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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Mining

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Mining
Offline chopper
02-03-2008, 04:37 PM,
#11
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

Still, even if silver is upped by 1000, miners should sell it to the closest base, not to transport them as well (traders do that).
So, it is reasonable for Mining ship to mine near Falkland and sell on Falkland, for a good profit.
Much more logical then to transport it to Dresden, i believe.
Traders do that.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline I_m_rdy
02-03-2008, 04:43 PM,
#12
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Posts: 863
Threads: 23
Joined: Jun 2007

Awesome idea! I'll so will create a miner char or a mined goods hauler if this gets implemented! Good thinking there!:)

EDIT: Raiding NPC transports also would be more profitable...

[Image: nowings.jpg]
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Offline Etaphreven
02-03-2008, 04:46 PM,
#13
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Posts: 2,773
Threads: 37
Joined: Sep 2007

' Wrote:EDIT: Raiding NPC transports also would be more profitable...

Whoa. That means even more RP. Never thought of that!
Me likes:D
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Offline Crunch
02-03-2008, 05:11 PM,
#14
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Posts: 47
Threads: 1
Joined: Sep 2007

Didn't use a calculator but tried mining Niboum in O49. Took cargo transport to field mined about 45 min. to fill it-Way to long to be profitable, then server crashed on way back to planet exact profit unknown. :crazy:
Ok won't do that again.
Like idea of increasing profit.
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Offline chopper
02-03-2008, 05:18 PM,
#15
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Posts: 2,476
Threads: 31
Joined: Oct 2007

I needed 15 minutes to fill my Mining ship (2700-2800 cargo) in Omega-49.
Maybe i work fast:yes:

But, still it's very unprofitable. Can't wait to see this idea implemented.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline McNeo
02-03-2008, 05:25 PM,
#16
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Posts: 3,424
Threads: 52
Joined: Aug 2006

I actually think mining should be more profitable than trading, because if the ships were all but immobile, then pirates could have a field day. Since they dont or cant move, the miners would have to hire escorts, that could also help the miner mine stuff. Or make the profit really close to trading. Or in some way require trading..

all thats needed now is an idea to make the feasable...
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Offline I_m_rdy
02-03-2008, 05:46 PM,
#17
Member
Posts: 863
Threads: 23
Joined: Jun 2007

' Wrote:I actually think mining should be more profitable than trading, because if the ships were all but immobile, then pirates could have a field day. Since they dont or cant move, the miners would have to hire escorts, that could also help the miner mine stuff. Or make the profit really close to trading. Or in some way require trading..

all thats needed now is an idea to make the feasable...
That's why Dieter suggested to add 1000 credits into the price for every mineable good for every base (buying and selling price). And with that nearly immobile but huge mining ship Doom plans to develop brings us a step nearer to said goal. Traders would come and haul the cargo then... It'd work best with an IMG or any other mining guild/corporation affiliated faction/group. One part mines the stuff and the other part hauls the stuff, profit would be split between hauler or miner, or the profit goes to the bank where every miner can receive a set amount of money for a period of time (e.g. a month).

[Image: nowings.jpg]
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Offline pchwang
02-03-2008, 05:51 PM,
#18
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Posts: 2,463
Threads: 101
Joined: Dec 2006

Quote:EDIT: Raiding NPC transports also would be more profitable...

Yep! And it would add more RP to the pirating section too. It gives some more uses to the pirate train/transport.

Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
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Offline Epholl
02-03-2008, 05:55 PM,
#19
Member
Posts: 640
Threads: 9
Joined: Aug 2007

We did this in O49:

One HF + one transport mined
Two transports hauled... Not all were large/adv trains..


Worked....but not as good as trading...

[Image: ephollsigs.png]
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Offline Quigs
02-03-2008, 06:00 PM,
#20
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Posts: 154
Threads: 4
Joined: Dec 2006

' Wrote:Didn't use a calculator but tried mining Niboum in O49. Took cargo transport to field mined about 45 min. to fill it-Way to long to be profitable, then server crashed on way back to planet exact profit unknown. :crazy:
That's a pretty big disincentive to mining right there. I admit that I F1 in space every thousand units or so to make sure I save my progress.

If people are really serious about making mining viable and more enjoyable, is it possible to make some of the objects in the asteroid fields (storage depots, mining ships, satelites) into stations that don't trade in commodities? Would give people a way to quickly make a legitimate dock, in RP, and reduce the incidents of catastrophic loss of mined cargo.

Quote:McNeo wrote:
I actually think mining should be more profitable than trading, because if the ships were all but immobile, then pirates could have a field day.
I doubt you'll see proper ships being used for mining. People will use whatever offers the best combo of cargo capacity and ability to be flown through debris fields without becoming a giant pinball. That ain't the mining ship. It's easily the most annoying trade ship in the game to fly through asteroids.

CP
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