I guess they could do pvps to pass the time...:unsure:
but hey, that gives me an idea. why not create a prison system like you said, have all the people who do wrong put in there and let people bet on the duels' outcome
the winner of a tournament that happens once everyday (sudden death elimination) goes free before his 3 day penance is over. morituri te salutant.:yahoo:
Gladiators indeed. It seems that it would work better if we didn't even care about who was entering into the game. The penalty would be CHARACTER DELETION, but the rewards would be huge!
Of course, this is straying from the real topic at hand. A prison system would really work best for RP, not punishment. I know Doom raided Kusari to get Patrick Swayze (Patrick William? William Patrick? Sounds very Irish, that last one. It doesn't speak well of me if I can't remember! >_<) outta jail. So just think... a unified House Prison... every house puts criminals in there... oh yes, that would be fun to watch!
And the Bretonian prison would be far away from the Kusari one. Dab? Nightfall? Care to design something pro bono?
To add to your point about the House Prison: Sounds great for RP purposes, but I would build 4 separate prisons in House Systems (Texas for Liberty, obviously - dunno about the rest) for the 4 houses. Why? Simply cause diplomatic stances might change in the future. And we wouldn't want to have 3 houses' prisons that close to each other.:nono:
That was my little tirade about K and B. However, just think, it would be a mysterious... 7th house (Corsairs and Outcasts being the sixth and fifth, respectively), called the Wardens. Too far away from vanilla? Debatable.
Not bad. A kind of completely neutral mercenary faction (unlike them bleeding Bounty Hunters:angry:), owning a far away system maybe. The Houses dump their human scum there, to be locked up and kept away. If they are completely neutral, there wouldn't be a problem with having all 4 Houses' prisoners there. Maybe have separate prison blocks, but other than that... sounds nice.
Even better, the Wardens' bases would be robotic entirely... have some Guard-faction esque guards... I await someone to tell me this idea is ridiculous, because I'm beginning to like it... O_O
Yeah, reminds me of an episode of some Sci-Fi series. Don't remember which, though.:wacko:
The actual guards never even enter the prison. All they do is patrol the perimeter, bring food, water and other basic supplies with freighters to the automated prison station, organize for new prisoner transports and such.
Once the freighter docks and the cargo is dropped off (sold:D), it's automatically distributed among the prison blocks. Other than that, the guards wouldn't interfere much with what happens inside the compound.
I think I'd even like to play one of those Wardens if they ever exist.:D
An automated prison... entirely neutral because it is a machine... the Wardens have no emotions, they don't interfere, they just repair the Prison... whatever happens within, stays within, and should it come without, the Wardens destroy it and repair. Like the Death Gate Cycle (GREAT book series, I advise everyone read it or Wiki it) and it's great big Labyrinth, or that one Sci-Fi movie where an automated HAL-esque machine controlled the orbiting prison... I can't remember the name, sadly.
Still, I think this would be pretty cool, though they would only be NPCs. Having a human interact as a guard would be both boring and negate the lack-of-emotions clause written above... I think it would be cool! Then again, each man agrees with his own line of thinking.