' Wrote:It's one of these questions that people have been asking about for several months, if not years, and Admins always failed to provide any kind of definitive answer.
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
' Wrote:I've always considered that if it doesn't specifically say NO YOU CAN'T, then YES YOU CAN.
Near as I can tell, that's only for activities that don't involve engagement, while activities that use engagment require explicit permission.
For example, "can escort" requires the escort to engage hostiles on behalf of the hiring ship. Since "can escort" requires being able to engage, then it falls under the scope of actions that must be explicitly permitted. There are also some IDs that would prohibit engaging hostiles on behalf of another ship (such as a Zoner ID), and they cant be escorts because of that too.
Applying that same principle here, pirate ID has requirements that must be met before engagement is allowed. Bounty is simply a permit to engage. The ID restrictions contradict the bounty, therefore the ID wins. Pirate can pirate the target, and engage him if he doesn't pay, but cannot kill the target for the sake of killing him, cannot set extraordinary demand in an attempt to moot the demand, etc. So two reasons why a pirate cant claim bounties, one is its not explicitly allowed form of engagement, other is that the ID has demands that must be satisifed
' Wrote:Except that "can trade and escort traders" has been taken off the IDs, so your example is completely backwards.
No offence (that sounded kinda rude).
(wait)
His explanation is good, the example chosen is not. What he's trying to say is that the engagement rules are pretty clear - which they are (most of the time).
As an aside, the ability to trade is a universal right alongside the ability to place assassination / "specific" bounties.
Food for thought: If one were to take a puritanical train of thought, and be absolutely adherent to the rules as they are written - not as they are interpreted - then the only ID permitted to pursue/collect on bounties are Freelancers and the Bounty Hunters Guild (not Core), which makes plenty of sense inRP. Other faction ships would be too busy off doing faction things. Whether or not the generic Pirate ID should be able to take bounties is still not clear, though. The biggest issue might be with cross-legality bounties, ie. a lawful trader hires unlawful/pirate mercs to hit a navy ship which fined him. Now that particular example has ooRP motivation, but it's an unpleasant possibility. The bounty system is intended to avoid grudges by proxy while still being a valid RP and money-earning avenue for mercenaries.
' Wrote:So, it means, Bretonia liner and Prison liner are usable with pirate IDs?
If ID allows the cargo max of liners you can use them. Cargo max is only limit now if your ID allows transports.
If they put all that was, and was not allowed on every ID. We would take hours reading each and every ID. And still people would find a loop hole to abuse.
I have been collecting bounties with pirate ID for LR some time ago... I cannot find anything wrong with it... When corsair or Black Sail Ided ships USI ships and other could collect bounty why not pirate ID... With this motion I think a Pirate can collect Bounties as long as it does not go with OORP intentions....