' Wrote:It happens everwhere. Very few communities learn to deal with it and oust or discipline the people who do it.
+1. I've seen this happen on three seperate other RP communities I've been a part of. Next item on the list will be behind-their-backs grumbling of admin favoritism by those who are now not getting what they want. There'll be some forum sniping, some more banning, probably. And then the whole thing will blow over and a few of the people who have basically been bullied off the server will be invited back. Under a different nick, different ID...
And then the cycle restarts. Solution? Stick to canon RP. That framework exists for a reason, to prevent people from doing things that just don't make sense. Community needs to self-police people that do not stick to this, with the admins jumping in as a last resort.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
' Wrote:So. For you all. Just as a reminder. And that goes to the -veterans- and long standing players around here, not at the -newer- players, not at those we all like to declare xx-wuts- for whatever reason (most of those do not even use this forum anyways until they got sanctioned).
A clear and easy message, after all I heard, have seen, and in my past time maybe even myself have been involved in.
Stop it.
Get your heads clean.
If you got a problem with one particular player, do not lay down your issue on the whole -NPC- faction that one player mainly belongs to.
Do not judge all actual players of one NPC faction over the clear mistake of singular individuals.
And even less because you want to believe others need to -learn a lesson- or you just need one more reason to -shoot at ships-.
This is a spaceship simulator game. Not even a simulator, it is rather arcade. Which does not mean that all sorts of your so called roleplay needs to evolve around shooting pixels.
Line up. And get your act straight.
We are all guilty. Those involved. Those just talking about it but not doing anything else, just talking. And those just shrugging it off, you are next to those involved the worst, showing a lack of care that is just telling much about your actual stance towards this place as a whole -community- rather as being a place of -cliques-.
That is all.
Lock, flame, spam or whatever you feel like posting.
Show what you are about.
Edit: And no, this is not posted in the wrong section. So before leaving any comment over this, think about it. Maybe you will get why it is related to the RP 24/7.
Quote:And then the cycle restarts. Solution? Stick to canon RP. That framework exists for a reason, to prevent people from doing things that just don't make sense.
I suspect is the only solution that will definitely work and that we could do easily.
Proud member of "the most paranoid group of people in the community"
Drama-Lancer not clique lancer. Get over it for once!
But you sure are right when you talk about people judging entire faction/group because of one unexperienced player who has decided to play this faction ( more like his ID) the wrong way. Such thing is common in much factions. I always hated to be called a ''angry miners'' because I use combat vessels to defend my honest living.
Such prejudice is caused by ''others'' , such as that unexperienced Indy power-using a gunboat and engaging countless encounter without much reasons. You know that even ''generic unfriendly'' faction might as well hang around without much trouble just like a trader. But as soon as an aggressive ''allied'' player is around... Combat situation with that ''unfriendly''! And to tell you the truth , favoring unnecessary engagement does not solve anything.
Part of the issue and/or problem is that factions out there have evolving role-play AS a faction. From our perspective - probably everyone would think it would be neat if the Bounty Hunters Guild simply hunted crooks all over the Sirius for pay and that was it.
And that's how we started.
Then someone got the bright idea that unless there was a specific bounty on a crook, that we couldn't do anything about it, and would get nailed for PvP abuse. Even though vanilla RP has us pretty much shooting at all the unlawfuls because ... well, they're unlawful.
Fine, we institute a bounty system so that we can play as bounty hunters. Then we're trying to find those few people that are specifically named - and if they're not in game, we can't do a damned thing about all the REST of those unlawfuls that AREN'T named. Thus was born the blanket bounty system, because when you get right down to it, a Liberty Rogue in New York should be arrested by somebody, and shouldn't be thumbing his nose at the hunters just because his specific name wasn't on the list. (Especially since it had been on the list, and he'd done a /renameme....)
In the mean time, we get our cap ships, which are designed, pure and simple, for war. Cool, stick the Guild Guard out in Delta and have them fight the Corsairs, Order and Nomads. Well, then we get Zoners telling us we can't use their base to stage our assaults on the Order - fine, give the Guild a base out there. Then we get some people actually looking at things and going - other than being convenient, why are we fighting the Corsairs? We ought to be fighting the Outcasts, and the Wild - because they're the ones that support the Nomads.
Oh, that's right, our ID had been nerfed so that we couldn't actually GO to those places. Fine, we fight for and finally get an ID that allows us to go out and fight against who we SHOULD be fighting, based upon our evolving role-play.
Evolving role-play... that's right, things change. We're not playing in a static universe. Players may come and go, but we do have at least SOME effect on what happens, if only from a political perspective. Having a galaxy wide war that was pre-set up by the devs is pretty neat - it gives people something to do and to deal with. So we'll have Gallia coming in to stomp Kusari, thump on Bretonia, and then who knows what else. In the meantime, the Nomads are going to blow the crap out of the Order, and then who knows what else.
But the key thing is that it's ALL role-play. Whether it's good, bad, or full of drama - our characters are the actors on the stage, with we the players driving and writing the script that is day to day operations in Sirius. Things do not always have to be happy, gleeful, and joyous. Right now we're experiencing anger, rage, sadness, mistrust ...
Congratulations. The role play of the characters is mirroring real human emotions now, and THIS truly IS role-playing. As I've said before, there are in-rp consequences for your in-rp actions. Our thing in the BHG| have been developed, quite literally, over real-life (not just in RP) years and with hundreds of hours of game-play and forum activities. Other factions and groups do the same.
That's what makes this such a great game.
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
I have often been accused of abusing fellow players when on the field of battle.
I can increasingly however see, that I am neither the only nor worst - as the abuse that can go unpunished is done in white gloves, masked under layers of role-play and elegant vocabulary. Vide the recent Zoner gank.