' Wrote:Try ganging up with some people and roleplaying a believable family, like, five brothers or something like that.
Try roleplaying a realistic romantic relationship between one of your characters and someone else's.
Try not playing the Order.
Try giving all of your characters a crippling fault or a negative aspect to their personality.
Try being, I dunno, more normal.
Try making a good character, than killing them off somehow, an execution or a lost battle for example.
Roleplaying with other people is hard.
On the other hand, i think another of the faults of disco rp is that you can just jump into a character you create. There's no progression, or any backstory requirement, both of which help to create more believable characters.
gone four years, first day back: Zoners still getting shot in Theta :|
' Wrote:Sounds a tad too complicated to be practical DI.
hm yeah, and forcing people into a sort of storyline like this would be huge amounts of dev work which wont happen anyway.
So I thought about making some missions and infocards that aid noobs to enter sort of standard type "chareers", such as you see in games like the old classic "Wing Commander" or "starcraft". Like an optional thing that is helpful for you, if you want to do it.
Just give noobs the option: if you want, you can do /restar navy, and you will have some missions and some infocards to read that keep you busy while you are learning to play. Basically telling people what they would normally ask OOC in system chat. Like "lol how I join navy and get my navy ship and rep".
Kinda make a /restart navy thing that tells oyu right at the beginning: mission one: shoot these badies till your rpe is right and you got enough money to buy this with the correct setup there..
could be made for exactly those faction that new people tend to want to join: navy (any of the houses) and order.
I also have kinda of another vision... that of people being allowed to join nomads freely... in a void runner with basic nomad weapons (tehy arent better than krakens anyway), that let you pvp in the omicrons. Becase thats what people want for fun. Often the most basic and easy way of playing is the most intense. So if they just wanna be a navy or order or nomad witout much ado, just let them, on a primitive ship which makes them easy targets for people who like to pvp too. Kinda like try to make everyone happy.
That's almost identical to The Lane Hackers faction recruitment.
My worry is that it would put people off playing even though it's useful. There's also the issue of having to play through the missions every time you want to make a new character.
On an unrelated topic, things like /restart Navy and /restart Rogues are something we desperately need.
If you really want to get into it, the reason why the Discovery Freelancer Universe is bland is because Freelancer lore is bland. It's as deep as a wading pool.
It's like building a house of cards. Your foundation is crap, hence you will never be able to build very high.
Some people just refuse the organisation of the Disco lore and play cause there are space boats and pewpew against smaller ships. They don't want to do paperwork or think, they just want to play the game their way.
' Wrote:That's almost identical to The Lane Hackers faction recruitment.
My worry is that it would put people off playing even though it's useful. There's also the issue of having to play through the missions every time you want to make a new character.
On an unrelated topic, things like /restart Navy and /restart Rogues are something we desperately need.
Yeh it should be optional. The motivation to do those should be be because its useful to learn, not becasue you have to.
' Wrote:If you really want to get into it, the reason why the Discovery Freelancer Universe is bland is because Freelancer lore is bland. It's as deep as a wading pool.
It's like building a house of cards. Your foundation is crap, hence you will never be able to build very high.
Yeah thats exactly what I meant. We need ideas to make the pool deeper.
' Wrote:Some people just refuse the organisation of the Disco lore and play cause there are space boats and pewpew against smaller ships. They don't want to do paperwork or think, they just want to play the game their way.