And why do RL shipping companies don't hunt pirates in the Gulf of Aden? And still passengers travel there and with these very shipping companys.
Shooting bad guys isn't the responsibility of shipping companies, its the responsibility of the Police and military.
Liners are the best defended transportation a passenger in Sirius can pay for and in RP Liners are very capable of repelling attacks and reaching the next port with all passengers alive. OSCs also has its own escort wing to secure their ships, and all OSC NPC Armored Transports never travel without fighter escort. They also pay mercs/freelancers to shoot bad guys (they give out missions at their bases) but why would they risk assets and employees in a witch hunt if they can just point the military into the right direction...?
You cant compare our real world to discovery here.
When was the last time a tourist liner was attacked by pirates? And do you really think that they would capture a liner with 2000 western civilians aboard and sell them into slavery?
They dont do it cause they know that so many passengers are very hard to control, that there isnt a market for slaves (espacially for western people cause their nations are were likely to take actions against it) - and yes, these nations would use force to free them. Maybe to prevent another incident like that they fight a hole war (similiar to Afghanistan after 9/11).
As long as pirates capture some transports, killing not too much people and if, then mostly not from a western country and just wanting a few millions, they can do it more or less without too much trouble.
And who'd be executing the violence/rescue you'd say? Yepp, the Governments/military/police, not the shipping company.
The authorities have the manpower, knowhow and equipment to deal with criminals, private coorperations don't.
You forget corporations like Blackwater. And if a for example Neckermann buys Blackwater, they would secure Neckermann tourists.
But Disco is not the real world. Do I have to point out all differences between them? Maybe just a few:
RL-Pirates do not have anything like a battleship, cruiser, gunboat or at least bomber.
RL-Pirates do not face well-armed transportsners.
RL-Pirates do not sell passengers into slavery (as i mentioned earlier).
RL-Pirates do not attack tourist liners.
RL-Pirates do not have a market for slaves.
RL-pirates can not expect to get away with this (attacking a liner and enslave the passengers).
In puncto pirates is Discovery a bit like the world in the 1400-1700s. Cause there were so many pirates out there, almost all ships (even small traders) have some arms aboard. And large corporations (like the west- and east-indian trading company) had their own ships fighting off pirates and securing the trade routes.
So I quote myself:
Quote:But we shouldnt turn this to a non-Disco-Thread.
I never compared RL and Disco Pirates, but only the princible civilian companies work with.
Now, even those traders you mentioned had those guns to defend themselves when attacked, not to actively hunt down pirates.
Anyway, my opineo still stands, OSC shouldn't go actively after slavers, there is to little gained by this. They are free however, to pay freelancer and mercenary companies companies to do it. Doing it themselves would make little to no sense.
keep the OSC ID as the same, and buff the slaver id to make it more interesting.
1. if the osc id gets buffed, it could turn into osc id'd players hanging around the hawaii/shetland causing a nuisance of themselves in what is relatively dangerous space, as opposed to osc id'd players yanking slaver id's in house space
2. the problem here is not the osc id, it is the slaver id. no-one flies with one. why not?
a. you is slaver pewpewpew
b. slave route got nerfed - why do a run when there is no profit in it?
c. the pilgrim is a HORRIBLE ship. it's turning circle is slower than the strafe of a fighter, so a fighter can sit on its starboard bow, and pew and pew and pew and pew, and the guns cannot aim at it. 12 turrets might fire backwards, but there is nothing to scrape the klingons off the starboard bow.
suggestions:
relax the cargo restrictions on slaver id,
drop the sell price of slaves to make the run more interesting. InRP, slaves are cheap.
create a new slave category of 'Concubine', that sells for higher prices, but takes up more cargo room, like VIPS. Imagine bribing an officer with a 'massage-with-a-happy-ending' instead of cold hard cash....
slaver ID is useless - not needed at all it is nearly the same like Freelancer - independent trader or just if you want to take slave become an Outcast or Outcast friendlly faction member than you can take them .. the Slaver ID is useless and has VERY short point of action in disco they can only hun liners for passanger or take slave to Malta...not very needed ID if you ask me. what's more there isn't much work for them as for liner hunters cause there are about 5 active liners in disco and my 400h liner is one of them ;] about OSC hunting slavers...I don't think that OSC would be intrested in active HUNT they would rather take their pilots for escorts and possible patrol on most pirate active areas where liners are atacked so if you really want to hunt slavers...OSC ID isn't the best choice .. check out the vigiliante ID or just join House navy or police ...BHG also hunts factions who are "trading slaves" I am not sure about the Vigiliante and BHG but OSC ID well I don't see it fit to a HUNTER role. just my opinion.
We cut that line. OSC isnt longer allowed to hunt slavers, 'cause their primary business is to transport passengers and to run vacation locations. Justification is that OSC could hire mercs etc. to get rid off the slavers, or leave it to the authorities. Just as Wuselkobold would do it (if I understand him right - PM me, if not).
With the same argument you can cut the hole line. OSC could also hire mercs or call the authorities to deal for them with pirates and the gaians. But what would happen if you do this?
The few players using an OSC-ID and who doesnt fly a Liner/transport with it will go to other factions/IDs, because the ID becomes worthless for them. OSC would no longer have the ability to pull of a fighting wing, to secure their bases on their own.
With that argument you can cut this from nearly all corporate IDs. BMM could get mercs to fight against Daumann. Kruger should let Rheinland fight the Red Hessians. And so on.
Hawaii is located outside of jurisdiction of any house. No authorities to call, Mercs need a lot of time to get there. Curacao is located in an Independent System. Yes, there's the treaty of Curacao, that states that BAF and LN are allowed in Cortez, but how often do you see one of them there? Shetland is 40-50k away from the nearest lawful base. Only Baden Baden is secure since Stuttgart is only one Lane away. OSC has to have its own fighters to secure these bases. And in order to make this some interesting to the players, you are allowed to hunt pirates - to secure the trade route. And gaians - 'cause Shetland is their main target. And slavers - because their primary inRP target are OSC-Liners.
' Wrote:Perhaps there may be yet another thing to consider: how about to make Slaver ID attractive enough so significantly more people would be playing it? At the moment, afaict, Slaver ID is rather... relatively unrewarding. Which, imho, shouldn't be, because for mostly all sorts of "unrewarding" activities it is "good" fellows who take it; "evil" characters should be centered about "gain", "profit", "power", and such staff. As i see it in ideal case, slavers are to be evil and hated by many, yet their affairs are to be very, very profitable (even after deducting losses from law enforces, etc), and/or Slavers should have access to some seriously painful tech, and/or slavers would be unique and only providers of some specific service to unlawfuls, etc.