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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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mod dev: new kind of battleships

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mod dev: new kind of battleships
Offline schlurbi
12-24-2011, 01:46 PM,
#11
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I'm sorry, but this is totally not for Freelancer, or at least Discovery. It's a Ship, not a Space Ship, an actual Ship for driving in Water not flying through Space. Also, why did you model Turrets? All Ships do not have their own Guns (apart Forward Cannons).

Also, what are these Things sticking out from the Sides?

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
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Offline Rommie
12-24-2011, 02:00 PM,
#12
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Posts: 1,585
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' Wrote:I'm sorry, but this is totally not for Freelancer, or at least Discovery. It's a Ship, not a Space Ship, an actual Ship for driving in Water not flying through Space. Also, why did you model Turrets? All Ships do not have their own Guns (apart Forward Cannons).

Also, what are these Things sticking out from the Sides?

It's not for Discovery. It's a mod of his for Freelancer.
Which means it should be posted somewhere else.

In space, nobody knows I'm a panda
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Offline abysswolf
12-24-2011, 08:37 PM,
#13
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Posts: 241
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' Wrote:I'm sorry, but this is totally not for Freelancer, or at least Discovery. It's a Ship, not a Space Ship, an actual Ship for driving in Water not flying through Space. Also, why did you model Turrets? All Ships do not have their own Guns (apart Forward Cannons).

Also, what are these Things sticking out from the Sides?
ahhh read the complete post instead of only looking the ship there will be a complete rethink of the gameplay that mostly will imply real skill instead of take advantaje of glitching also it will have a retrofuturistic look search for designs of capitain harlock and battleship yamato animes it is designed for long range massive combat also research about real life battleships i only taken them to space... or i will... in my mod.... im not intending to get this into Disco...

you know what? im just goint to take this away before someone feels aluded... XDDDDDD
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Offline Zahas
12-24-2011, 08:40 PM,
#14
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Looks like the current hessian cruiser
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Offline abysswolf
12-24-2011, 10:11 PM,
#15
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Posts: 241
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' Wrote:Looks like the current hessian cruiser
yeah XD it kinda looks like it XDD

you know what? im just goint to take this away before someone feels aluded... XDDDDDD
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Offline Linkus
12-25-2011, 03:42 AM,
#16
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' Wrote:ahhh read the complete post instead of only looking the ship there will be a complete rethink of the gameplay that mostly will imply real skill instead of take advantaje of glitching also it will have a retrofuturistic look search for designs of capitain harlock and battleship yamato animes it is designed for long range massive combat also research about real life battleships i only taken them to space... or i will... in my mod.... im not intending to get this into Disco...

Super long range doesn't work in Freelancer.
How can you see the enemy that is that far away?
How fast will your shots have to move to hit the target before it moves away, or dodges?

The game is orientated entirely around visual information.
You see the enemy ship, you can shoot it.
If you can't see it, you can't shoot it.
Artillery doesn't work well.

Worth considering if you are working on a mod orientated towards super long range battles.





Facilitating the rise of robotics since 0 A.D.
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Offline Bad.Wolf
12-25-2011, 03:50 AM, (This post was last modified: 12-25-2011, 03:51 AM by Bad.Wolf.)
#17
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' Wrote:Super long range doesn't work in Freelancer.
How can you see the enemy that is that far away?
How fast will your shots have to move to hit the target before it moves away, or dodges?

The game is orientated entirely around visual information.
You see the enemy ship, you can shoot it.
If you can't see it, you can't shoot it.
Artillery doesn't work well.

Worth considering if you are working on a mod orientated towards super long range battles.


you've never played NSU mod then have you? they have 30k range weapons. you dont always aim for the little cross if you think they are going to dodge it, you shoot around it or even before it if they are going to backtrack, (thats what i do with the mini razor when someone is trying to dodge infront of me, going around in loops and circles). Give this guy some credit, all sci fi has its diffrent tastes and styles, this is a retro verision of sci fi, have you heard of the Battleship Yamato(thats what i think its called, dont know much about it).
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Offline Linkus
12-25-2011, 04:24 AM, (This post was last modified: 12-25-2011, 04:25 AM by Linkus.)
#18
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' Wrote:you've never played NSU mod then have you? they have 30k range weapons. you dont always aim for the little cross if you think they are going to dodge it, you shoot around it or even before it if they are going to backtrack, (thats what i do with the mini razor when someone is trying to dodge infront of me, going around in loops and circles). Give this guy some credit, all sci fi has its diffrent tastes and styles, this is a retro verision of sci fi, have you heard of the Battleship Yamato(thats what i think its called, dont know much about it).

Right so, 30k range guns.
If I sit 30k away from you, even in a barge, I could very easily move out of the way after you have fired.
Unless my ship moves like a snail, in which case I would wonder how you manage to fly the things at all.
Ignoring the flying outside of combat, if the ship moved that slow then it would still simply be a game of chance, as you would have a roughly 1 in 8 chance of hitting them, completely removing any skill involved in the combat.

Another aspect is the ol targetting system Freelancer uses. When you fire your weapons without pointing them at a target, the projectiles usually come to a point different than when pointing at a target. If you fire infront of a target that is at 20k and one at 30k, the projectiles are moving to the 30k point (Assuming 30k range) in both cases. This would also tangle up your firing predictions and make it even more about luck.

All in all, it doesn't make much sense to have such long range weaponry if you want some skill involved in Freelancer combat.
Predicting where your enemy will move and how you should move is a lot more skill orientated in close range than at silly ranges. (Mortar range+ in Disco)


I didn't question his taste, nor the style that he is going for. Simply pointing out the game mechanic issues that he will encounter. If he can get around them or solve them, fantastic. Worth considering now before putting a lot of work into long range stuff now though.





Facilitating the rise of robotics since 0 A.D.
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Offline Bad.Wolf
12-25-2011, 04:40 AM,
#19
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' Wrote:Right so, 30k range guns.
If I sit 30k away from you, even in a barge, I could very easily move out of the way after you have fired.
Unless my ship moves like a snail, in which case I would wonder how you manage to fly the things at all.
Ignoring the flying outside of combat, if the ship moved that slow then it would still simply be a game of chance, as you would have a roughly 1 in 8 chance of hitting them, completely removing any skill involved in the combat.

Another aspect is the ol targetting system Freelancer uses. When you fire your weapons without pointing them at a target, the projectiles usually come to a point different than when pointing at a target. If you fire infront of a target that is at 20k and one at 30k, the projectiles are moving to the 30k point (Assuming 30k range) in both cases. This would also tangle up your firing predictions and make it even more about luck.

All in all, it doesn't make much sense to have such long range weaponry if you want some skill involved in Freelancer combat.
Predicting where your enemy will move and how you should move is a lot more skill orientated in close range than at silly ranges. (Mortar range+ in Disco)
I didn't question his taste, nor the style that he is going for. Simply pointing out the game mechanic issues that he will encounter. If he can get around them or solve them, fantastic. Worth considering now before putting a lot of work into long range stuff now though.

His mod probbly doesnt have the same gameplay style then disco, the weapons have to fire faster(EG. 5k weapon speed in NSU), like as in NSU, but that doesnt mean 30, 20k is the recommended firing distance.

The reason i am using NSU as a example is because its the only mod that i know that has pulled it off, and is a similar to the disscussion at that we are on about.
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Offline Linkus
12-25-2011, 04:46 AM,
#20
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Posts: 4,027
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' Wrote:His mod probbly doesnt have the same gameplay style then disco, the weapons have to fire faster(EG. 5k weapon speed in NSU), like as in NSU, but that doesnt mean 30, 20k is the recommended firing distance.

The reason i am using NSU as a example is because its the only mod that i know that has pulled it off, and is a similar to the disscussion at that we are on about.

That would work quite well.
Would bring up the point of why though.
The cons such as not seeing your enemy's probably very pretty vessel, luck playing a huge factor still in combat and a lack of tension (Blowing chunks out of an enemy right next to you can be pretty intense) appear to outweigh the pro of it simply being long range.





Facilitating the rise of robotics since 0 A.D.
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