' Wrote:Indeed, it would be handy. But, you already have your indicator
*ladies voice over intercom*
"Insufficient cargo space"
Usually when I hear that, I know its time to stop mining, but a visual indicator would be much much better. Even if its an automated flhook set to pop on at a certain percentage
' Wrote:yea i know that. but it sucks. on the other way it doesnt make sence to have a vehicle which is based on filling the cargo without a display at the drivers place which shows how much full it is. think about ur car would it make sence not to see your filling of the gas tank?
so in my point of view it is helpful and makes absolutley sence
cargo hold =/= gas tank. i think cars move a little faster if they're empty. i have tried many times to use the same trick with the fuel tank, but the *$%%&@$%^ car refuses to play ball
Okay, I checked. There does not seem to be a way to paint the specific component to the main interface at a glance. I'm not sure how the game handles the gauges and dynamic content. Might be hardcoded - and if so it'll be nearly impossible to modify.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
' Wrote:This would be awesome... Lets hope devs can work some magic.
' Wrote:Okay, I checked. There does not seem to be a way to paint the specific component to the main interface at a glance. I'm not sure how the game handles the gauges and dynamic content. Might be hardcoded - and if so it'll be nearly impossible to modify.
Looks like there's not a bright future for this, which is a shame, but then, with a mod here and not a stand-alone game, what can we expect. Besides, it's a small detail that'd be nice, but isn't massively important.