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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Capital Ship Faction Bombardment Weapons

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Capital Ship Faction Bombardment Weapons
Offline Not Espi
04-28-2011, 03:26 PM,
#11
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Posts: 3,830
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i have a question, thought. where would you look for these 'cap codesguns' ? might be interesting to add a few cap wrecks into known battlefields and to outskirts of systems.

ps: screw balance. get real. make house military tech OP, but not accessible (ie RED CELLS). they're militaries. they should have R&D dealing with this.
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Offline dodike
04-28-2011, 03:29 PM, (This post was last modified: 04-28-2011, 03:29 PM by dodike.)
#12
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This would increase number of tech requests between factions and therefore RP.
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Offline mjolnir
04-28-2011, 09:56 PM,
#13
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Posts: 3,774
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Joined: Sep 2007

With turret splitting, turret view steering and turret view zoom there are so many changes getting done to capships that we should wait before adding some more guns.

Capital ship Codenames are a bad idea imo, cause obviously they'll have to be better at something and if they would really be better, then suddenly lots of people would mount them and they won't be rare at all.

============================================================

' Wrote:This would increase number of tech requests between factions and therefore RP.

Personally I don't see "Can I have your guns?" "Yes if I can have yours" 2 post deals as improving RP.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline dodike
04-28-2011, 10:19 PM,
#14
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' Wrote:Personally I don't see "Can I have your guns?" "Yes if I can have yours" 2 post deals as improving RP.
Nor do I.
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