. Now its hard to understand and hard to master. Not a combination I'm a fan of.
I was today years old when I just about understand that on top of all the nonsense of all the changes, to snubPVP you aren’t meant to aim at the crossheir anymore. Instead, fly in circles using the arrows on your extended pointer as a gauge of when to fire.
No wonder people can’t be arsed picking the game back up. What used to be light hearted fun is now more complicated than my PhD & Masters whilst not being as fun as either.
Edit: Comments not directed at you @Goliath - just read what you typed and it fit nicely