Quote:The way that I see it, is that he is saying that the flak turrets go off at 980m, not that they go off at 1600m as you are attempting to compare to your 300m.
*sigh*
read what i wrote:
Quote:1600 m ? you sure? because mine seem to go off at 300m max...
in reference to him saying they are supposed to go off at 1600 m but actually working (zoner ones at least) going off at 980 m .
and his answer was to read again - which is, from my point of fiew, offensive in its own way. and no, maybe you learn to read, because there is a reason i refered to 980 - because my flak turrets go off at 300m , so i took the minimal distance he suggested to show my actual experience is even lower than his worst case example.
Flak's go off when they come into explosion range with anything(ships(yours or enemies) rocks,gas,space dust.missiles,mines you name it) So unless in very open space? useless. In open space? very nasty to all fighter's/bombers. Although most bomber's will stay at range,and just snipe with SNAC's.
flak turrets have no set explosion - nor do they have a very large explosion range anyway...
the way they work is rather easy ( or if you want it... its a cheat )
consider the normal projectile - for the matter of size, it is one pixel large ---> . ( or a dot )
the flak projectile is larger ( even if you cannot see it ) .... ---> O ( consider it a large dot ... 75 times the size of a normal projectile )
if you need a more graphic description. - think of something larger than a battleship razor ( you know - the very large ghostly white ball ) - but instead of only one little pixel being needed to connect to the hitbox of a target - the flak cannon is larger - henceforth - easier to hit with.
a flak blows up once the lifetime has expired ( thats the range modifier, which actually consists of [projectile speed & lifetime] - but the explosion is only cosmetic ( like a nova missile blowing up due to an expired lifetime - it explodes, but doesn t do damage )
the projectile only does damage when it hits a hitbox.
there is also a side effect attached to the flak shell. - it does moderate damage, but also has a strong "push" effect, which can derail low mass objects ( missiles/torpedos ) - if the SN was a "real" torpedo, the flak would make up for a very nice defensive cannon - unfortunately though ... the SN is an energy cannon and doesn t care for this side effect.
flaks are meant to create a screen of weaponfire to scare ships from getting too close - they do fail at that a little, cause they drain too much energy - so that even dreadnoughts cannot create a screen - but are bound to only fire one or two flaks for a few tiny explosions.
Flak Turrets shoot a little explosive ball that detonates to create a cloud of fire when its hitbox makes contact with another hitbox, making it look like they've a proximity fuse.
They also detonate when they hit capital ship missiles and Nova Torpedoes, either destroying them, or knocking them off their course.
So a Flak Turret's secondary use is as an anti-ballistics defense gun, which is pretty useful.
You can send Novas flying into various directions with one shot, and make them explode with the second.
Same goes for Cruiser and Battleship missiles and so on blah blah.
Actually, it IS a proximity fuse and not a large hitbox. For example the Liberty flak explodes if it gets within 75 m of an object. The behaviour is essentially the same as you describe, but let's be precise if we want to go into details. The explosion radius is larger than that of a Nova, 125 m.
[font=Century Gothic]You sure it is one? I always thought it was just a large pew-box, looked like the simplest solution.
[color=#FFCC99]As long as it works, dun' care 'ah guess.xD