==Incoming Transmission==
Communications ID: Kurt Chryesh
Callsign: Long View
Opening Message Reply
Aaah! Why's the new guy in -my- bomber? Why?
Why not someone else? Grah!
[Muttering and cursing is heard before the comms deactivate]
==Closing Message==
==Transmission Ended==
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
[Incoming transmission...]
[Source: ERROR]
[Target: Fort McMurray]
Greetings, friends! We would like offer you small help: disabling long-range scanners of Red Deer st. Of course, they'll get visual, but it will be too late.
Also, we'd like to offer you to capture base. It's quite usefull, and.. Do you need those peaces of scrap, huh?
We can take about 50 your operatives. And also, what's impotant, buy them some beer.
Anyway, we can join you. We're Lane Hackers.
Redirect answer through Leiden. It won't be hard. Local specialists will help you to connect with us, if you want.
Why in blazes would I take an unshielded Grey out there? It'd be either the Push Button or the Frying Dutchpan, more likely the former.
Ekky out.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Well I could do some small changes then. Hubert will change his seat and take place in John's Steely Glint. He just needs to get to McMurray, he is a part of that plan.
Ekky, that Dutchpan you are talking about isnt in my Database, I dont know anything about it and we do need fighter support. Especially the Greyhound will be useful for that, just grab a shield. You have to fly through Cassini anyway.
Seems like we got some support here. Lane Hackers, good folks. I will immediatly write a Message to the Leiden Commando Bridge.
For taking over the station...I have already made special Plans for that.
Signed by[font=Arial Narrow][color=#C0C0C0]
Danny White
"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Incoming transmission...]
[Source: ERROR]
[Target: Fort McMurray]
Greetings again! We've received your transmission from our Leiden friends.
Then.. We'll help you. Just say us time, when we should disactivate their long-range scanner systems and load small crew of rogues. By the way, we can take Hubert to McMurray after ending of ion storms
We'd like to ask you for one thing... Don't kill those who won't oppose you. Most of them are just regulating ship traffic near planets and drinking sunbacks, as you know. And some of them are even suppling us with some usefull data. So, it's no need to kill them.
I didnt forget you Jacob. There is just one thing..we need more Fighter support. Well, you have a Greyhound, but I dislike the callsign of it. I was ashamed to write that down, wanted to contact you in a private Transmission. Seems I forgot that though.
Seems like you are now allowed to fly a Ship of the Borderworlds Line. After that little discussion right now I will add that to the list.
Hugo Dravis ~ Drax (A better name for that one would be appreciated)
Kurt Chryesh ~ Long View
Margaret Winstone ~ Nervous Energy
John Mantral ~ Steely Glint
Ekky Z'Bang ~ Dun Try This At Home
Jacob McDaggit ~ Empty Pockets
Akira Hiyashi ~ Recieve Bacon
Regarding the Recruit Hubert Zlob ~ You will take a seat in the Steely Glint. You will get a Special Ship of my own Collection. Just dont die because John is flying you to McMurray.
Signed by[color=#C0C0C0][font=Arial Narrow]
Danny White
"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
* * * Incoming Transmission
* * * Comm ID: Jacob "Lash" McDaggit
* * * Ship: Dead End
I'm probably going to rename the old 'Hound soon... I just don't feel the righteous anger anymore. Probably name it something like... I Got Nothin'. Yeah, that fits.
INCOMING TRANSMISSION
COMM ID: Al Slater
LOCATION: Alcatraz Base, California System
Well, I'd love to help out, but some ruttin' good-for-nothin' scumbag stole the shield offa my Greyhound! Pried it right off the gorram hull. I'm busy lookin' for 'im so's I can show 'im why they call me the Nutcracker. Good luck with the thing, though.
As I am currently ... unavailable due to family matters, I will be in Kusari for quite some time and unable to participate in this attack.
However, I will offer you some advice.
Red Deer may be small, but it is heavily armoured. Reports show the station is only lightly guarded by the LPI, however right on the other side of the Ontario Jump Hole lies a fully armed Liberty Navy fortress. Once Red Deer puts up a distress signal, it will be a matter of minutes before a fully armed Liberty Navy attack wing reaches Alberta.
Once reinforcements arrive, the battle is over. That, you cannot afford to let happen. So, is only one way to do this. Check your star charts for the next scheduled re-alignment of the Ontario Jump Hole, during this time the Jump Hole will be unstable and collapse for a short period. Use this time to launch the assault, the Liberty Navy will not be able to send reinforcements for quite some time.
Destroying a station is no easy task, we do not have the fire power the Liberty Navy possesses to easily attack and destroy a station. Reports of Red Deer station shows it's armament is light, consisting of pulse cannons and stationary turrets. While too slow to hit our faster fighters, the turrets will make short work of our slower bombers. It is likely the station will also be guarded by several Liberty Police wings, and any patrols in the area are likely to return to base once the attack begins.
This means you will need to launch a three pronged attack. The first wing will fly in and distract the Police forces, while the second wing approaches from above. It is open space out there, there are no nebula or asteroid fields to mask your approach, so this will have to be done as quickly as possible. The second wing will need to neutralize the stations defenses and then secure the Jump Hole and docking points.
Remember, the Police have their station to resupply at almost indeffinately, you cannot win simply by brute force. Once the stations defenses are neutralized, it is likely the remaining police forces will move to protect the station, it is imperative you protect the bombers as they begin their run on the station. We don't know how thick the armour on Red Deer is for certain, it may be necessary to call in one of the Mothers to finish the job. For this purpose, I'd suggest mooring it at McMurray, but it should not be mobilized unless the bombers fail to achieve their goal.
Once the Jump-Hole re-aligns, expect full retaliation from the Liberty Navy. They will not simply let us have control of the system, and if Red Deer has not been destroyed by the time reinforcements arrive, then you will have no choice but to retreat.
It may be necessary to fortify the Jump Hole to Ontario with a Destroyer or two from Cassini, with the war in southern Liberty it is unlikely the Liberty Navy will expend too many resources trying to reclaim a dead-end system with little valuable resources-- at least until after the war.