• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 321 322 323 324 325 … 546 Next »
DUSTY LENS WONT YOU TELL US WHAT YOU THINK

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (9): « Previous 1 2 3 4 5 … 9 Next »
DUSTY LENS WONT YOU TELL US WHAT YOU THINK
Offline Exsiled_one
03-18-2010, 02:11 PM,
#11
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

Yeah, sometimes more people offer cash for same kill. That's the fun of it.
But if we raise the minimum price required to let's say... 3mil per kill on blanket bounties we have accomplished something.

As I have no idea who bounties a level 35 outcasts.

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
  Reply  
Offline Curios
03-18-2010, 02:12 PM,
#12
Member
Posts: 2,719
Threads: 88
Joined: Sep 2009

Blank bounties are suck, because bounties placed on very good known pirates and criminals are 1000 times better. At least there is no situations when you just fly your new Eagle with rouge ID and some lolhunters\freelancer\mercs appers in from of you, say something like "Rogue ID, u pirate, we pewpew, u dai! Engaging!"

Quote:As I have no idea who bounties a level 35 outcasts.

Blank bounty, usually it says for example:

Outcast IDed Fighter - 500 000
bla bla

level 31 - yay! we can kill him!
dagger - fighter, double win!
outcast id! Its here. Good, we can now make 2 shots and recive 500k!

* Curios imaging the same with 3 millions per kill.

* Curios runs in fear.

[Image: bhglogo.png]
Reply  
Offline Cris
03-18-2010, 02:19 PM,
#13
Member
Posts: 1,103
Threads: 49
Joined: May 2009

You can earn up to 5 millions per kill with a blanker bounty placed by Daumann. A merc made 18 million with a few kills the other day.

I agree that blanket bounties should have a mininmum, maybe 3 millions.

Join DHC today! Click >>here!<<

[Image: 11841570.png]
Reply  
Offline cmfalconer
03-18-2010, 02:23 PM,
#14
Member
Posts: 1,140
Threads: 52
Joined: Jun 2007

It's not always about the money Dusty. Bounty boards are notorious for being woefully out of date. Just looking at the LN bounty board Joe, I see several names that probably haven't seen the server in months. Granted I may be in the wrong time zone, but Phate, Moriarty...they were online all the time when I was, and now, nothing.

Blanket bounties, while "cheap" to the faction posting them, still have the idea behind them that the BHG are supplementing the House military and police forces, especially when playerbase wise the numbers just aren't there.

And no, 99% of BHG aren't spooning their caps in delta. There are a LOT of us in the Houses trying to make a buck. Stoat, Carson, the 22nd, and many more BHG enjoy flying through the houses and finding those dastardly Xeno or Corsairs and taking them down. Sure, it's PvP pewpew, but maybe that's their character's mantra. Maybe that character doesn't like the desolation of the Omicrons, instead choosing to ply his/her trade in the Houses.

What the bounty system needs is a way for instant gratification. A way, ingame, to post, review, and collect bounties. A player with a bounty logs in, a message goes out to the server. Expiration times, minimum amounts, ID restrictions can be set up with this system to allow it. I wrote somewhere about it...hang on.

' Wrote:===============================
Bounties
A couple people have said things on both sides of the bounty argument. Pirates don't like them because they can be lobbed their way without just cause (according to the pirate), and the hunters of the bounties (not necessarily BHG) don't like them because they're quite low for the effort involved.

So what can we do about them?

Personally, I think the bounty system is completely broken. Being a Bounty Hunter today means that you have to be a forum-hawk with reams of paper of all bounties being offered. Then, constantly checking the chat-list in a meta-gaming manner against the list you've got in your hand. And woe be to the poor soul who decides to kill someone not posted onto the forums. They're branded a rule breaker for taking on the role they've chosen to play.

Now please don't lecture here about why the rule was put into place, I and many others already know. Roving packs of BHG would swoop into a system with their red is dead mentality and blow up everything, hardly pausing to notice that particular read is the Liberty Navy Guard IFF, not a legitimate target.

Added to this the "/renameme" command in which a bountied player can simply disappear into anonymity and keep playing the way they have been. Players on the forums have cried "Just bounty the pirate who took all your stuff, and all will be well." It's not well. Unless you're a pirate out to make a name for himself (several do come to mind, kudos to you all), most are out for a quick credit, and two million for a rename is well worth it instead of four hours off the server.

So what to do? How can this be fixed? I pose the idea that some already has, and the leashes can be let slack.

BHG can now fly only gunboats and lower within house space. There are no more packs of roving battlecruiser anywhere except the Omicrons, where they should be. Also, with cargo-piracy so prevalent, there is also a rule against attacking transports in anything larger than a gunboat (new House rule excluded).

Also, the rule of posting bounties on the forum before being collectible has hamstrung the BHG players. Except for the blanket bounties, which opinions vary on highly, BHG players have become office-workers with ships. Why not implement an in-game bounty system? A player types something akin to "/bounties" and a list of bountied players pops up. Players can "/setbounty <playername> <amount>" and the credits disappear from that player, and when the bounty is claimed, transferred to that player. If the bounty is claimed, or is dormant for seven days, it is taken off the list.

