Quote:5.2 If a player is attacked*, he has a right to defend himself regardless of who is attacking. There are no restrictions for self-defense.
*For purposes of these Rules occasional shooting or shooting "for fun" does not count as an attack if it does not result in draining shields to 50% or lower or hull damage. Intentional ramming of any large ship is also considered an attack.
Well, technically as long as you don't attack the incoming hostile, you don't have to die or leave the system. When I'm encountered with a vessel like that, what I generally do is just flee until it loses me on scanners. Just because you see an enemy it doesn't mean you always have to engage, especially if what you're flying won't even scratch their shields..
Try to choose your battles instead of letting them choose you, easiest way to win in FL.
' Wrote:I would say 2 hours or until the fight is over.
I have been in many fights that lasted very long... mostly because new people joining.
Good idea.
Anyway, this is what I'd change it to;
5.6 If a player engages cruise engine, gets 8 kilometers away from, or docks during a PvP fight, this player is considered fleeing. The fleeing player must not enter the system where the fight took place with any of the characters on his/her account(s) while the enemy (player or players involved in the fight) remains in the system, but no more than 2 (or 1) hours.
However, the fleeing player can re-engage at will if chased.
Changed parts are bolded.
@RParade; If YOUR shield goes below 50%, the fight is still a fight. You don't have to drop the enemy's shield. If EITHER of you lose 50% of your shield, the fight is a fight. Your looking for loopholes now.
i was flying through omicron delta on cheshire. - - at that time, i happened to cruise around 1k past a corsair osiris. - the osiris fired at me - and managed to CD me out of cruise - and i ended up in thrusters at arond 2k away from it - it kept shooting - but never hit of course at that distance. - as soon as cruise was up again, i hit cruise and cruised away. all the time, i never even faced the BB - but kept my course.
now - the funny thing is ... once i engaged cruise again.. i get the system message "you left, you are dead" - i was like.. "wow"... and the next message from the BB is "leave now, or you get sanctioned" ... well, at that time, i decided that i wouldn t want to keep cruising to minor ( what was my primary issue ... to just pass through ... ) but instead i decided to stay in delta. - allright, i m not a nice person.
long story short - the poor battleship was blown up by a team of 3 BHG (bombers and one gb). - and i was accused for re-engaging by the captain. - funny thing, he never understood that there was no engagement in the first place. he was convinced that.... firing a few shots at a passing by ship that then got out of the weaponrange - but never fired back was a fight, and re-engagement rules would hit. naturally, that person did not play "dead" cause the console said it was a npc kill - and he did not believe me that any death in a pvp setting counts as a pvp death... but he said he had read the rules thoroughly.
so much about abusing that funny rule for a cheap "you run, you must leave for 4 hours" - i wish people would only refer to the rule when there was really shieldrunning involved - not to achive a cheap victory.
Why, to copy Dab...
I have an idea. How about this - if cruise, you can re-engage whenever - but if you dock and repair, restock ammo, bots/bats etc., then you have to sit it out for X amount of time (since repairs aren't instantaneous).
That way, if they want to re-engage, the damage that's already been done "sticks", so they can't attack, run away and repair, attack again, etc. etc.
And if you get chased out of the system, then there's X amount of time you can't re-enter the system as long as the person is there.
In my mind, X is something like 30-60 minutes or so.
How is might be is:
5.6.1 If a player engages cruise engine, docks with a tradelane or jumpgate or jumphole during a PvP fight, this player is considered fleeing.
A fleeing player can re-engage at will, however, a fleeing player who is chased from the system cannot re-enter the system while the enemy remains in the system, for up to 1 hour.
5.6.2. If a fleeing player or a player engaged in a PvP fight docks at a base, they cannot re-engage for up to 1 hour.
However, I think it's pretty presumptious of me to randomly draft server rules.. it's only a suggestion, and I haven't thought about it much, it just occurred to me then.
' Wrote:5.6 If a player engages cruise engine, gets 8 kilometers away from, or docks during a PvP fight, this player is considered fleeing. The fleeing player must not enter the system where the fight took place with any of the characters on his/her account(s) while the enemy (player or players involved in the fight) remains in the system, but no more than 2 (or 1) hours.
However, the fleeing player can re-engage at will if chased.
Changed parts are bolded.
i was flying through omicron delta on cheshire. - - at that time, i happened to cruise around 1k past a corsair osiris. - the osiris fired at me - and managed to CD me out of cruise - and i ended up in thrusters at arond 2k away from it - it kept shooting - but never hit of course at that distance. - as soon as cruise was up again, i hit cruise and cruised away. all the time, i never even faced the BB - but kept my course.
now - the funny thing is ... once i engaged cruise again.. i get the system message "you left, you are dead" - i was like.. "wow"... and the next message from the BB is "leave now, or you get sanctioned" ... well, at that time, i decided that i wouldn t want to keep cruising to minor ( what was my primary issue ... to just pass through ... ) but instead i decided to stay in delta. - allright, i m not a nice person.
He at no point dropped your shields below 50%, at no point did you return fire, thusly you didn't drop his shields below 50%. You weren't running from a PvP engagement, you were running from a 'possible' PvP engagement. If the admins have to start ruling for possile situations it will never end.
Anyone engaging cruise in system who is not currently engaged in, or has been recently engaged in, an actual firefight is not running, nor are they fleeing, nor are they doing anything that is prohibited by that section of the PvP rules as far as I can see, (They may be doing something that is against other sections of the rules, but that's another thread.)
I really do concur with you on this one, the fleeing rules should not be used for a cheap victory, fleeing does not equal dead, it equals running in the face of superior firepower or ability.
The rule
Quote:5.6 If a player engages cruise engine or docks during a PvP fight, this player is considered fleeing. The fleeing player must not enter the system where the fight took place with any of the characters on his/her account(s) while the enemy (player or players involved in the fight) remains in the system, but no more than 4 hours.
However, the fleeing player can re-engage at will if chased.
Note the bolded parts, during and fight, how is that unclear?
It's not a fight if the only thing hurt is your cruise engine for a whole 5 seconds.
Oh and I used your post to highlight my point, not to poke holes.
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
If you see an enemy approaching you, and u know u cant defeat it,
just cruise away before they get to you.
Of course when in sigma 13 or some other cloudy space thats not an option,
because u cant see what they fly...
You can also tacticaly retreat. If there is some friend in your sys and
u start cruising to him, so he is your reinforcement, then if the guy
chasing you sees that other guy and leaves, no one win and no one lost.
A 'fight' is only really where two people are shooting at each other. If the other person doesn't even attempt to fight back then I don't really see that as a 'fight', or escaping/docking as a 'death'. For example if a trader manages to hit cruise engines when attacked by a pirate, I don't have a problem with the trader continuing to operate in the system concerned even if the pirate doesn't leave (of course in that specific example it might not be the best idea:P).
No longer active online due to a dwindling amount of non-PvP (trading, pirating, mining, etc.) fun in the new version.