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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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<FOMD> Freelancer of my dreams. Work in progress (permanently).

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<FOMD> Freelancer of my dreams. Work in progress (permanently).
Offline Wafellini
06-10-2012, 07:39 PM,
#11
Banned
Posts: 761
Threads: 63
Joined: May 2009

agree planets should be like 10x bigger.

User was banned for: http://discoverygc.com/forums/showthread.php?tid=138636
Time left: (Permanent)
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Offline Omicron
06-10-2012, 07:40 PM,
#12
The Order
Posts: 4,745
Threads: 386
Joined: Nov 2009

While rescalling would be possible (through requires remodelling of every single system having one) I have one question myself: what is with textures when you get somewhere near its atmosphere? Pixel-attack?

[Image: E9d8RnV.jpg?1]
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Offline Swallow
06-10-2012, 07:43 PM,
#13
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

' Wrote:While rescalling would be possible (through requires remodelling of every single system having one) I have one question myself: what is with textures when you get somewhere near its atmosphere? Pixel-attack?

Not at all, besides we always can keep ~5-10 k atmo height.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Swallow
06-10-2012, 07:45 PM,
#14
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

' Wrote:There is a way to make planets and sizes more realistic an beautiful without lowering player interaction or the necessity for reballancing. I read it somewhere on this forum:

Rescale all ships and stations to half size. Make all weapons speed double size to compensate without need for combat reballancing.

Reduce thruster and normall speed to half, keep cruise speed and trade lane speed as is.

Keep asteroid sizes as is.

Keep sensor and chat ranges as is.

Halve all prices.

Result:
Planets and systems appear larger, you see just as many players, travel with cruise and lanes will not take longer. Combat will appear unchanged, just the outside universe larger, and cruise and lane speed faster compared to combat speed. It will be easier for all ships to not bump into asteroids. It will be harder for people to escape any siutation by just shieldrunning to a base even if its 20 k away. Because of the smaller ship size, NPC collisions will also happen less frequently. Characters can store double the money before becoming corrupt. More expensive equipment will be possible.
A better universe all in all.

All you need is a way to rescale these things with a single program, without having to do everything manually.

It won`t change much. Beside it will bring very, very many bugs.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline gafwmn
06-10-2012, 07:54 PM,
#15
Member
Posts: 641
Threads: 9
Joined: Sep 2007

Speak with the guys from Nightstalkers Universe.....they seem to have that taken care of.
Its a little nerve wracking though,docking on something that more than fills your screen....takes some getting used to.

[Image: gafwmn_fldisco_01_zpsm1lpftim.png]
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Offline Salmin
06-10-2012, 08:17 PM,
#16
Member
Posts: 262
Threads: 19
Joined: Sep 2011

Looks good. I love it.
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Offline Vredes
06-10-2012, 09:16 PM,
#17
Member
Posts: 938
Threads: 71
Joined: Mar 2012

I like the idea and all. It is frustrating to see battleships, two times smaller than the planets, to dock on them.

' Wrote:Speak with the guys from Nightstalkers Universe.....they seem to have that taken care of.
Its a little nerve wracking though,docking on something that more than fills your screen....takes some getting used to.

Putting multiple dock points mabye? It will also keep the police occupied by patroling them all and catching smugglers.
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Offline FGDireito
06-10-2012, 09:23 PM,
#18
Member
Posts: 373
Threads: 15
Joined: Jan 2010


it would be nice but nah, to much work, just use your imagination instead
it is a game not everything needs to be realistic

[Image: CCA0PJZ.gif]

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Offline Swallow
06-10-2012, 10:42 PM,
#19
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

' Wrote:it would be nice but nah, to much work, just use your imagination instead
it is a game not everything needs to be realistic

That is ho its done :

1. Screw whole Sirius systems.
2. Making new systems (~20).
3. Profit.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline ryoken
06-10-2012, 11:24 PM,
#20
Member
Posts: 3,956
Threads: 173
Joined: May 2007

Ok simple. Rescale all the planets, all the systems and then admit them. Until then? NO! Devs have more important issues to work on. Like things that make game fun, and balanced, and not more realistic.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
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