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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Server Player Limit

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Poll: Should it be decreased back to 200?
You do not have permission to vote in this poll.
Yes.
34.34%
34 34.34%
No.
65.66%
65 65.66%
Total 99 vote(s) 100%
* You voted for this item. [Show Results]

Pages (4): « Previous 1 2 3 4 Next »
Server Player Limit
Offline Knjaz
02-07-2012, 07:48 PM, (This post was last modified: 02-07-2012, 07:48 PM by Knjaz.)
#11
Member
Posts: 1,648
Threads: 80
Joined: Dec 2010

I don't like saying that, 225 players is really awesome, but... only IF there's NO other way.

/signed.

Since large fleet battles quickly becoming unplayable now.
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Offline Reacher
02-07-2012, 07:48 PM,
#12
Member
Posts: 893
Threads: 39
Joined: Oct 2009

' Wrote:Agreed.
  Reply  
Offline Enoch
02-07-2012, 07:49 PM,
#13
Member
Posts: 1,252
Threads: 18
Joined: Oct 2010

I don't know if it is related. Last I heard, server instability was because of buggy models and NPCs.
But if it is indeed related, then I guess it should be decreased, yes.

(sun) (sun) (sun)
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Offline alphadog
02-07-2012, 07:49 PM,
#14
Member
Posts: 680
Threads: 35
Joined: Apr 2010

Cannon stated previously that the crashes aren't caused by the player limit, but by other various bug stuff. Player limit should be set back to 130 to have any significant effect.

' Wrote:The lag at the moment isn't directly related to the number of players. It's caused by buggy models and NPCs. It'll drop back to acceptable limits eventually.


' Wrote:btw, to make a noticable difference in lag performance of the server, we'd need to reduce the player limit to about 120-130.
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Offline Soul Reaper
02-07-2012, 07:50 PM,
#15
Banned
Posts: 1,502
Threads: 108
Joined: Jan 2009

' Wrote:130

Do it.

User was banned for: http://discoverygc.com/forums/showthread.php?tid=114477
Time left: (Permanent)
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Offline Vito
02-07-2012, 07:52 PM,
#16
Member
Posts: 988
Threads: 30
Joined: Mar 2010

' Wrote:Agreed.

The Corsair Trade Company

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Offline Knjaz
02-07-2012, 07:52 PM,
#17
Member
Posts: 1,648
Threads: 80
Joined: Dec 2010

' Wrote:Do it.

NO.
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Offline Ayatolah
02-07-2012, 07:54 PM,
#18
Member
Posts: 738
Threads: 32
Joined: May 2011

Better not.. not everyone has all the day to log in, imagine you come back from the job and want to enter, and its full with people who don't have better nothing to do than to stay 24/7.... no need to ment how distasteful it is....

[Image: RPyeqAe.jpg]
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DodgeOld24
02-07-2012, 07:55 PM,
#19
Unregistered
 

' Wrote:Pretty sure it was more stable in 200 .86
This.

And putting two instabilities (a beta and a higher player limit) together isn't a good idea at all.

Reduce to 130.
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Offline escopton
02-07-2012, 07:59 PM,
#20
Member
Posts: 749
Threads: 61
Joined: Aug 2011

To 130? Increase it to 300 so then all of you can see its not the limit that causes the crash.

[Image: 29415592.png]
[Image: 46822555.png][Image: 26937320.png][Image: 71656505.png][Image: 47399654.png]
[Image: tazap.png] [Image: resavguard.png]
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