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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Bomber technology

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Bomber technology
Offline Ursus
12-20-2011, 11:31 PM, (This post was last modified: 12-20-2011, 11:33 PM by Ursus.)
#11
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Fighters need to shoot the ships that are directly in front of them, which is why they have guns. Bombers need to blow up the target and defend against fighters that are trying to keep them from doing it. Bombers need turrets to shoot the fighters behind and beside them, but do not need guns for shooting the ships in front of them. Guns on a bomber are also irrelevant when the turrets can shoot forward.

Bombers could still mount fighter turrets and do pretty good damage to fighters, or mount bomber turrets and do big damage to freighters and caps.

Fighters=guns and missiles
Bombers=turrets and torpedoes

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Offline Petitioner
12-21-2011, 07:46 AM,
#12
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I heard a rumor there are gonna be different variations of SNACs in 4.86.
It may or may not be just a cosmetic change.

I know someone posted a list of SNACs for different factions a while ago, but it was a community member, just brainstorming some ideas. Either way, I'm looking forward to that, definitely.

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Offline Echo 7-7
12-21-2011, 11:36 AM,
#13
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' Wrote:I heard a rumor there are gonna be different variations of SNACs in 4.86.
It may or may not be just a cosmetic change.

For the sake of preventing a balancing nightmare, I believe it will be just a cosmetic change (ie. colour of the SNAC shot).

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Offline pipsqueak
12-22-2011, 06:29 AM,
#14
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Idea...

Give bombers disruptor guns.

Takes lots of energy to fire but can disrupt an attacker for 5 seconds like a CD.

That would make sense on a rear firing turrret on a bomber.

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Offline themikeruler
12-22-2011, 08:00 AM,
#15
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' Wrote:Idea...

Give bombers disruptor guns.

Takes lots of energy to fire but can disrupt an attacker for 5 seconds like a CD.

That would make sense on a rear firing turrret on a bomber.
i like the idea

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Offline Zynth
12-22-2011, 09:52 AM,
#16
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Remove all bomber guns.
Leave the SNAC and CD.
Bomber is now almost nearly strictly anti-cap.

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Offline Veygaar
12-22-2011, 09:55 AM,
#17
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I would love more variation in the future, but for now...
Bombers are fine;)

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Offline Anomander
12-22-2011, 09:55 AM,
#18
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' Wrote:Idea...

Give bombers disruptor guns.

Takes lots of energy to fire but can disrupt an attacker for 5 seconds like a CD.

That would make sense on a rear firing turrret on a bomber.

You really want that?

Imagine two bombers - one 'disrupt' BS guns then two of them take down BS
in that case two-three bombers wing could be unstoppable.

NO! that is terrible idea.

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Offline Jack Torrance
12-22-2011, 10:20 AM, (This post was last modified: 12-22-2011, 10:21 AM by Jack Torrance.)
#19
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' Wrote:I would love more variation in the future, but for now...
Bombers are fine;)

Yeah, I agree BUT caps - ARE NOT. Now, even 2 bombers can kill Dreadnaught almost for sure, unless the guy in cap will have a lucky missile shot or lucky shot from turrets. I mean really "lucky". Killing Dread can take them even 15-20 minutes but they will surely do it. I hope this turret zoom will change this situation a little bit, together with some obligatory slots for solarises in caps or something like that.
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Offline themikeruler
12-22-2011, 11:07 AM,
#20
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' Wrote:Remove all bomber guns.
Leave the SNAC and CD.
Bomber is now almost nearly strictly anti-cap.
That would be an utter nerf... at least add a few things rather than take everything but two away.

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