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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Freight Transport Mission Idea

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Freight Transport Mission Idea
Offline Varok
02-08-2010, 04:49 PM,
#11
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This is an amazing idea and it should be implemented in game!:)
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Offline MaliceCorpse
02-08-2010, 05:10 PM,
#12
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This sounds like a great idea! I love it!

' Wrote:This is actually a really good idea, and I think that with manipulation of the "get escape pod and return it to base" mission, it could be done

Also this one. Rather than spawning in cargo gold, silver etc. Spawn in cargo icon, like the escape pod mission you would only be able to drop it of at you final destination.


P.S. When and who's gonna make this happen?

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Offline Fletcher
02-08-2010, 05:28 PM,
#13
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Thats the idea in my head, but I'm unsure if it can be done... Cannon? Oh Cannon?

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Offline Not Espi
02-08-2010, 05:54 PM,
#14
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yus yus yus. and if you drop the cargo or get pirated - mission failed. well you fail at trading if you get pirated or killed aswell.


note, that trading =/= roleplaying here.
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Offline kikatsu
02-08-2010, 06:05 PM, (This post was last modified: 02-08-2010, 06:07 PM by kikatsu.)
#15
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I can see this working


maybe we can modify the 'steal cargo' or 'get escapepod' type missions to do this...picking up something, but changing where the drop off is. Could also be a nice idea for Junker missions, picking up a hidden package of who knows what and bringing it to a drop point.
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Offline Dusty Lens
02-09-2010, 07:20 AM,
#16
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I wonder if this is possible.

A) Missions exist which require you to return a commodity to a base. This base is generally the point of mission origin.
A 1. This suggests that the code exists to dictate commodities be returned to a location.
A 2. Commodity may possibly be placed in hold at start of mission.
A 3. Commodity can certainly be placed somewhere in space at start of mission. 10k from base in space at a "start" point in the form of a "crate" NPC.

B) If A 1. could be turned into optional end mission destination other than the point of origin you have, hey presto, a mission where you go to point A (near base of origin) blow up a "crate" which contains commodity Zed which you then fly to your destination for reward.

Hmm. Gonna look into this.

The biggest thing is making the end mission destination different than the base of origin. This could be a huge thing for freighter trade.
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Offline schlurbi
02-09-2010, 07:31 AM,
#17
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Fletchy, I had this Idea in my Head for a long Time. Especially for Spa and Cruise.

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Offline RmJ
02-10-2010, 03:52 AM,
#18
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Yeah this would be awesome to look into. Can't wait till I see people getting mad because there rep is shot from failing the missions due to pirates or police stopping them and killing them.

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Offline Hawk
02-10-2010, 04:07 AM,
#19
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' Wrote:The biggest thing is making the end mission destination different than the base of origin. This could be a huge thing for freighter trade.

Dusty, is it possible for the cargo to spawn far away in another system (like some missions do), or even a base in another system and then you'd have to bring it back to the base of origin.


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Offline Sprolf
02-10-2010, 04:09 AM,
#20
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That would require the least amount of work.
Barely any jiggery-pokery, actually.

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