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Gunboats with Dual Missiles

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Gunboats with Dual Missiles
Offline Kazinsal
10-30-2009, 01:08 AM,
#11
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So dual missiles: yes or no?

I think I should stop by Norfolk Shipyard and grab another roflcannon -- er, missile launcher.

Retired, permanently.
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Offline Baltar
10-30-2009, 02:15 AM,
#12
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' Wrote:*puts up his flameshield*

I know this sounds REALLY stupid. I really know it does. But what is the feasability of dual forward/aft missile turrets on a gunboat? Liberty gunboats, like the one I pilot, have 500,000 units of energy. A missile turret of Liberty's design uses 190,000 units. This leaves 120,000 units of power left after firing dual missiles which, in theory, should be able to nearly kaboom a fighter. Couple shots from the primary turrets and boom, one less bogey. At 50,000 u/s of power regen, that's a missile every four seconds if you're not firing anything else. Pretty good speed.

So I'd like to hear your thoughts on this whole idea of dual missile turrets. Is it too much? Would it work? If I have two missiles and a razor with the rest primaries, would I kill or be killed?

*flameshield still activated*

Don't see the problem here. Gunboats *should* be more powerful than a fighter. And as many so often say ... tactics. Find a way around it or don't mess with gunboats in a fighter.
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Offline tansytansey
10-30-2009, 02:41 AM,
#13
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Missiles are a waste of energy, they are easily dodged. If you can't aim pulses and razors then I'd suggest loading up on basics and chainfiring them, so far that's the most effective tactic I've seen.

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Offline Darkavatar
10-30-2009, 12:42 PM,
#14
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One missile is enough. Unless you want to be evil with subtargeting.

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Offline looqas
10-30-2009, 01:16 PM, (This post was last modified: 10-30-2009, 01:17 PM by looqas.)
#15
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' Wrote:*remembers six-missile gunboats*

*shudders*

It used to be -bad-.


Farmer Old Hob remembers...

It used to be quite bad. If ever there came a 6 missile boat everyone and their mothers were on it in an instant. No matter how many of your pack went down, but that missile boat was in fight of his life for sure. And it was never allowed escape or any chance to RP it's way out of the situation. Although the 6 missileboaters were not exactly in the server for the RP experience. :angry2:


2 missiles can be pretty bad for a guy who fails at evading. Sure they eat a lot of energy, but if the missile boat is only spamming missiles then you don't care about them draining energy.

A hint there. Try grouping 1 pulse and 1 missile and get a real nasty surprise on the fighters/bombers.

Flying under radar.
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Offline Prysin
10-30-2009, 01:33 PM,
#16
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' Wrote:Only by those who didn't experience how much worse it could be.

Dual missiles are really only decent for the first salvo, or if you like toying with your prey.

Indeed... when low shield or HP then its handy to have a couple of missiles just to get the oponent to think of something else for some seconds instead of shooting you...

Also, its good for killing gunboats, but you gotta subtarget the shield, and even then its mostly about luck/timing.

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Offline jxie93
10-30-2009, 02:22 PM,
#17
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I hate to ask this silly question but as I've never used missles for fighter and above, can anyone telling how well they track? Can you compare it to missles like cannonball and firestalker?

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Offline masternerdguy
10-30-2009, 06:07 PM,
#18
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' Wrote:*puts up his flameshield*

I know this sounds REALLY stupid. I really know it does. But what is the feasability of dual forward/aft missile turrets on a gunboat? Liberty gunboats, like the one I pilot, have 500,000 units of energy. A missile turret of Liberty's design uses 190,000 units. This leaves 120,000 units of power left after firing dual missiles which, in theory, should be able to nearly kaboom a fighter. Couple shots from the primary turrets and boom, one less bogey. At 50,000 u/s of power regen, that's a missile every four seconds if you're not firing anything else. Pretty good speed.

So I'd like to hear your thoughts on this whole idea of dual missile turrets. Is it too much? Would it work? If I have two missiles and a razor with the rest primaries, would I kill or be killed?

*flameshield still activated*

i support this, missile spam is epic in fights. Not to mention gunboats are horribly underpowered and get their slow, fat ass handed to them whenever they go against more than 1 target.

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Offline Kazinsal
10-30-2009, 06:08 PM,
#19
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' Wrote:i support this, missile spam is epic in fights. Not to mention gunboats are horribly underpowered and get their slow, fat ass handed to them whenever they go against more than 1 target.
Erm, do you even know what the hell you're talking about? Missile spam is lame. I'm talking about the FEASIBILITY of having two missile turrets, not how epic it would be and how much it would pwn fighters. You're doing the whole epic w00t thing again. It's not the Disco way.

Retired, permanently.
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Offline masternerdguy
10-30-2009, 06:13 PM,
#20
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' Wrote:Erm, do you even know what the hell you're talking about? Missile spam is lame. I'm talking about the FEASIBILITY of having two missile turrets, not how epic it would be and how much it would pwn fighters. You're doing the whole epic w00t thing again. It's not the Disco way.

and the disco way is getting owned by a sabre in a gunboat, lovely. I know what you're talking about. You want duel-missile launchers, forward facing, on a lib. gunboat.

I am looking at it from a gameplay perspective and see it as balancing GBs to VHFs/Bombers. Isn't their role to take those down?

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