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  Discovery Gaming Community The Community Freelancer Forum
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This is Cool man! isnt?

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This is Cool man! isnt?
Offline KAWISH-ALI
10-30-2011, 11:24 AM,
#11
Member
Posts: 598
Threads: 88
Joined: Apr 2011

Guys i am not sure but maybe these videos are related to a guy on forums named "Tytanis"
he is also working on project like this in his thread named as
"My new game engine inspired by Freelancer and Discovery"

not sure but maybe.:)
doing a fine job

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Offline Junes
10-30-2011, 11:39 AM,
#12
Member
Posts: 929
Threads: 32
Joined: Aug 2010

Lightning and the better proportions are awesome. Mainly the more realistic proportions I'd love to have in disco.
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Offline KAWISH-ALI
10-30-2011, 11:45 AM,
#13
Member
Posts: 598
Threads: 88
Joined: Apr 2011

' Wrote:Lightning and the better proportions are awesome. Mainly the more realistic proportions I'd love to have in disco.

Indeed ,We all love:)

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Offline SMGSterlin
10-30-2011, 12:14 PM,
#14
Member
Posts: 2,207
Threads: 81
Joined: Feb 2010

Those videos are actually leaked alpha/beta versions of 4.86.:secret:

[Image: smgsterlin.gif]
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Gytrash
10-30-2011, 12:46 PM,
#15
Unregistered
 

Everything about these videos is amazing. Maybe the bouncing projectiles are reflections off shields?
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Offline r3vange
10-30-2011, 01:20 PM,
#16
Member
Posts: 2,302
Threads: 113
Joined: May 2010

http://www.youtube.com/watch?v=_QfsYIvJ8pY...feature=related



Talking of awesome FL stuff I'll just drop this here...

[Image: r3vange.gif]
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Offline Stefz
10-30-2011, 01:41 PM,
#17
Purple-eyed
Posts: 2,002
Threads: 121
Joined: Mar 2011

Well, that's one of couple new engines in development. As far as I know, there are 3 of them including this one.
And Freeworlds rulz!

[Image: LYB774k.jpg]
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Offline Jinx
10-30-2011, 01:46 PM,
#18
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

it looks good - although - also outdated by todays standards - so i m not sure if its worth it.

from the looks of it - the person doing it has finished around 0.0001% of what can be called "a game" so far. - if he is serious about it though - it might turn into something. - i just fear that .... if / when he is done with it .... its just as old as freelancer is now, just not as complex.

it might be quite a good project to show off when he is seeking a job in the sorftware industry though - meaning - its a good demo.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
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Offline fencore
10-30-2011, 04:22 PM,
#19
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Posts: 1,585
Threads: 322
Joined: Jun 2010

' Wrote:Well, that's one of couple new engines in development. As far as I know, there are 3 of them including this one.
And Freeworlds rulz!
A lot of the graphical effects between Freeworlds: ToW and this one appear to be in a similar in nature, such as the use of normal mapping to give stations and other objects the appearance of more complex surfaces for handling light reflection or just the lighting scheme in general. I wouldn't go so far as to say one was taking from the other - it just appears to be a natural progression of sorts - but I'm pretty sure we can all say it's looking cool.

I can't wait for the new Freeworlds, I hope they can keep their December release date for Tides of War that they suggested at the beginning of summer.

Also, shoved this over into the general Freelancer Forum. 'Tis a better place for this sort of discussion.
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Offline Fletcher
10-30-2011, 04:28 PM,
#20
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

Freelancer: Next Generation, there seems to be massive potential here despite it being in the early stages.

Imagine being ACTUAL explorers, using your lights to search relics of the past for treasure... or danger.

Be that Rheinland explorer that awoke the Nomads! Or relive it. That would be fun. Battlescenarios!

The battleships actually look great, big, bad, scary buggers. One suggestion is to add "breaking thruster" effects as the ship stops, it would add a little realism to the sheer wtf-physics.

Also, I'll test!! I got good PC:)

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
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