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Gallic jumpgate

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Gallic jumpgate
Offline Akura
12-16-2009, 05:21 AM,
#11
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Posts: 5,367
Threads: 167
Joined: Mar 2009

I'm really glad something has been modelled that isn't a ship... I mean, we need ships, just, bases are ignored.


If Gallia had some more eye candy, enough to draw me in for sure.



It looks fantastic, doesn't need animation I'd say, though it's certainly a bonus.
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Offline reavengitair
12-16-2009, 06:17 AM,
#12
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Posts: 3,399
Threads: 108
Joined: Dec 2008

Now that's nice.

In fact, can we make a really big one and have ALL jumpgates replaced like this?

Yus, it's that good.

I find that the current model is rather small - nearly all transports seem to get stuck.

On the actual model, I also believe that jumpgates need more guns, considering the amount of unlawful activity near jumpgates.
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Offline Tenacity
12-16-2009, 06:23 AM,
#13
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Posts: 9,496
Threads: 635
Joined: Apr 2008

For the most part, it looks good.

The one thing I dont like is the 'spikes' on the back side of the model... gallia and spikes or pointy, sleek shapes simply do not go hand and hand. Almost everything in gallia is very boxy, very angular and blunt - much like rheinland. Spikes are more fitting for liberty or kusari, if any of the houses.

If the spikes could be altered... i dunno, shortened and made thicker / more blunt on the ends instead of sharp, that might solve the issue.

[Image: Tenacity.gif]
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Offline tansytansey
12-16-2009, 09:48 AM,
#14
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Very nice. I was wondering how to approach this too, I made a Gallic tradelane though.
http://img683.imageshack.us/img683/3171/screen142.png
The lanes work fine (you can see an NPC using one in the shot) they only have a few problems so far. No hitbox, the 'disabled' animation still appears verticle and the lanes can't be seen from further than 1.2k away. I don't know why, but it seems most of my recent models are having this vanishing problem, including the ships.

We'll probably need docking rings and mooring points as well.

http://i668.photobucket.com/albums/vv46/Ni...gcloudscopy.png
Image turned into a URL because it made your sig too tall. -Zuke
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Offline Turkish
12-16-2009, 09:51 AM,
#15
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Posts: 2,617
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Joined: Aug 2007

Animations can be done by hand, it is however time consuming.

[Image: LibreIISuper_Small.png]

I have a fetish for all things Norse.
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Offline Irra
12-16-2009, 01:29 PM,
#16
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Posts: 1,329
Threads: 35
Joined: May 2008

I like look of gate.. its huge and i like it.

Lanes.. maybe somehow make lanes that look like gate somehow .. with something in common and not closed?

this is cool signature
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Offline FooFighter
12-16-2009, 01:48 PM,
#17
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Posts: 726
Threads: 32
Joined: Sep 2007

Don't animate it. Really, make it work like a jump hole - they are incredibly more pleasant to use than slow, ugly "wait in line so the NPCs can jump" "bend over if you're flying a transport" Sirian JGs.

That being said...Gurj, here, have some (more) win. Your jumpgate is absolutely awesome, and I'd really love to see a textured version. Keep up the great work.

Nighthawk Wrote:Very nice. I was wondering how to approach this too, I made a Gallic tradelane though.
http://img683.imageshack.us/img683/3171/screen142.png

Hm, I dunno. They look nice, but more Corsair-ish than Gallian. Gallia is the most advanced of all houses (minus the Nomads, if you count them as one, of course) - their designs are usually more slight and futuristic rather than big and boxy.
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Offline frozen
12-16-2009, 02:10 PM,
#18
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Posts: 1,948
Threads: 76
Joined: Jul 2007

' Wrote:I'd like to see a picture of this in game, replacing a normal Sirian jump gate...
I think the colours would need to be changed a little personally...
NOTE: Your link in brackets is broken - end the [url] tag before the close bracket, it's annoying Photobucket.:nono:


incase you didnt realise, the model -hasnt- been textured yet, hence the.. "redness" all round:P

and the link in the brackets works fine for me, but ill remove the brackets if its causing problems for people.

@Tenacity: well, i could make the "spikes" more thick, but i was thinking of adding flashing lights on the ends, hence it being in the shape it is. ill try and make it thicker and see if it looks fine or not, but somehow, i dont think it will heh.

@NightHawk: thats a nice model for the trade lanes, though the texture is distorted in places and could use some love. dissappearing models, iirc is related to the radius of the model itself.

again, as aidan explained, animations ARE possible, however, I DO NOT know how to do them (yet:P). i can make 2 versions of the gate if necessary, one open style, one with a set of "doors" like the vanilla gates if i can get the animations to work.

ill have the textured version of the gate posted either later tonight within the week.

[Image: 5d1144bd1.png]
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Offline Altaris
12-16-2009, 03:19 PM,
#19
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Posts: 780
Threads: 19
Joined: May 2008

Sometimes I could kiss your mind Gurji. IT looks brilliant. Just make sure that big ship will make it through.

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Offline Kazinsal
12-17-2009, 02:17 AM,
#20
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Posts: 4,541
Threads: 230
Joined: Sep 2009

It's pretty good, actually. However, with the Gallic Royals being anti-Sirius, if the gate is to be animated, it should have a Stargate-like locking "iris".

Retired, permanently.
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