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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Standardize Weaponry

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Standardize Weaponry
Offline stewcool
06-18-2011, 10:54 AM,
#11
Member
Posts: 1,969
Threads: 275
Joined: Nov 2007

My 2 cents:

Wait for 4.86, weaponry will be different.

[Image: kelsieicsig.png]
Offline Hone
06-18-2011, 11:41 AM,
#12
Banned
Posts: 4,577
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Joined: Jan 2010

I really hope this never happens.

User was banned for: Griefing others
Time left: (Permanent)
Offline Ingenious
06-18-2011, 05:31 PM,
#13
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Posts: 1,815
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Joined: Aug 2010

' Wrote:I really hope this never happens.

While this would make for perfect balance, it'd also make for perfect boredom, so no, I don't like this one.
 
Silver.2
06-18-2011, 06:58 PM,
#14
Unregistered
 

Different guns have different strengths and different roles.

Also, it would make code sellers useless.

No.
Offline VoluptaBox
06-18-2011, 07:03 PM,
#15
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Posts: 2,453
Threads: 68
Joined: Sep 2010


On principle I would say no, as variety is important. But in reality, I am all for it, as facts proved people simply cannot be trusted not to abuse their privileges. While I don't actually like it, people brought it on themselves, so I want this as well as pure tech (as I said, I hate it...a lot..but people need to learn).
Offline Ingenious
06-18-2011, 07:12 PM,
#16
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Posts: 1,815
Threads: 123
Joined: Aug 2010

Maybe some civilian weapons of all the types.
 
Offline Enoch
06-18-2011, 07:21 PM,
#17
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Posts: 1,252
Threads: 18
Joined: Oct 2010

' Wrote:Pros:
-Everyone's guns are equal which means less requests simply to acquire a superior PvP set up.
Isn't asking for better stuff the whole point of weapon requests ? Why would my Hacker ask for Krakens if Hellflurries were better ? Why would mercenaries ask factions for their weaponry if Flashpoints were better ?

' Wrote:-Would end instances where a player or group is using a ship and weapon combination that the developers didn't balance said ship and weapons for, thus gaining an over powered set up.
If the tech chart allows so unbalanced set ups, then there is a serious problem with the tech chart. Maybe we should look there in the first place.

(sun) (sun) (sun)
Primitive
06-18-2011, 07:23 PM,
#18
Unregistered
 

Nope.

I would only add more civilian refire type weapons.

And maybe 2 type weapons per faction. for example : kraken and wyrms that outcasts have...etc.
Offline Ivan
06-18-2011, 07:32 PM,
#19
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Posts: 642
Threads: 17
Joined: Oct 2008

' Wrote:I really hope this never happens.
Agreed.

It may sound strange for someone, but I want overpowered combinations to exist and be used quite often. They add soem diversity to gameplay.
Offline Pancakes
06-18-2011, 07:46 PM,
#20
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Posts: 3,395
Threads: 151
Joined: Jul 2010

' Wrote:Isn't asking for better stuff the whole point of weapon requests ? Why would my Hacker ask for Krakens if Hellflurries were better ? Why would mercenaries ask factions for their weaponry if Flashpoints were better ?

If the tech chart allows so unbalanced set ups, then there is a serious problem with the tech chart. Maybe we should look there in the first place.

Full Kraken+Inferno sabre, no need for tech chart to allow so unbalanced set up. (Not that I care if people use that set up)


' Wrote:Nope.

I would only add more civilian refire type weapons.

And maybe 2 type weapons per faction. for example : kraken and wyrms that outcasts have...etc.

This, I would add at least one at 4.00 speed civilian, and add more guns for other factions...

To the Topic, I don't wish to see that, the power/efficiency differences are the whole point

[Image: p2SKLap.jpg?1]
BLOOD FOR THE BLOOD GOD
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