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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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NOw what is wrong with us all and the new players

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NOw what is wrong with us all and the new players
Offline Monk
10-11-2007, 10:19 PM,
#11
Member
Posts: 909
Threads: 48
Joined: Aug 2007

For those newer players, a Merc ID is good enough to start any of your chars before you get the proper rep. It is easy to find on Planet Houston in Texas and easy to get since you start out friendly enough with lib. This is what I do whenever I start a character not only for the rules but I hate having to explain myself. So please get that ID if your setting up a capship, if not a cap, the neutral ID is on Manhattan I believe. It is easy to do...easy...easy...easy no matter how lazy you are.
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Offline Drake
10-11-2007, 10:25 PM,
#12
Member
Posts: 2,195
Threads: 93
Joined: Jun 2007

I can understand people who transfer 100mil or whatever to a new character and keep a Freelancer ID for the time being... But by the time you actually purchase that big ship you want (or even little ship), you should have the ID to go with it. If the ID and the ship are in entirely different parts of Sirius, fly over in your puny Starflyer and get the ID first.
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Offline Fellow Hoodlum
10-11-2007, 11:02 PM,
#13
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

Well gents, you know what the answer here is ... A polite reminder concerning server rules, if a negative
response is received the choice is yours as to the next move. Its your game time and server, so if you feel
strongly enough, make the admin's work easier by reporting any infractions ... Means they do not have to
look for them. A great percentage of you lot make this a good honest place to spend time. Don't let the
other buggers spoil it.

Hoodlum

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
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Offline The Dark Ranger
10-12-2007, 12:22 AM,
#14
Member
Posts: 2
Threads: 0
Joined: Sep 2007

Well I'll bite on this, when i first started some people took the time to tell me the basic rules are to be followed, and that this is a RP server, so I say that if I see anyone lvl 40 and up and still have a freelancer ID I'll shot 1st then report them its not on I've had to work hard to get my ships and the ID,s that go with.

*****SO IF YOU PEOPLE CAN'T PLAY BY THE RULES THEN DONT PLAY*****

:rtfm:

RANGERS.


[DONT GO AWAY MAD .... JUST GO AWAY]

<WE SERVE THE ONE WE DIE FOR THE ONE>


The Dark Ranger.
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Offline Crunch
10-12-2007, 12:23 AM,
#15
Member
Posts: 47
Threads: 1
Joined: Sep 2007

As I have fairly recently started some new chars I would just remind you how it is.
When you get a decent fighter good enouph to get Rep by taking missions, you are probably already pushing the 40 limit, and if you have the money for the license you are probably over 40. 40 is easy to pass just getting what it takes to follow rules. If you give a new char money he is now over 40, but I need to buy a ship, get correct Rep, to buy license. Some time leway should be allowed at Admins discretion:)
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Offline uspatriotsf
10-12-2007, 12:29 AM,
#16
Member
Posts: 695
Threads: 59
Joined: Jul 2007

@Crunch: Do what I do in that situation. When I start a new character I give him the money at Planet Manhattan and then land at the planet and buy a Neutral ID before I do anything else.

<span style="color:#FF0000"><strike>RETIRED</strike></span>
ON MY WAY OUT OF RETIREMENT

DO NOT CLICK HERE
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Offline Monk
10-12-2007, 01:16 AM,
#17
Member
Posts: 909
Threads: 48
Joined: Aug 2007

' Wrote:@Crunch: Do what I do in that situation. When I start a new character I give him the money at Planet Manhattan and then land at the planet and buy a Neutral ID before I do anything else.

Exactly as I said earlier...its so easy there is no exscuse. Oh and if you are new to the server ask questions! I always appreciate players who are willing to learn as are many other players here. We just want everything to run smoothly. I for one am willing to go well out of my way to help new people out. Contact me in game on Bs|Massada or Chase_Malone, please just ask questions.
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Offline Korrd
10-12-2007, 01:40 AM,
#18
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

I've been thinking on setting up some scripts that search for ships containing a FL ID and over level 40, and deletes them... I'm not sure if it is possible to do with the current tools.

[Image: 3cfefe54.jpg]

Server Status | Server Rules | Players Online | Player Rankings | Freelancer Account Manager
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit Smile)
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Offline Monk
10-12-2007, 01:58 AM,
#19
Member
Posts: 909
Threads: 48
Joined: Aug 2007

' Wrote:I've been thinking on setting up some scripts that search for ships containing a FL ID and over level 40, and deletes them... I'm not sure if it is possible to do with the current tools.

Would this be done automatically, at scheduled times or with warnings? I don't want to see new players getting deleted the second they break the lvl 40 rule. I mean it does take like 2-5 min to get a proper temporary ID.
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Offline Zapp
10-12-2007, 03:24 AM,
#20
Member
Posts: 4,978
Threads: 267
Joined: Sep 2007

I just reached lvl 40 on my first char (I feel very proud of myself) and am wondering what ID to buy. I'm max friendly with Junkers, Outcasts, Blood Dragons, Xenos (yes, because enough law-people hate me) Liberty Rogues, GC, and Lane Hackers.

Here's my newb-ish question:

I can't decide between Outcast, BD, or just general Pirate ID. I would get BD, except the main thing I want to do is smuggle, and I'm not sure if it'd play into RP if I was a BD smuggling cardamine, seeing as they don't like cardamine. I'd be Outcast, then, except I want to be BD! And I don't even know what the difference is between the general Pirate ID and the other two, other than it's... well, general. Maybe you could explain this to me?

[Image: u8rHEaq.png]
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