I think this is actually good, since if you've fleed, you can more easily reengage.
This is an added advantage to fleeing and not just dying on the spot, it gives you a new option...
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' Wrote:The rules cannot possibly address EVERY situation or combination of situations. You've gotta understand the INTENT behind the rules. These 4 hour rules were designed to prevent abusive PVPers and harassing players. Anybody can find loopholes in the rules ... but creating a new rule for each and every possible situation is counterproductive and makes understanding the basic rules more difficult. Try to work it out with your opponent or take it to an admin. One of the admin duties is to adjudicate a conflict in such cases. If you think you've been wronged (based on rule violations) ... file a complaint and let the admins make the adjudication. If the other guy broke a rule then they'll get a sanction or at least a warning.
i cannot agree with you.
And i do not report anyone, i would like the people to know the rules.
Those are not "Special" cases, they were addressed once in the 4.84, how they look right now you can see that revenge kill is not forbidden, why wouldnt someone just do it than?
and after fleeing you can attack same person once he left the system, even in the same system you fleed from (but only if he left and came back) its not loopholes tits the rule, Read it !!! Nothing said about not doing so, its actually saying that this is what expected from you.
' Wrote:It's not so complicated. If you were killed in a fight, don't go back to that system. If you fled don't go back in that system until the player has left it.
If you get killed by that player, he can pursue you and kill you again I think but you can still defend yourself. If he wants to kill you with another character he can. If you want to kill him with another character after fleeing you can but you have to wait 4 hours if hes still in the same system or you have to wait that he leaves that system.
Makes sense to me.
Personally, I think the "fleeing" rule is a bit weird. If a player runs away, it shouldn't be forbidden to stay in the same system. He has not been killed so it doesn't go against roleplay logic. So if he wants to try fighting that guy again even if he wasn't able to defeat him the first time I don't get what's wrong with that.
I think there should only be a rule forbidding to reengage someone you fought with the same character that ended with someone getting defeated and a rule forbidding you to come back in the same system where you died.
Simple huh? Read the original post, You must have missed something.
' Wrote:I think this is actually good, since if you've fleed, you can more easily reengage.
This is an added advantage to fleeing and not just dying on the spot, it gives you a new option...
yes it does gives new options, Like revenge killing and more.
I believe it should be made clearer what happens if person is fled.
Or an admin input of what i typed in the original post..
A fight is going badly for one party in a fighter/bomber. He zigzags it to the nearest JH and attempts to dock. You are behind him and engage docking cinematic at the greatest distance to deny him the chance to flee.
You end up in the other system, the other guy dies as a result of being trapped. Are you technically marked as "Fled" from the engagement on the other side?
OK now we're just coming up with crazy scenarios to test the bounds of written rules. I of course have my own - if you engage cruise to chase, not to flee - are you still fled? (I assume not if they cruised first, but what if they're on AB only?)
No rule is going to be 100% clear, without exceptions, in every case; any law prof can tell you that. Still, I am wondering is there a general consensus on "grey areas" re: sanctions - i.e. are we still going to be hit hard if it's agreed to be somewhat unclear? I.e. how far should we all be airing on the side of caution with respect to RP common sense vs. letter of the law?
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The day you DO agree with me will be a shocking day indeed.
Quote:And i do not report anyone, i would like the people to know the rules.
Those are not "Special" cases, they were addressed once in the 4.84, how they look right now you can see that revenge kill is not forbidden, why wouldnt someone just do it than?
Revenge killing is OORP. How can the dead take revenge? And in RP ... the guy that escaped in his escape pod would take a while to recover in the hospital, purchase a new ship and equipment, spend a while collecting intelligence about where the guy that blew him up has moved on to ... then he might be able to take his revenge ... probably several weeks, months, maybe years later. So ... how "seriously" do you take your role play? If you wanna come back within minutes to exact your revenge ... you're in the PVP class.
Quote:and after fleeing you can attack same person once he left the system, even in the same system you fleed from (but only if he left and came back) its not loopholes tits the rule, Read it !!! Nothing said about not doing so, its actually saying that this is what expected from you.
Care to point to the exact location where I said you could not return to the system you fled from when the guy you were fighting leaves? Don't put words in my mouth dude.