• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 327 328 329 330 331 … 546 Next »
Official Pimping

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (5): « Previous 1 2 3 4 5 Next »
Official Pimping
Offline Zukeenee
01-13-2010, 07:24 PM,
#11
Member
Posts: 1,803
Threads: 82
Joined: Mar 2006

I'd agree with Sprolf on the engines issue. There are reasons that each ship has the engine effect that it does, and that shouldn't be something so easily changed.

But the lights, I think, can afford some customization. Some. It can get ridiculous, with all the choices available, and downright irritating. But also, ships have certain lights placed in specific places for good reason.

For example, the Firefly has green lights on its starboard side, and red ones on the port side, as today's ships are meant to have. This indicates right and left, and allows people to tell which way a ship is facing from a distance. Headlights are installed on all ships, and rightfully so. Flying through the perpetual blackness of space, you need at least one bright forward-facing light to illuminate anything on front of you. Docking lights are self-explanatory.

It might not be a bad idea to put allow only certain types/colors of lights on specific hardpoints on your ship, so that "safety" (and sanity) is maintained. Of course, even if this is possible, it would most certainly take those involved in the lighting mod a very long time to code in the restriction to each and every light on every ship.

But this feature is still new, and subject to change, or be removed entirely. Until then, I'll gladly take advantage of it to further customize my ships. Not to mention it could give a whole new line of work to the police forces...

[Image: Zukeenee2.gif]
  Reply  
Offline Sprolf
01-13-2010, 07:24 PM,
#12
Member
Posts: 3,052
Threads: 48
Joined: Mar 2009

Oh, I've changed my Molly vessels to orange and green as well.
That's awesome, yes.

Other things, like said gunboat, those are the vessels I have trouble with.
Some of the bigger lights should be removed from fighters' selections.



I actually put a strobe to good use on the front of my Osiris. It actually looks very awesome.

  Reply  
Offline Sarawr!?
01-13-2010, 07:25 PM,
#13
THE LAWH
Posts: 2,311
Threads: 117
Joined: Oct 2008

That's what I was trying to say before, military and government ships, if their lights are going to be changed, they should all be matching, faction wide. Or they should just stay as they are now.

but civilians, pirates, freelancers and the likes, lighting changes are you know, believable.

But engines, yeah.

Engines should not change.

[Image: CHI4y9i.png]
[LN] Recruitment | Rachel Baker Bio

Reply  
Offline Reverend Del
01-13-2010, 07:26 PM,
#14
Member
Posts: 4,221
Threads: 550
Joined: Jan 2008

Rogues can have any light they want, so long as it's purple.

[Image: Del1.png]
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
Reply  
Offline Mere_Mortal
01-13-2010, 07:31 PM,
#15
Member
Posts: 574
Threads: 54
Joined: May 2008

Rogues need more lights to see in the Badlands.
  Reply  
Offline crimecities
01-13-2010, 07:33 PM,
#16
Member
Posts: 419
Threads: 63
Joined: Nov 2008

' Wrote:Rogues need more lights to see in the Badlands.
That's what the ship's headlight is for.

If it's a gunboat or transport, it has sensors, and doesn't need to rely on line-of-sight quite so much, as it's a spaceship and not a fighter.
  Reply  
Offline Boss
01-13-2010, 09:42 PM,
#17
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

LSF Siege Cruiser with two strobes and two red hazard lights? Yes. Looks awesome and threatening and then it blows things apart.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Reply  
Offline Dieter Schprokets
01-13-2010, 10:36 PM, (This post was last modified: 01-13-2010, 10:37 PM by Dieter Schprokets.)
#18
Member
Posts: 4,394
Threads: 662
Joined: Jul 2007

' Wrote:The Mandalorians are using ship lights to indicate rank.

I still have not seen this in action.

In any case, once i do, Warriors won't be allowed to change lights.

Alorad's will have one colour, Consuls another and as for me, dunno.

Unless they look silly... In which case we wont use any.

[Image: siggy.jpg]
Reply  
Offline Linkus
01-13-2010, 10:41 PM,
#19
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Engines won't really be up for changing I'd say. A good few of them have different stats etc so it affects the ship's performance.





Facilitating the rise of robotics since 0 A.D.
  Reply  
Offline The_Libertarian_Otaku
01-14-2010, 06:14 AM,
#20
Member
Posts: 24
Threads: 0
Joined: Feb 2009

The engines and lights can stay intact or change all you want. I don't care either way.

It'd be pretty boss if we could put decals on our ships, though. I, for one, would love to fly around in an Orca GB with the Gurren Brigade logo on it.

[Image: Suiseiseki-1.jpg]
Reply  
Pages (5): « Previous 1 2 3 4 5 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode