• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 384 385 386 387 388 … 778 Next »
Most Agile HF and LF

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): « Previous 1 2 3 4 Next »
Most Agile HF and LF
Offline Charo
09-18-2010, 04:58 AM,
#11
Kusari Vanguard
Posts: 1,542
Threads: 114
Joined: Jan 2010

' Wrote:I wouldn't use missiles on a light fighter. Class 7 aren't worth using and class 9 would take up one of your very limited hullbuster slots.

Good on an HF, though; one of my Falcons has a Cannonball.
Well I strapped a Cannonball to my Scimi and I won every fight I was in (Excluding the time when A) I nuked myself + the person was fighting, resulting in a double kill and B) When Yorktown opened fire on me suddenly in .02 seconds) So, I would say putting a missile on a LF is worth it. Just use it as like a shield buster, and have the rest of the guns hullbusters.

[Image: 4O2YE70.gif]
[Image: 5bcml50.png]
Reply  
Offline Disparagess
09-18-2010, 05:00 AM,
#12
Member
Posts: 360
Threads: 9
Joined: Apr 2010

Despite it's ugliness, try the Marauder

It's surprisingly good, and very agile.

[Image: kaos-cats13.gif][Image: kaos-cats13.gif][Image: kaos-cats13.gif][Image: kaos-cats13.gif][Image: kaos-cats13.gif][Image: kaos-cats13.gif][Image: kaos-cats13.gif][Image: kaos-cats13.gif]
WARNING: Do not watch all of my avatar UNLESS you want to waste over 2 minutes of your life.
Add me on skype: Disparagess
  Reply  
Offline Huhuh
09-18-2010, 05:01 AM,
#13
Member
Posts: 2,458
Threads: 148
Joined: Apr 2010

' Wrote:I wouldn't use missiles on a light fighter. Class 7 aren't worth using and class 9 would take up one of your very limited hullbuster slots.

Good on an HF, though; one of my Falcons has a Cannonball.

For my Crow I think I'll use:

Twin Class 8 Debs
3 Class 9 Barragers
Cannonball
Barrager turret
Mini Razor
Nuclear Mine

[Image: 6fZYcda.gif]

Reply  
Offline Thexare
09-18-2010, 05:01 AM,
#14
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

' Wrote:Well I strapped a Cannonball to my Scimi and I won every fight I was in (Excluding the time when A) I nuked myself
Yeah, but the Scimitar's a special case because of its extra forward-firing turret.
Reply  
Offline Huhuh
09-18-2010, 05:04 AM, (This post was last modified: 09-18-2010, 05:05 AM by Huhuh.)
#15
Member
Posts: 2,458
Threads: 148
Joined: Apr 2010

Can someone tell me why the Cannonball is the only class nine missile used?
The Firestalker looks cool (as it's speedy).

[Image: 6fZYcda.gif]

Reply  
Offline Thexare
09-18-2010, 05:23 AM,
#16
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

It doesn't have enough power to matter and its tracking is largely irrelevant thanks to lag and its relative lack of use in a joust, which is (for good or ill) the most common combat situation (and the only one I've found missiles to be at all effective in)

Some people like it, though.

And the Sidewinder tracks better and hits harder, it's just a shame LFs can't use it.
Reply  
Offline Huhuh
09-18-2010, 05:32 AM,
#17
Member
Posts: 2,458
Threads: 148
Joined: Apr 2010

Oh and another question. How good is the Bulldog?

[Image: 6fZYcda.gif]

Reply  
Offline Thexare
09-18-2010, 05:40 AM,
#18
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

It's not.

Well, it can be decent if you're good with heavier fighters and good with torpedoes, but it's very difficult to use well.
Reply  
Offline Huhuh
09-18-2010, 05:50 AM,
#19
Member
Posts: 2,458
Threads: 148
Joined: Apr 2010

' Wrote:It's not.

Well, it can be decent if you're good with heavier fighters and good with torpedoes, but it's very difficult to use well.

Say I was good with the MR, on a scale of 1 to 10 how would you rate it?

[Image: 6fZYcda.gif]

Reply  
Offline BaconSoda
09-18-2010, 05:56 AM,
#20
Member
Posts: 3,399
Threads: 117
Joined: Feb 2008

' Wrote:For my Crow I think I'll use:

Twin Class 8 Debs
3 Class 9 Barragers
Cannonball
Barrager turret
Mini Razor
Nuclear Mine

That's a very good loadout for the Crow, I think. My experience with the ship is that it is very agile and quick, however it has a horribly small power core and is really large. The missile will hopefully alleviate the first problem and will keep people from wanting to face your big ship directly, which should help you stay behind them and use your agility more to your advantage.

Bulldog is a very strange ship from what I've heard. It might be better to stick with the Crow or Falcon.

[Image: Skritt.gif]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
Reply  
Pages (4): « Previous 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode