I think we should wait and see how it balances out first...
' Wrote:The cooldown only procs if you're cruising, or charging for cruise. Being hit with a CD when your engines are not cruising does nothing to your cooldown.
And Ashes, no one using the Blue Solution forum layout (All the cool kids), can read that colour very well. >.>
Would it be an Idea of increasing the thruster speeds on LFs, so the get another advantage over heavier fighters instead of just there turn rates. Will make it that bit harder to hit in combat. As a light fighter should be in some ways faster.
Though I would suggest a thruster speed of around 220 mps to 240 mps.
' Wrote:Would it be an Idea of increasing the thruster speeds on LFs, so the get another advantage over heavier fighters instead of just there turn rates. Will make it that bit harder to hit in combat. As a light fighter should be in some ways faster.
Though I would suggest a thruster speed of around 220 mps to 240 mps.
its not so bad idea. but if the turning speed is increased, the thruster isnt that neccesary.
- =CR=Chacon[Colonial], - LPI-W.Hemmeryckx[RO] , - Tempo[Xeno], - Ibanez[Pirate]http://www.youtube.com/watch?v=94f7FvIbJPY
A&L Guy Quote : When I am done with the system maintenance, and depending on how much beer I have consumed at that time, I MIGHT take a look at it. No promises though.
Gravedigging >>>
' Wrote:i never knew.... wo3dy was incharge of LSF stealth fleet...
???
fleeing is considered as death isn't it ?
you flee, you're dead, so you get out of the system for 4 hours...
=> don't flee, just wait to be killed it's faster.
That is true woody if the turning is increased, but I think it may be a better idea if all the fighter thrusts was looked at so that they could have advantages in speeds, as they all have advantages in turning speeds. might make combat more interesting and also the usage of hf's and lf's more common place as most players whilst in my flights say to get a heavier ship for escorting. Which is not really a good sign.
It would be more interesting if ships where used that are not normally used except the few odd ships. like being able to have a even match in a lf vs a vhf (keeping there current stats, with the exceptions of what we are talking about ie increased thrust, or more turn rates.) because at the moment this scene would favour the VHF and not the lf even if each pilot are exprienced pilots.
' Wrote:???
fleeing is considered as death isn't it ?
you flee, you're dead, so you get out of the system for 4 hours...
=> don't flee, just wait to be killed it's faster.
dodge the guns, in thruster when you are in LF.
they get bored sooner or later, and they go away. (so they flee).
' Wrote:It would be more interesting if ships where used that are not normally used except the few odd ships. like being able to have a even match in a lf vs a vhf (keeping there current stats, with the exceptions of what we are talking about ie increased thrust, or more turn rates.) because at the moment this scene would favour the VHF and not the lf even if each pilot are exprienced pilots.
most of the time, its otherway around, in my view of the screen.
- =CR=Chacon[Colonial], - LPI-W.Hemmeryckx[RO] , - Tempo[Xeno], - Ibanez[Pirate]http://www.youtube.com/watch?v=94f7FvIbJPY
A&L Guy Quote : When I am done with the system maintenance, and depending on how much beer I have consumed at that time, I MIGHT take a look at it. No promises though.
Gravedigging >>>
' Wrote:i never knew.... wo3dy was incharge of LSF stealth fleet...
' Wrote:dodge the guns, in thruster when you are in LF.
they get bored sooner or later, and they go away. (so they flee).
most of the time, its otherway around, in my view of the screen.
!!!
i never thought that way :o
mmm...
though i'm not sure someone will actually abandon, knowing they will have to leave for 4 hours just because i's harder to hit :/
most light fighters can dodge forever if they so want. - and winning a battle by boring the other to "flee" is probably the worst kind of satisfactory win one can imagine ( well no, - its the second worst one - the worst being reporting the other one for a triviality to achieve a victory )
which takes me to a general question...
why exactly do you think light fighters need to be buffed up? - ever pvped a voidrunner or a liberator and thought yourself to be so vastly superior that you thought that the LF really needed a buff?
edit: if you say "well, but thats a keeper LF and one of the best public LFs" - which i ll reply with ... so if we re excluding some of them - it appears not to be a shipclass problem at all - but rather underpowered ships ( specific ships ) - and that is a case to case balancing issue, not a shipclass balancing issue.
at the same time - i remember people claiming to have taken down bombers in even an arrow, which "only" has two guns. - and while that might not commonly happen - you must also take into account what such rather above average pilots might do when their ships get buffed up. ( as a little referrence: - the average bomberpilot cannot really SN another fighter - but a minority can, yet it caused major problem - or enough to initiate major discussions about it )
the way i see it - light fighters are perfectly balanced ( in specific ship cases totally overpowered, in some cases - rather underpowered ) - but most of the time, you get what you expect. - a ship that is near invincible by gunfire, highly vulnerable to nuke mines ... with the ability to slowly but steadily tear down an enemy if your aim is good enough.
Thats what Lfs are built for dodging guns, thats why there lfs.
Thats why if you see a vhf against a vhf you may see them straight away going for a straight run to see if they have better aim, if they never faced each other before. and there more likely to do straight runs on targets as the have the armour to take the hits. Look at each fighters strenghs and weakness's and use them, It will help alot.