' Wrote:The problem I see with running anything on a third-party operating system is loading the right peripheral files. The reason that most games run on Windows and not anything else is because they call on specific .dll files and things like .NET and DirectX that are proprietary Microsoft material and aren't compatible with or don't exist on other systems.
A thought, though. If you can attach an external hard drive to the tablet, you could conceivably boot a Windows installation from the external (do android tablets have a configurable BIOS?) and play through that. It would be janky, but it would (probably) work.
Most android devices dont have x86 family CPU, so no windows.
You can wait for Win8 ARM version, but atm there are issues with Freelancer not working sometimes on Win8 dev preview, while Win7 on same hardware had no problems with it, so it seems that certain features freelancer depends on are working differently in upcoming windows.
' Wrote:Most android devices dont have x86 family CPU, so no windows.
You can wait for Win8 ARM version, but atm there are issues with Freelancer not working sometimes on Win8 dev preview, while Win7 on same hardware had no problems with it, so it seems that certain features freelancer depends on are working differently in upcoming windows.
Freelancer also won't run on ARM even if Windows does. Same with all other natively compiled programs--they were compiled for x86. They run on x64 due to emulation, but they won't run on ARM.