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cap ship limiting

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cap ship limiting
Online Treewyrm
11-24-2007, 12:53 PM,
#11
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' Wrote:Well, that's when Gunboats become all-rounders. No ship should be such, it ruins the atmosphere IMO. Me and Lohingren are currently talking over Skype, we agreed that Gunboats should generally be Anti-fighter with slight Anti-Cap support. And 1400 m/s is quite fast IMO, faster than most weapons out here.
It's not about atmosphere, it's about balance of ship classes mostly and loadouts they have. Gunboat turrets speed is fast but not fast enough to compensate the factors previously mentioned to quickly dispatch enemy fighters. Hence you have gunboats effective against caps and not that effective against fighters. Source of the usage & class-vs-class problem lies within the weapon balance, not roleplay. This is why I'm saying that for gunboat to be anti-fighter craft it needs to be made effective enough at that specific task while lowering it's effectiveness against bigger ships. So that damage on those weapons must be enough to kill a fighter and a bomber, speed of the projectiles increased to catch up with fighter maneuverability, but damage being not effective against battleships.
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Offline Lohingren
11-24-2007, 12:56 PM,
#12
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well sonja very good example

if you just log on and a battle is taking place common sense should tell you to

A: check the opponents fighting and check your team's rank's
B: if you are unsure of what ships have been used come with a fighter
C: if you really REALLY insist on pushing you luck with a cap ship ask a dead player from one of the sides what your team consists of

now many people will say try telling a independent that.

but i must say if they do that they are just yet again being independents, they are the main cause of troubles on the server if they do such they do deserve to be punished and bitten hard, they need some serious sorting out anyway especially on the outcast and corsair side's of the war's not so much the house corps because there aren't many of them.


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Offline mjolnir
11-24-2007, 12:58 PM,
#13
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Treewyrm:

Why would you need to have fighters then? If Gunboats would quickly dispatch fighters/bombers. You would not => the Team A would win without any problems.

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Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline Lohingren
11-24-2007, 01:02 PM, (This post was last modified: 11-24-2007, 01:02 PM by Lohingren.)
#14
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that mentallity is what is getting gunboats spammed left and right mjolnir

and the precise reason i want this rule to be taken into place because cap whoring is getting completely rediculous

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Online Treewyrm
11-24-2007, 01:03 PM,
#15
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' Wrote:Treewyrm:

Why would you need to have fighters then? If Gunboats would quickly dispatch fighters/bombers. You would not => the Team A would win without any problems.
Word "quickly" seem is relative to each of us here. Why taking it literally?

My point is: if someone wants to make gunboats anti-fighter they must be very good at that and better at it than going against caps. Currently, in my opinion, it's the opposite. I'm not saying if it should be done, personally I have different opinions on the matter, and I would not go as to speculate about "quickness" without doing tests first. It's apples and oranges, Mjolnir. People seem to go as far as saying how things should be balanced theoretically, but on practice things turn out very different at times. This is why I'd reserve my opinion as to how and what stats weapons should have.
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Offline I_m_rdy
11-24-2007, 01:06 PM,
#16
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I think we all can agree that Gunboats are more versatile than any other ship, that's why many of us use them. They don't have the perfect weaponry to take out whole fighter swarms without breaking a sewat, but they seem to be overpowered right now.

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Offline Lohingren
11-24-2007, 01:07 PM,
#17
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either way ladies and gents this ain't gunboat balance issues this is for discussion of cap ship limitations

keep on topic please

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Offline mjolnir
11-24-2007, 01:08 PM,
#18
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OK... I see you fly a gunboat yourself.. so you surely have some experience... I have just experience from the other side of the gunbarrel.

Here it is:
Gunboats cannot defeat fighters/bombers alone - which is good
Gunboats can keep fighter/bomber heads down(of course not 1GB against 3 fighters) - good too

I have no idea how they work against other capships.

I'd say gunboat is a support vessel, not the swiss army knife as someone already said.

EDIT: Stopping the off topic now

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Offline Panzer
11-24-2007, 01:11 PM,
#19
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Well - my experience has shown, that 5 reasonably-piloted vipers can take out a theoretically unlimited number of capital ships. Together - they have enough firepower to brach a battleship's shield. 2 vipers nail a gunboat quite easily. Adding a bomber to the force only makes the work go quicker. Many times, considered the forces were equal, the one being in posession of a larger number of fighters would win. Usually without losses.

So currently - if you can muster some 5 ships at the same time - fighters are the most practical choice. However if not - it's the gunboat and destroyer (outstanding vesatility). There is hoverver quite disturbing tendency - lone players prefer gunboats and gradually more and more of these craft appear in use.


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Offline [RoS]silent_assasin82
11-24-2007, 01:13 PM,
#20
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1 gunboat on its own should not be able to take down a cruiser it should take at least 2. The way it stands now a GB can do that. It should be able to take down a bomber no hassle. And anyway we were talking about rules of engagment not ship class, power and capabilties

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