With this, a system needs to be put in place to track name changes. Yes, insert a "that's unfair and not realistic" argument here. Realism is a hotly-debated topic that won't be gotten into here. But for the BHG purposes outlined earlier, the "/renameme" command should have some sort of tracking system, even if it is on the forums and consequently still reams of paper. Perhaps the "/bounties" command can even keep track of this.

Thoughts?

Expanding on this idea, make a minimum amount a bounty can be set for ala the /givecash command. Also, make the bounty only claimable by those with a BHG, Merc, or Freelancer ID ala the ship-purchasing module.

Correctly bounty hunting is not as easy as people make it out to be, blanket bounties or no. Why do you think most BHG spend their time in the Omicrons? Because it's easier out there, there's more to do, and you don't waste your online game time by constantly refreshing the forums and your lists with who's bountied.

.
  Reply  
Offline Dusty Lens
03-18-2010, 02:33 PM,
#15
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

You will never, ever be able to collect bounties in game with some type of hook system ever.

Cannon is clear on that. He makes a good case. I can think of a number of ways to exploit your system. You really have to think like someone who is going to cheat.

The BHG has now been brought up twice previously. I wont bring them up again. The system in place atm is no bueno and the current needs of the BHG are not sufficient reason to hold that back when an alternative can be presented for them.

If bounties are out of date or the system is lax it is up to the players to investigate possible initiating a program through which to organize them. Use of escrow services or other third party organization to facilitate the bounty program would be preferable.

Also... Why are you refreshing the forum every 5 minutes? Just write names down on a bit of paper for the heavies.

... Though that gives me a really good idea.
Reply  
Offline Dieter Schprokets
03-18-2010, 02:55 PM,
#16
Member
Posts: 4,394
Threads: 662
Joined: Jul 2007

MM works it with a system of contracts whereby we hunt specific official and unofficial factions for other factions.

But our bare minimum price is 1 mill, and usually it is 2 to 4 mill.

[Image: siggy.jpg]
Reply  
Offline cmfalconer
03-18-2010, 02:56 PM,
#17
Member
Posts: 1,140
Threads: 52
Joined: Jun 2007

' Wrote:You will never, ever be able to collect bounties in game with some type of hook system ever.

Cannon is clear on that. He makes a good case. I can think of a number of ways to exploit your system. You really have to think like someone who is going to cheat.

True, it's a problem I have of not being able to think of ways to cheat. I'd like to have that discussion with Cannon on that regard actually. Could prove enlightening.
' Wrote:The BHG has now been brought up twice previously. I wont bring them up again. The system in place atm is no bueno and the current needs of the BHG are not sufficient reason to hold that back when an alternative can be presented for them.
Huh? I'm confused. Are you saying that the Bounty Hunter's shouldn't have a bounty system that works for them, but works for others?
' Wrote:If bounties are out of date or the system is lax it is up to the players to investigate possible initiating a program through which to organize them. Use of escrow services or other third party organization to facilitate the bounty program would be preferable.

Also... Why are you refreshing the forum every 5 minutes? Just write names down on a bit of paper for the heavies.

Agreed, and it's been tried multiple times, in various different ways. Someone's gotta pay for those bounties too, and it's usually the faction leaders that take care of the bounty boards as is. You know, you've been a faction leader, how time consuming that can be. Add to that the time you'll have to spend trading to earn the money to pay your blanket bounties.

But since there's apparently no way an automated system will ever be put into place, I guess the player-base will have to come up with a different idea to try.

.
  Reply  
Offline schlurbi
03-18-2010, 02:57 PM,
#18
Member
Posts: 4,688
Threads: 187
Joined: Apr 2009

By the Way, it's not that only Bounty Hunters, Merceneries and Freelancers are able to make Bounties, Corporations and even Unlawfuls make those too. So you can't just get a System done including only those three.

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
  Reply  
Zeltak
03-18-2010, 03:00 PM,
#19
Unregistered
 

Implement the command that allows you to store other character names that plays in the server and gives you a message whenever said person logs in to the server.

Reason: You can store up to say 20 names that you know the Liberty has high-priced bounties on, once that person logs in you are alerted and can get straight to business. If you want it to be in more "Role-Play" perhaps restrict the command to Mercenary and BHG ID's only, (If possible). It's an effective and easy solution to track and hunt your targets.

----
Another idea:

Blanket bounties are allowed to be conducted by House Police & Military Factions only.
(LPI, LN, RM, RFP, KSP, KNF, BAF, BPA)

Alternatively only allowed to be conducted by Official Factions.

Reason: The idea of blanket bounties are a bit lame and a cheap way to just repeatedly kill an individual who is bountied to almost indefinite levels. However, they are as some others have stated, highly related to the Role-Play of Bounty Hunter Players. Because blanket bounties provides them with a constant source of income and motivation to log on with their Hunters. So how do we compromise? We restrict it to certain groups in order to more easier regulate it if such concept is ever abused (see: http://discoverygc.com/forums/index.php?...pic=62803)
Reply  
Offline Blaze
03-18-2010, 03:08 PM,
#20
Member
Posts: 1,482
Threads: 63
Joined: May 2009

' Wrote:Minimum bounty of 3 million per kill? I say! jolly good.

Implement this

- Complete Version of Server Rules
- Discovery Wiki
- Tutorials & Support Forum
- Click here for lulz
  Reply  
Pages (9): « Previous 1 2 3 4 5 … 9 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode